btw what about the attrition, they got that 77 stack and it doesnt suffer attrition!
When I speak in regal, manly grey I do so as a moderator.
Never publicly comment or answer to a moderation post. Please write a PM (see Rule #2 of the Forum Rules).
How to give a proper man-to-man hug
Ireland's Teardrop -- EU3 DW Munster/Ireland AAR. Follow the story of Munster, taking over the entire North American continent!
Rule Helvetia! Helvetia Rule the Waves... -- Victoria 2 beta AAR. Watch Switzerland defeat the British Royal Navy... or die trying!
What if the Pope had 200,000 men? -- A Papal States EU3 1.3 aar (abandoned/finished after owning 70% of the world)
Everytime I go to the main menu it says I'm not connected to the forums to get achievements. Then I reconnect (button stays yellow) and load a game. Now I'm not sure how these achievements work?! Is there anything special I forgot to do?
What determines how fast colonies in horde land gain people? i see alot of variation int he per province gain/month and i can't figure it out.
should i buy buildings in colonies that suffer the over seas penalty, 90% of my colonies dont give taxes all their money comes from tariffs, so i just dont know if it'd be worth to get buildings to that give higher tax or stuff like that
I have a question about Noble Republics. Do members of the same family pop up randomly during elections?
For example...Cosimo Medici dies. Can another member of the Medici family eventually rise to become Prince? I know there is really no way to keep a Dynasty for a Noble Republic, but it would be interesting to have a Medici Dynasty eventually (maybe switch to a Monarchy or something).
I would say yes. I wouldn't see why not unless a huge shift in power occurred...
Fortune, which has a great deal of power in other matters but especially in war, can bring about great changes in a situation through very slight forces.
If you think someone's trolling, PM a moderator.
Ask your quick modding questions in the appropriate place.
The Hostile Core Creation modifier is defective-by-design and must be replaced or revamped.
Regency Council hard lockout of wardec is defective-by-design and must be replaced.
I am playing multiplayer game and I want to broke PU lead by anther player. He lead PU with strong AI nation so I can't do anything. It is possible somehow?
A PU breaks when any of:
* The lesser partner in the union declares war on the union leader (note that if the lesser ends up at war with the major via a call to arms, such as thanks to a guarantee or SoI, the union won't break).
* The major partner's king dies and their prestige is less than 0.
* The major partner's king dies and their relations with the lesser partner are less than 0.
So in your case insulting to -200 is probably the best option.
Hey guys, I think I already know the answer to my own question, but I want it to be confirmed, just in case.
Currently I'm Flanders in the latest version of Miscmods (if that applies). I fully intend on becoming the Netherlands fairly soon and I'm aware that they have a slightly different version of the East India Company decision. So my question is, is there a difference between those decisions besides the name change?
You miss out on 200 ducats and a free grand shipyard but get +25% colonial range.