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Thread: Quick questions / Quick answers -- EU3

  1. #6201
    Quote Originally Posted by silktrader View Post
    Portugal, 1492: Tangiers and Ceuta both feature the same high tax base and trade good. Due to distance to the capital one is considered overseas, the other isn't. "Viceroys" was edited so that overall tariff efficiency is 188%.
    It's not. It's 238%. The 0.5 term is completely separated from the Tariff Efficiency; the overall efficiency is 0.5 * Tariff Efficiency, not 0.5 + Tariff Efficiency.

    If you dial down the Tariff Efficiency to 200% in that example, you'll come up with a tariff of 13.23 and an income of 13.90. If you dial down Tangier's population units to 1.0, you get an income of 13.56. Which seems close enough since both of those provinces have buildings in them.

  2. #6202
    Quote Originally Posted by Chronicler View Post
    What do you guys think about trade value?

    If I can get +102% trade value. Is that better (and being mercantilism), or is it better to not cut the demand (-50% if not free trade) of my colonies?
    And one more question:

    I know overseas provinces doesn't count towards overextension...but if I have cores on them do they count against overextension?

  3. #6203
    Quote Originally Posted by qoou View Post
    It's not. It's 238%. The 0.5 term is completely separated from the Tariff Efficiency; the overall efficiency is 0.5 * Tariff Efficiency, not 0.5 + Tariff Efficiency.

    If you dial down the Tariff Efficiency to 200% in that example, you'll come up with a tariff of 13.23 and an income of 13.90. If you dial down Tangier's population units to 1.0, you get an income of 13.56. Which seems close enough since both of those provinces have buildings in them.
    Well, I just counted my tariffs from being +100% sea-lanes, +33% viceroys, +25% trading in slaves, +25% naval, and +5% british merchant navy.

  4. #6204
    Quote Originally Posted by Chronicler View Post
    What do you guys think about trade value?

    If I can get +102% trade value. Is that better (and being mercantilism), or is it better to not cut the demand (-50% if not free trade) of my colonies?
    Depends on your current trade value and demand. In this case the +demand is better when demand is less than half of your total trade income modifier (51% to be precise). As in, if your trade income modifier is 115% (base 100% + 15% from prestige) and your demand 50%, you'd want to take the +demand. If you trade income modifier is 115% and your demand 60%, you'd want to take the +102% trade income modifier.

    Note that trade income modifier affects all your provinces, while the -50% from being too mercantilistic only affects select trade goods. Also note that the formula breaks down at high enough demand, because demand has a cap.

  5. #6205
    Quote Originally Posted by Chronicler View Post
    Well, I just counted my tariffs from being +100% sea-lanes, +33% viceroys, +25% trading in slaves, +25% naval, and +5% british merchant navy.
    Sea-lane efficiency is also different from Tariff Efficiency. But yes, in your case you'd have +188% Tariff Efficiency. And so connecting your provinces would most likely get you both more income and more money.

  6. #6206
    Colonel Memento Mori's Avatar
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    Hi. Is it possible to edit a save file so I will not randomly discover half of the world due to one event? I am having an awesome game fighting the mysterious Timurids and knowing just about 2 provinces off the border + exploring the uncharted Arabian Penninsula during sesonal wars with the countries there when suddenly I get hit with this event which gives me the knowledge of just about everything up to Indochina

    How can it be changed in the savegame?

  7. #6207
    Quote Originally Posted by Memento Mori View Post
    Hi. Is it possible to edit a save file so I will not randomly discover half of the world due to one event? I am having an awesome game fighting the mysterious Timurids and knowing just about 2 provinces off the border + exploring the uncharted Arabian Penninsula during sesonal wars with the countries there when suddenly I get hit with this event which gives me the knowledge of just about everything up to Indochina

    How can it be changed in the savegame?
    It's not an event I think. When you grab a province that is coastal to that area you get that knowledge? >_>.

  8. #6208
    Quote Originally Posted by qoou View Post
    Sea-lane efficiency is also different from Tariff Efficiency. But yes, in your case you'd have +188% Tariff Efficiency. And so connecting your provinces would most likely get you both more income and more money.
    What do you think of the other pros and cons? I hear it's harder for reformation to hit overseas province, but it's also harder to get cardinals for overseas provinces. I would not get war exhaustion for overseas provinces, but I would also get more naval forcelimits and other bonuses if they were connected (I think)

  9. #6209
    On the EU3-wiki there is a modifier that says +700% (protection from reformation) if I am iberian or latin. (Culture group)

    Does this mean my general culture group, or culture in a province?

    Can northern german provinces still become protestant or whatever? Do they have this protection?

  10. #6210
    Quote Originally Posted by Chronicler View Post
    On the EU3-wiki there is a modifier that says +700% (protection from reformation) if I am iberian or latin. (Culture group)

    Does this mean my general culture group, or culture in a province?

