It's better to spam cots or have one very good cot?

It's better to spam cots or have one very good cot?
New CoTs are not for nothing and the merchants to send there will also cost a lot: so the answer is quite clear: one very good CoT is fine. Though, when it goes over say 1000, it may be worth to build another one, because otherwise somebody else might do it or a CoT will spawn in a province you do not want it to be.


I bought EU complete from steam and now want to but HTTT from another source. Will it be easy to download HTTT over complete if I only own it on steam?

Another question, is pushing sliders towards mercantilism ever beneficial if I am not engaging in WC? I always push towards free trade and have never once had trouble having a monopoly in my own CoTs.
CoT today, gone tomorrow
A saying. Or so they say
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EU3 AAR: Two lions and a yellow background (MPM)
yeah, if you ask five people on the forum about this you will probably end up with six different answers (I mean six different explanations about *why* one would chose either of the two)
for me Free Trade seems to be better with one exception: (as infamy hurts your foreign compete chances) if you plan to do an "infamy heavy" game you better stay mercantilist and try to conquer CoTs rather than competing in them while they are still abroad.
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Are there any advantages for Mercantilism for someone who never accumulates a lot of infamy, will I turn more profit in my own CoTs?

Don't look at the compete chance. Just note that if you are going for Free Trade you won't have enough spies.
Hello i am new in game . I have a question .On the upper part of the screen. In the middle i pressed a button and all my map became green except of two provinces that became red due to rebel danger. So my questions are the following :
1. I appointed my amry on that provine to hunt rebels. Is this the best way to avoid a rebellion ?
2. After i pressed that button i can nor remove the green and red color out of my map?
Thank you!
Not really. When you go for Free Trade in conjunction with Plutocracy, you will earn a lot through trade and still get enough spies. Be aware though that you forego the Leader shock from Aristocracy then, which would provide your armies with some advantage in the first century.
1) That`s not how you avoid a rebelion, it only means that your army will automatically go after the rebels once they spawn. Avoiding a rebellion (by lowering the revolt risk) is a whole different issue. I don`t recommend using the hunt rebels option, it`s buggy.
2) Press the little blue flag on the lower-right corner of the screen, just above the mini map to restore the political mapmode
Where can I see the provinces numbers?
Need this to check some achievements.
I used to be a communist, then I took a redistribution of wealth to my bank account. -Seek75
CoT today, gone tomorrow
A saying. Or so they say
---------
EU3 AAR: Two lions and a yellow background (MPM)
You are in the revolt risk mapmode, to change to a different mapmode, go to the little world map on the bottom right of your screen and click on those tiny icons above the world map. If you hover over those icons without clicking, it will tell you what the different map modes are.
IIRC, you can see this in the ledger, the one with the pie charts under national statistics?
My question, how to do tell how long it will take for an army/navy to go from A to B if A is not directly next to B?
I ask this because army 1 is being attacked and army 2 is 3 provinces away, if I send army 2 to help army 1, how long will it take to get there?






I'm not certain if it's in the ledger somewhere, but I don't think it is. If you go to your Europa Universalis 3 folder, then go to the history sub-folder, and finally the province sub-sub-folder (That's Europa Universalis III\history\provinces all together) the provinces are listed in order by ID #.
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It's not in the ledger and the info in that subfolder can't be trusted; aside from the province number the filenames are not used by the game. The only way to get accurate province name-number translation is from the localisation files. It's a bit easier if you use the single localisation file I created for my "province IDs on map" mod: http://forum.paradoxplaza.com/forum/...ead.php?511485
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