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Thread: Quick questions / Quick answers -- EU3

  1. #4521
    Can capitals defect from rebel occupation? I've got Edirne under Greek Patriot control and the Ottomans cut off with my boats.

  2. #4522
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by Wasila View Post
    My mistake. Calabar is actually trading through Kongo (is it possible that it switched from Lubeck while I wasn't looking?). Hovering over my provinces says that we access 15% of the market of slaves, but that Lubeck only has a trading marketshare of 7%. I have a production market share of something like 27%.
    This is the part I don't know: how they add up production and trade values

    (EDIT: and apparently production alone won't give you the modifier)
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  3. #4523
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    If I release a vassal with lands which I have cores, do I get uncontested claims on it?

  4. #4524
    V.I.P. Graphics Guru tyrel68's Avatar
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    Quote Originally Posted by Soulstrider View Post
    If I release a vassal with lands which I have cores, do I get uncontested claims on it?
    afaik yes you dont own those cores
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  5. #4525
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    Quote Originally Posted by Soulstrider View Post
    If I release a vassal with lands which I have cores, do I get uncontested claims on it?
    Your cores owned by your vassals do not expire and do not cause prestige drain.

    (However, if you want them back and it's been more than 50 years since you released them, you have to either diplo-annex them, or take the -3 stab hit for declaring war without cancelling the vassalization.)
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  6. #4526
    V.I.P. Graphics Guru tyrel68's Avatar
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    Quote Originally Posted by grommile View Post
    Your cores owned by your vassals do not expire and do not cause prestige drain.

    (However, if you want them back and it's been more than 50 years since you released them, you have to either diplo-annex them, or take the -3 stab hit for declaring war without cancelling the vassalization.)
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  7. #4527
    Not sure if this is the place to ask but hey, i am asking it anyway.

    What are some good (preferably smaller) nations to start out with when you are trying to learn the game?

    I have decided to try to learn the game the correct way (without resorting to cheats) and i am trying to teach a mate of mine the game at the same time.

    And personally i don't like to start with bigger nations because the scope will make me crazy

  8. #4528
    Quote Originally Posted by deknegt View Post
    Not sure if this is the place to ask but hey, i am asking it anyway.

    What are some good (preferably smaller) nations to start out with when you are trying to learn the game?

    I have decided to try to learn the game the correct way (without resorting to cheats) and i am trying to teach a mate of mine the game at the same time.

    And personally i don't like to start with bigger nations because the scope will make me crazy
    Honestly, for learning the game I would always suggest Castille. Bigger nations = more room for error, and more things to work with. That's just a fact.

    If you really want to try a smaller nation, I would say something like Denmark, Sweden, Brandenburg, the Teutonic Order or Holland.

    Denmark/Sweden: Unite Scandinavia, trade, perhaps PU some north germans and pick a fight with the emperor.. then go colonial and establish an empire in America or Asia.

    Brandenburg: Learn the Empire mechanics.. this one is very fun and rewarding. Start out by moving your army to Luxemburg, declare war and siege them then peace out (vassalize them) before the emperor finishes sieging your provinces. Now it's time to pick a fight with your neighbors in any way possible while avoiding the ire of Bohemia and Poland. Use any CB you can get, warn, ally (alliance CB will help a lot in the early game) -- the Conquer Pommeria mission is also excellent since it gives you a CB -- never, ever actually conquer Pommeria (you will get unlawful terrotory.. nasty stuff) but use the opportunity to vassalize all of Pommerns allies. Soon enough you will have a network of vassals in northern germany (if you did it correctly). Now sit back and wait, force Personal Unions on your vassals whenever you can, use core missions, establish your north german empire. It's not easy for a new player, but you really learn the alliance and Personal Union mechanics.

    The Teutonic Order: Much the same as above, but you start out stronger and have other challenges (sweden/denmark, the golden horde and Russia, mainly).

    Holland: Learn to trade.. become ultra rich, be opportunistic and eventually form the Netherlands. Then go colonial.
    Last edited by ShoGuL; 03-09-2011 at 17:37.
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  9. #4529
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    Is it enough to occupy all electors + emperor's capitals to disable HRE?
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  10. #4530
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    Quote Originally Posted by herrhals View Post
    Is it enough to occupy all electors + emperor's capitals to disable HRE?
    Correct verified this myself
    Victoria Revolutions is out!!!

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  11. #4531
    Lt. General stnikolauswagne's Avatar
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    Yes

  12. #4532
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    Quote Originally Posted by herrhals View Post
    Is it enough to occupy all electors + emperor's capitals to disable HRE?
    yes

  13. #4533
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    Quote Originally Posted by Pjstaab View Post
    Can capitals defect from rebel occupation? I've got Edirne under Greek Patriot control and the Ottomans cut off with my boats.
    I've had it happen as Byzantium. I was attending to other things while waiting for the truce to expire, and one day I noticed that Edirine was a part of my empire. Except for their cores there was no trace of the Ottomans.

    Quote Originally Posted by deknegt

    Not sure if this is the place to ask but hey, i am asking it anyway.

    What are some good (preferably smaller) nations to start out with when you are trying to learn the game?
    Portugal.
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  14. #4534
    Field Marshal grommile's Avatar
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    Quote Originally Posted by Puritan View Post
    Portugal.
    Just don't put your national focus in Beira like the AI does. (Seriously, the number of times Portugal has done that in my Castille games is ridiculous.)
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  15. #4535
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    im playing as France and destroying the world........have the take italy mission and have 1/3 of it occupied by owning one contry.....if i annex them do its provinces become cores and can i also conqour other italian contries after to do the same?

  16. #4536
    ZOMFG France declared war on me <_<. Anyway, at the time I was in a war with Maya (I think - the one in Central America), and even during the war I could just click 'Seize Colony' and take it instantly, without negotiations. I thought this only applied to colonies? These provinces had more than 1000 people???

  17. #4537
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by Wasila View Post
    ZOMFG France declared war on me <_<. Anyway, at the time I was in a war with Maya (I think - the one in Central America), and even during the war I could just click 'Seize Colony' and take it instantly, without negotiations. I thought this only applied to colonies? These provinces had more than 1000 people???
    Yes, you can do that, but the AI will only do it in colonies.
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  18. #4538
    So I can use Seize Colonies on all Native American provinces?

  19. #4539
    Master Sergeant Shooter Person Rockingluke's Avatar
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    Quote Originally Posted by tapewormlondon View Post
    im playing as France and destroying the world........have the take italy mission and have 1/3 of it occupied by owning one contry.....if i annex them do its provinces become cores and can i also conqour other italian contries after to do the same?
    If you mean the Italian Ambition mission, as soon as you claim a province in the Italian region the mission will complete and it will core. If you gain several provinces on 1 day (like from a peace treaty) all will core. You can get 1/2 of Italy like this.
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  20. #4540
    Field Marshal grommile's Avatar
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    Quote Originally Posted by Wasila View Post
    So I can use Seize Colonies on all Native American provinces?
    TO be precise: all provinces belonging to countries whose state religion is Animism or Shamanism.

    Remember, in each province you grab this way, to leave a couple of regiments behind and start building a fort if there isn't one there already.
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