I am France, not in the HRE. austria is emperor. The have los legitimacy so I can claim their throne. My question is how this would affect the HRE. Would there be a new election when I PU them or would I become emperor?
No, a new emperor would be elected instead. You would need to have good relations with the electors and lots of provinces in the HRE to have a chance at becoming Emperor.I am France, not in the HRE. austria is emperor. The have los legitimacy so I can claim their throne. My question is how this would affect the HRE. Would there be a new election when I PU them or would I become emperor?
Or just vassalize the electors.You would need to have good relations with the electors and lots of provinces in the HRE to have a chance at becoming Emperor.
Probably went bankrupt.I was at war with Muscowy and for very strange reason all of their forts' defenders had a moral so low that I was able to siege all of their provinces in 1 day individually. Is this a glitch?
Please let me know if there's more information needed.
Thanks!
I was at war with Muscowy and for very strange reason all of their forts' defenders had a moral so low that I was able to siege all of their provinces in 1 day individually. Is this a glitch?
Please let me know if there's more information needed.
Thanks!
can i make dicisons or event i dont want such as the settelment policy not show up? so that when ill have a real event the icon would show it to me?
Next cavarly type becomes available at land tech 22.
http://www.paradoxian.org/eu3wiki/Cavalry#Latin_Techgroup
Can two players play one nation in long mp game? Or there are so very bad issues that not allow to?
Footnote to this: once you have high enough land tech to build cannon, you will only be able to build muslim cavalry in those provinces until they core.Well also you can aquire some good cavalry by conquering some muslim country core province, and build their cavalry(which is pretty amazing - muslim shock cavalry...)
It works, yes.
Read the changelogs for the 5.2 beta patch(es).1. How is the cost of manufactories calculated? In my current game (DW, 5,2) it sticks to the 1047 (base cost + inflation) and raises only, when I build several manufactories at the same time. Although I have around 30 manufactories, the cost of new ones is still the basic one. It seems strange to me, because in every previous game, more manufactories = higher cost of next ones.