How high does CoT stagnation need to be before the CoT will self-destruct? <snip>
I'm also kinda curious about this.
How high does CoT stagnation need to be before the CoT will self-destruct? <snip>
So uh, I got a little problem here.
I am Austria, HRE, an army of 90,000.
Spain, in a PU unter me, das barely 50,000 men under arms.
Our income is roughly the same.
Still, they have started insulting me lately and I have no idea why...what am I missing here, I wonder?
While in the Imperial Map Mode, mouse over your provinces. If it's part of the Empire, you'll get a tooltip saying 'This Province is Part of the Empire'.
Inside the CoT menu, mouse over any foreign merchant you can compete with. You'll see a listing of all the factors boosting your Compete Chance, as well as theirs.
Another CoT/tooltip related question (sorry, I am a obsessed with understanding numbers!): Where do I see what modifies the amount of trade I make from a CoT. E.g. if the CoT is worth 500 say, and both I and someone else have 5 merchants places, the amount we make is not necessarily the same (I might make 80 ducats while the other guy makes 90 say). Is there a tooltip for that too?
Thanks
Why do generals die so very fast? I had one that lived a couple of decades, but that's a rarity. Most of them can't even seem to hit five years before keeling over.
Is the increased chance that your ruler dies if he;s leading an army a static chance, ie unrelated to whether he actually fights?
If so, does putting the leader back in the general pool again gets rid of that chance again?
I've seen in AI countries a darkened province controlled by rebels. It says, 'Occupied by Catholic Zealots' (for example) but the provincial religion is still Protestant. How does this come to happen?
Why do generals die so very fast? I had one that lived a couple of decades, but that's a rarity. Most of them can't even seem to hit five years before keeling over.
Is the increased chance that your ruler dies if he;s leading an army a static chance, ie unrelated to whether he actually fights?
If so, does putting the leader back in the general pool again gets rid of that chance again?
I've seen in AI countries a darkened province controlled by rebels. It says, 'Occupied by Catholic Zealots' (for example) but the provincial religion is still Protestant. How does this come to happen?
Orange- But I've seen that happen too... In my AAR, zealots force-converted Judea, then moved north to Beirut and force-converted that province too... Maybe this deserves its own thread...
Why do generals die so very fast? I had one that lived a couple of decades, but that's a rarity. Most of them can't even seem to hit five years before keeling over.
Another CoT/tooltip related question (sorry, I am a obsessed with understanding numbers!): Where do I see what modifies the amount of trade I make from a CoT. E.g. if the CoT is worth 500 say, and both I and someone else have 5 merchants places, the amount we make is not necessarily the same (I might make 80 ducats while the other guy makes 90 say). Is there a tooltip for that too?
Thanks
If the CoT is worth 500 ducats and you have 5 merchants there, you get a potential 25% of that which is 125 ducats. This is then modified by your trade efficiency. If that's 40% you get 50 ducats from those 5 merchants a month.
Which version of the game?
Heir to the Throne (I'd assume highest patch, but not certain. Purchased through Steam).
Interesting. The zealots not converting provinces after their first seige was a known bug as of IN, and I hadn't had zealots be successful against me since then. Looks like they fixed it.
Although that brings us back to why catholic zealots controlled a Protestant province. Perhaps an event changed it back after they gained control of the province?