I agree it isn't always easily discernible. For the Albania province, I would think that going East to Bitola you would incur the river crossing penalty.
How do I know if I have to cross a river when attacking? In many provinces, rivers are shown flowing right through the province and not along a border.
Two questions. One new and one from a few pages back that wasn't answered yet.
First off what does the provincial decision about culture do? This is the one that costs 2 magistrates and I think its called expand culture. I see it but when I look at the tooltip all it shows is that it costs 2 magistrates and nothing else appears in the tooltip. I could not find it in the Wiki. I've seen it playing as Milan/Italy.
My other question is one that was asked but never got a response so far. Playing HttT and I was trying to add a province to the HRE. I'm not the ruler of the HRE and I did get my relations up to over 100. After many tries and reloading and even more tries I decided to check the Wiki for info on what changed. In the Wiki is says that if a human player has more provinces than the current AI ruler then it is impossible to get the ruler to accept adding the province. Is this really true?
If it is true which files can I mod to change this? I think its a dumb rule as the AI will accept provinces from other AI countries even if they are bigger. It's sort of like a human player only penality.
BTW I did look into the decisions file and found a section about HRE adding provinces but didn't see anything about AI ruler and human asking. Or maybe I just can't read it right.
As far as I know, the AI will not add provinces to the HRE (and thus not join the HRE as a country). The key is the "ai_will_do=0" part of the province decision triggers.
That decision is Unify Culture or something like that, idk. But I do know is that it removes the cores of nations there. I think they may have to be dead though for that to happen, not sure of the requirements of it showing up.
I have no idea about HTTT and the HRE, but I do know he will not accept you unless you are weaker then he is. I believe it applies to the AI as well.
Unify Culture removes a core from a dead nation, which eliminates the 'Nationalist' rebel type in the province. This is generally only useful if you're plagued by a lot of rebels, because other types of rebels are generally less bothersome and risky. If your nation is well-managed and stable, there should be little need for it though.
I think I read somewhere that an AI can only have three allies.What might be the cause of it saying that an alliance was impossible.
I have no idea. You should be able to run the game perfectly fine! If the problem persists, I would post in Tech Support, which requires a registration of an EU3 base game, which would be EU3, EU3: Complete, or EU3: Chronicles.
Where is the tech support forum?
If anyone could answer this question in the meantime: could "visual runtime C+++" have anything to do with lagging in game? I currently don't even have SP1 for vista.
Welcome!
The tech support forum is only available to you once you register your game, found under my games in the top left. Since that is not a game breaking issue and not one I'm very well versed on, I'll leave the techies in their forum too it.
Tried to register my games but it keeps saying the key is invalid. For all 3 games: Eu3, Eu3:HTTT, and Eu3W.
I got my games through Steam.
Yeah I know, but couldn't spell it on the fly
Anyway, I have 5 colonists ready. Cant send them away because I haven't discovered anything yet hehe. I wonder if the historical leaders setting has anything to do with this?
gameplaysettings=
{
setgameplayoptions=
{
0 1 0 0 0 0 0 2 1 3 3 0 0 }
}