thanks, ye old prussia seems to be outside the german region..I'll try to take it from excommunicated poland then
thanks, ye old prussia seems to be outside the german region..I'll try to take it from excommunicated poland then
Is there any way, aside from save editing, to convert one's own christian nation to animism? I was looking to play a game as a pagan Teutonic Order, but I don't appear to be able to accept the demands of animist rebels like I'd hoped. Will I be force-converted if I let rebels occupy the whole country?
Is it normal to have non-stop rebels for practically forever? I find it's almost as bad as Victoria II, even with several years of peace between wars my denizens will not stop rebelling... I almost feel inclined to nerf them just to make the game a bit more playable.
Circumstances?
Is it normal to have non-stop rebels for practically forever? I find it's almost as bad as Victoria II, even with several years of peace between wars my denizens will not stop rebelling... I almost feel inclined to nerf them just to make the game a bit more playable.
Do you benefit from the buildings/manufactories in your vassals' provinces?
Thanks, so no investment bonuses from say the vassal's university.
Only indirectly, since you gain 50% of each vassal's income.
Is it normal to have non-stop rebels for practically forever? I find it's almost as bad as Victoria II, even with several years of peace between wars my denizens will not stop rebelling... I almost feel inclined to nerf them just to make the game a bit more playable.
'Local trade income' or 'trade income'. What does this mean? Im kind of confused with regards to the 'trade buildings' you can build. How do you get money from this?
Also building production buildings in colonies increases tariffs instead of production right ?
Is there any real way to avoid Overextention when playing a major power like Castille with colonial ambitions in DW?
From the Wikki it appears that you really can't have high number of provinces and a high centralization, which means you're stuck with the negative modifiers, right?
Also building production buildings in colonies increases tariffs instead of production right ?