I keep reading about being able to make a 'super-monopoly' in a CoT as a mercantilist, but whenever I already have six merchants I can't place more, extra ones I send don't succeed no matter the compete chance. Is there something I'm missing?
It should look like this:
See how there's 13 free slots? It should be the case that this will be possible as you can just keep sending merchants. However, it does require a lot of micromanaging to continue sending merchants there again and again and again.
The value is such a low percentage because I have about 50 billion nations embargoed.
I am meeting a weird situation. I assume it is a bug, but maybe it is linked to some changes after In nomine (I am playing with EU C right now) : even with tremendous Military culture (aka 80%), I can't create any general/amiral, even after waiting (and fighting) during more than 40 years. I didn't try with explorers (I played contiental in my last game), but this is weird.
So, bug, or can it be possible?
It means you probably have historical leaders on. Don't do that. It's fun for awhile but eventually your pool dies unless you're England, France, or Spain.
Also, why play with EU:C when you have HTTT and Divine Wind?
Okay, another question: the paradoxian wiki page on initial slider positions (about halfway down) has an entry on the nation 'Etruria', which I assume is a central Italy union country? Which nations can form it? I've never heard of it but it sounds like a cool alternative to forming Italy.
I don't know. I noticed that too. Etruria was in EU: Rome, so I guess it just exists in the game files but you won't see it in the game.
It exists later on, and is also a revolter nation, I believe.
Why would it be in the game files if it served no purpose, Snake?
I'm guessing that the core EU3 code at this time is messy and over-extended because the game has been taught to do many, many things it wasn't intended to do over the years. We'll see EU4 at the point where the developers decide that they want to do something that can't be done with the current game in an elegant or efficient way.
There are ROME:TW files in Medieval 2:TW.
So wait. What are the conditions of this state revolting? I can't find any.
Playing as Teutonic Order I was glad to see that Russian culture was accepted quite early. I thought expanding in this direction would be a good idea. However, several years later I gained 2 further russian-culture provinces and suddenly I lost the "accepted culture" status for this culture.
Edit: It also only applies to core provinces and I think it's only base tax related.
Last edited by TAMBOURINESNAKE; 14-07-2011 at 19:14.
Is there a way to get rid of infamy other than the Diplomat advisor?
I have over 20 infamy and my Diplomat is only a level 1 advisor, so he's only getting rid of a little bit every year.
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