    Can northern german provinces still become protestant or whatever? Do they have this protection?
    It's a province event, so all modifiers that can apply at both a national and provincial level (culture in this case) are taken from the province.

  11. #6211
    Anyone know what decisions disappear when you change the national idea that was needed for them? I hear some do this, but don't know which ones.

  12. #6212
    Quote Originally Posted by Chronicler View Post
    Anyone know what decisions disappear when you change the national idea that was needed for them? I hear some do this, but don't know which ones.
    Any decision which disappears when you change your country in some significant way (like switching government type, enacting another national decision, etc) has a corresponding event. I'm not sure anyone has bothered to build a comprehensive list of them, but digging through all the events should provide one fairly easily (since there are only a handful which revert). The only ones that I can think of are Separation of Powers (when you switch away from Constitutional Monarchy), Implement the Gold Standard (when your inflation goes over 10), the Popery Act (when you convert to Catholic), and Embrace the Counter-Reformation (when you convert away from Catholic).

  13. #6213
    What is the best way/CB to get to expand in Europe ? I'm playing as the Netherlands and min infamy needed as I'm a trading nation and infamy will kill my economy. I have the biggest Army and manpower in the world, biggest navy and economy. but still can't expand that much due to the crappy Cb's i get ?

  14. #6214
    Quote Originally Posted by H3mmod1990 View Post
    What is the best way/CB to get to expand in Europe ? I'm playing as the Netherlands and min infamy needed as I'm a trading nation and infamy will kill my economy. I have the biggest Army and manpower in the world, biggest navy and economy. but still can't expand that much due to the crappy Cb's i get ?
    Check my thread "Just had an interesting game". And you will find the ultimate CB =P. Excommunication!

  15. #6215
    any link for your thread ?

  16. #6216
    Quote Originally Posted by H3mmod1990 View Post
    any link for your thread ?
    It's in the top.

  17. #6217
    It's also not really useful advice in a general game where you don't want to become the papal states.

    For a more standard expansion in europe, you might consider either forcing PUs onto everyone you can, which gives you expansion for zero infamy, taking stuff you get mission or cores from events on, maybe grabbing one or two other provinces from time to time for the full 4 infamy, just not to many at once so you don't ruin your compete chance, and wait for Absolute Monarchy for a 2 infamy cb against everyone. Maybe diplovassalise some guys if you have a large enough SoI.

    Generally speaking, the need to trade does not really influence your ability to expand, just avoid getting uncored CoTs and you are fine. There is no difference in expansion speed when you are between 1-4 infamy all the time, and when you are between 25-28.

  18. #6218
    Lt. General xcrissxcrossx's Avatar
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    Another way I've learned to expand for cheap. You can take provinces that are cored by a nation that isn't in existence yet (like taking Tirol cores in Austria as Switzerland.) for the full 4 infamy hit. Then release the cored nation as a vassal. You get 2 infamy taken off per province. So they are 2 infamy per vassal provinces. It isn't the best way, but also an option.

  19. #6219
    Spathi Safe One Hollywood's Avatar
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    Quote Originally Posted by Hollywood View Post
    Hmm, didn't see this one in the 'search' function...

    Can you use the released sprite packs with mods by simply installing them to the appropriate mod folder?
    Got passed by...any thoughts?

    Thanks!
    "Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!"

    "Fear not! I will inspire you all by charging blindly on!"

  20. #6220

    Angry Is this supposed to be fun??

    OK, I'll admit that I'm still super-noob, but am getting a bit frustrated. This game seems a lot like Texas Hold 'em Poker -- 25% skill and 75% luck. After a few false starts as Castille and then Burgundy, I finally got a good start as Burgundy. It is now about 1500; I have finished most of the missions OK, and put up with the various ups & downs caused by the "random events." A month ago I was doing pretty well -- a good strong military and good manpower, building level 3 buildings everywhere, Legitimacy = 100, Prestige = 80, BB = Zero, WE under 2, four strong HRE votes lined up for when the old fart from Austria finally dies. The only weak point was my 26-year-old heir, whose claim was weak. Well, damned if my 90-year-old king didn't finally up & die this month. ZAP! Legitimacy immediately drops to -30, Prestige drops to about 50, I lose all my RMs + I lose all my hard-won HRE votes. So, well, OK I think, my Legitimacy is supposed to increase by +2.3 per year so in 30-40 years everything will be peachy again. So I fast-forward for a year or two, and see my Legitimacy go from -30 to -31 to -32 (while the tool tip says it should be increasing by 2.3 each year). What the hell? I feel like I should reload a saved game from 26 years ago and drown the little bastard when he's first born! Would that be the only solution?

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