Sorry for not editing my previous post (by the way that suggestion worked out great) but I fear my question wont be read; Why is my checksum constantly changing between BJLT and AJLT? EU3 DW v5.1
Sorry for not editing my previous post (by the way that suggestion worked out great) but I fear my question wont be read; Why is my checksum constantly changing between BJLT and AJLT? EU3 DW v5.1
Not actual files on disk, just the contents of the system memory. Otherwise correct.certain files can be modified by the playthrough.
If one of my provinces trades through other country's CoT, in which I don't have a merchant, do I benefit from raising a trade value in this province (with buildings)?
No stability hits for answering calls as defender. AI or human player.Here is an example. I had a Claim Throne CB on Brabant as Holland. Holland had an alliance with England, so, in order to counter their likelihood of joining a war against me, I got our relations up to +200 (Great Relations -2 stab), had an RM, (-1 stab), and they had my military access, (-5 stab!). England had +2 stability when I declared war on Brabant. If they wanted to join against me, it should have ruined them. After they joined the war, their stability was still at +2. This is seriously irritating. Am I overlooking an important rule, or is this supposed to happen?
No stability hits for answering calls as defender. AI or human player.
Yes.Are you serious?
When you get a defensive CtA, you get told all the stab hits you would get if it was an offensive CtA, but you don't actually suffer them if you accept.I could swear that every time where I'm called to a nation's defense, I have stability hits for things like Royal Marriages and such were I to accept. Does this only take affect in certain circumstances, or does it apply to all Call to Arms?
If your primary culture shifts whilst you're running a settlement policy, does the timer reset for that province's policy?
In IN or in eu3 in general, what is wise when regaining stability? I can put the stabilty slider to max and get back on my feet in about a year to year and a half.
Now I didnt do any math on this, but is it better to get this back up ASAP so you recieve max income again and lose any revolt boost penalties, or is the cost in research not made too high and I should I increas stabilty at a more leisurly pase?
Good question. I tend to spend as much time as possible at +3 because it gives bonues to numbers of merchants, reduction of revolt risk and more magistrates (DW). I'd say get there so you can use the money you gain by not having to play whack a rebel and have more merchants sent is worth the delay. Its been a while since IN for me but taking over a year seems a long while unless you're in a large many culture many religion empire. In DW with most of Central Europe as Germany I was getting stab back in under a month.
Another question: Am I supposed to have so many different options to choose from for favoured units (all become avaidleble at the same level, 18 or so)? atm I can recruit freeshooters, maurician and another one which I can't remember the name from (something with a pike and musket combined regiment). Isn't the maurician flat out the best? Why am I as the british allowed all these choises in the first place. As far as I can see there is no reason to choose the freeshooters cept for RP purposes. Am I missing something here?
Some units are not overall better than others, if you look at them, some have more points in fire and less in shock, for example.Nope, you aren't missing anything. There are a fair number of units that exist in the game that no player will ever use other than for RP purposes.