You don't get infamy for forcing a union, and when you inherit a nation in your Culture Group you get core on all of its core provinces. This makes it a very powerful way to expand (and more or less essential as part of a sedentary-nation world conquest attempt).Ah... So you dont get to control the country yet? Thats after inheriting... That was one of my main questions...
So basically just royal marriage everyone and it happens if your lucky, unless you do the war option... Do you get infamy for forcing a union?
Depends to some extent on your tech group, your available tech, and which expansion you're playing. Roughly speaking: If the number of cavalry in your army appears in red, you definitely need more infantry. Artillery is worthless in battle before about land tech 18 (and too expensive to be more useful than the same amount of infantry until about land tech 22). After land tech 18, you probably don't want more than four regiments of cavalry in each army even if the number isn't red. When assaulting forts, you need a big stack of infantry.What is the best way to construct armies? How many of each kind of force does an army need to be successful in any given duty?
There's more to it than that, but those are the basics.
Almost all mods should work for the mac version AFAIK, since mods consist of graphics files and text files, not executable codeDo most mods work for the Mac version?