How do I get a monopoly?
It won;t let me send more than 5 merchant per CoT.
You need a trade tech of 15 before you can do that (In HTTT & DW)
How do I get a monopoly?
It won;t let me send more than 5 merchant per CoT.
I apologize if I ask too many stupid questions.
Do great men increase in level?
I try hiring some, but they always seem to be level 1
I apologize if I ask too many stupid questions.
Do great men increase in level?
I try hiring some, but they always seem to be level 1
c'mon man, my English ain't THAT bad
so for you once again:
A) case is if you dont CARE about achievemnts, meaning, it doesnt ever concern you if you are online or offline paradox connect, capisto?
and you are NOT CORRECT on second count, my experience says otherwise:
there is a way to broke your achievemnets - just save game OFFLINE, then try to get achievemnets working again from that save, good luck
A: actually, i dont know, they did very long time ago probably in vanilla or NA if i remember correctly, but that happeneded to me for a long time, so i think since you have cultural tradition its not possible anymore, but thats just (un)educated guess
The log in and out of Paradox Connect when required approach also works if you're trying to continue an already buggered game, but both methods will allow you to keep getting achievements. That's what I'm really trying to say.
A: actually, i dont know, they did very long time ago probably in vanilla or NA if i remember correctly, but that happeneded to me for a long time, so i think since you have cultural tradition its not possible anymore, but thats just (un)educated guess
Advisers never changed levels after they were hired. In fact, I'm pretty sure the code doesn't even support doing that. In mods the only way to trigger something like that would be to detect that you have a current i-star adviser, then kill him, and generate a new (i+1)-star adviser
not if u dont keep ONLINE status while saving game.. thats how it works with my DW 100% times
so labeling about not caring about ach. meant you dont need to ANYTHING else - like watching your online status, as i already tried to explain, i aimed for simplest solution possible (sadly editing .txt file is considered 'advanced stuff' nowadays..)
Really, try to log off ingame, save game, then restart game log in and relaod that save: you should get message achievemnt disabled, another users game or edited...
I always love to have things independently veryfied, thx
There's a maximum of 8 electors. If there exist 8, you have no chance. The less electors exist, the more chance you got.On the subject, How does one increase his chances of becoming an elector?
As Spain I have become emperor of the HRE. How can I become a member? I already have provinces inside (northern Italy).
On the subject, How does one increase his chances of becoming an elector?
# Become an elector
country_event = {
id = 1054
trigger = {
NOT = { num_of_electors = 7 }
elector = no
is_emperor = no
NOT = { government = republic }
capital_scope = { hre = yes }
NOT = { has_global_flag = elector_offered }
NOT = { has_global_flag = Erbkaisertum }
AND = {
religion_group = christian
NOT = { religion = orthodox }
}
}
mean_time_to_happen = {
months = 60
modifier = {
factor = 0.1
num_of_electors = 6
NOT = { num_of_electors = 7 }
}
modifier = {
factor = 0.1
num_of_electors = 4
NOT = { num_of_electors = 5 }
}
modifier = {
factor = 0.25
NOT = { num_of_electors = 5 }
}
modifier = {
factor = 0.2
NOT = { num_of_electors = 2 }
}
modifier = {
factor = 0.9
emperor = { relation = { who = THIS value = 50 } }
}
modifier = {
factor = 0.9
emperor = { relation = { who = THIS value = 100 } }
}
modifier = {
factor = 0.9
emperor = { relation = { who = THIS value = 150 } }
}
modifier = {
factor = 0.9
any_neighbor_country = {
is_emperor = yes
}
}
modifier = {
factor = 0.9
religion = catholic
}
modifier = {
factor = 1.1
NOT = { religion = catholic }
}
modifier = {
factor = 0.9
stability = 1
}
modifier = {
factor = 1.1
NOT = { stability = 0 }
}
modifier = {
factor = 0.8
OR = {
tag = KOL
tag = MAI
tag = TRI
tag = PAL
tag = SAX
tag = BRA
tag = BOH
}
}
modifier = {
factor = 0.95
tag = BAV
}
}
There are 8 electors in my game. So I have no chance until a faction stops bein g an elector.
How does a faction become unelectorated?
Inheritance cores same culture group provinces and HRE provinces as a member state
What about integrate junior partner of PU?
Q1: does it core?
Q2: does it give infamy?
I'm pretty sure a dev stated in one of the DD threads that integrate does not core provinces. Some people say it does..
It needs to be annexed. I'm almost certain that's the only way.There are 8 electors in my game. So I have no chance until a faction stops being an elector.
How does a faction become unelectorated?
What about integrate junior partner of PU?
Q1: does it core?
Q2: does it give infamy?
I can build first embassy in Divine Wind without trouble. Then once I get a core and it is destroyed, I cannot build another anywhere, even though the tooltip states that I ought to be able to. Why?
I'm playing France in DW, and have been able to diploannex nearly all of my former vassals, without any trouble at all, no 2nd tries. So my question is simply, did DW increase the chances of a successful diploannex?
Or is it just pure luck?