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Thread: Quick questions / Quick answers -- EU3

  1. #7201
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    It's better to spam cots or have one very good cot?

  2. #7202
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    Quote Originally Posted by Castios View Post
    It's better to spam cots or have one very good cot?
    New CoTs are not for nothing and the merchants to send there will also cost a lot: so the answer is quite clear: one very good CoT is fine. Though, when it goes over say 1000, it may be worth to build another one, because otherwise somebody else might do it or a CoT will spawn in a province you do not want it to be.

  3. #7203
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    Quote Originally Posted by Castios View Post
    It's better to spam cots or have one very good cot?
    as long as non of your provinces trade in others COTs one is alright, merchents are pretty annoying to deal with..

  4. #7204
    I bought EU complete from steam and now want to but HTTT from another source. Will it be easy to download HTTT over complete if I only own it on steam?

  5. #7205
    Another question, is pushing sliders towards mercantilism ever beneficial if I am not engaging in WC? I always push towards free trade and have never once had trouble having a monopoly in my own CoTs.

  6. #7206
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by EJG View Post
    Another question, is pushing sliders towards mercantilism ever beneficial if I am not engaging in WC? I always push towards free trade and have never once had trouble having a monopoly in my own CoTs.
    For me, it is. This is one of the great divides in EUIII, Mercantilism or Free Trade.
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  7. #7207
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    Quote Originally Posted by EJG View Post
    Another question, is pushing sliders towards mercantilism ever beneficial if I am not engaging in WC? I always push towards free trade and have never once had trouble having a monopoly in my own CoTs.
    yeah, if you ask five people on the forum about this you will probably end up with six different answers (I mean six different explanations about *why* one would chose either of the two)

    for me Free Trade seems to be better with one exception: (as infamy hurts your foreign compete chances) if you plan to do an "infamy heavy" game you better stay mercantilist and try to conquer CoTs rather than competing in them while they are still abroad.

  8. #7208
    Are there any advantages for Mercantilism for someone who never accumulates a lot of infamy, will I turn more profit in my own CoTs?

  9. #7209
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    Don't look at the compete chance. Just note that if you are going for Free Trade you won't have enough spies.

  10. #7210
    Hello i am new in game . I have a question .On the upper part of the screen. In the middle i pressed a button and all my map became green except of two provinces that became red due to rebel danger. So my questions are the following :
    1. I appointed my amry on that provine to hunt rebels. Is this the best way to avoid a rebellion ?
    2. After i pressed that button i can nor remove the green and red color out of my map?
    Thank you!

  11. #7211
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    Quote Originally Posted by EJG View Post
    Are there any advantages for Mercantilism for someone who never accumulates a lot of infamy, will I turn more profit in my own CoTs?
    Not really. When you go for Free Trade in conjunction with Plutocracy, you will earn a lot through trade and still get enough spies. Be aware though that you forego the Leader shock from Aristocracy then, which would provide your armies with some advantage in the first century.

  12. #7212
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    Quote Originally Posted by kretian View Post
    Hello i am new in game . I have a question .On the upper part of the screen. In the middle i pressed a button and all my map became green except of two provinces that became red due to rebel danger. So my questions are the following :
    1. I appointed my amry on that provine to hunt rebels. Is this the best way to avoid a rebellion ?
    2. After i pressed that button i can nor remove the green and red color out of my map?
    Thank you!
    1) That`s not how you avoid a rebelion, it only means that your army will automatically go after the rebels once they spawn. Avoiding a rebellion (by lowering the revolt risk) is a whole different issue. I don`t recommend using the hunt rebels option, it`s buggy.
    2) Press the little blue flag on the lower-right corner of the screen, just above the mini map to restore the political mapmode

  13. #7213
    Major Pompan's Avatar
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    Where can I see the provinces numbers?
    Need this to check some achievements.
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  14. #7214
    Lt. General ANO1453's Avatar
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    Quote Originally Posted by EJG View Post
    Are there any advantages for Mercantilism for someone who never accumulates a lot of infamy, will I turn more profit in my own CoTs?
    Yes, some really good modifiers which require you to be mercantilistic.
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  15. #7215
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    Quote Originally Posted by jdrou View Post
    Do you have a savegame showing this? I tested this for ANO1453's bug report (http://forum.paradoxplaza.com/forum/...on-not-working ) and found overseas provinces did not seem to count.
    You are right. I had less than 50% cored provinces while I was too much centralized and no overextension malus. Sorry for my mistake. :P

  16. #7216
    Quote Originally Posted by kretian View Post
    2. After i pressed that button i can nor remove the green and red color out of my map?
    Thank you!
    You are in the revolt risk mapmode, to change to a different mapmode, go to the little world map on the bottom right of your screen and click on those tiny icons above the world map. If you hover over those icons without clicking, it will tell you what the different map modes are.

  17. #7217
    Quote Originally Posted by Pompan View Post
    Where can I see the provinces numbers?
    Need this to check some achievements.
    IIRC, you can see this in the ledger, the one with the pie charts under national statistics?


    My question, how to do tell how long it will take for an army/navy to go from A to B if A is not directly next to B?
    I ask this because army 1 is being attacked and army 2 is 3 provinces away, if I send army 2 to help army 1, how long will it take to get there?

  18. #7218
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    Quote Originally Posted by xploring View Post
    My question, how to do tell how long it will take for an army/navy to go from A to B if A is not directly next to B?
    I haven't seen such information so far. The game tells you only how long it takes to the neighbouring province.

  19. #7219
    custom luser title gela1212's Avatar
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    Quote Originally Posted by Pompan View Post
    Where can I see the provinces numbers?
    Need this to check some achievements.
    I'm not certain if it's in the ledger somewhere, but I don't think it is. If you go to your Europa Universalis 3 folder, then go to the history sub-folder, and finally the province sub-sub-folder (That's Europa Universalis III\history\provinces all together) the provinces are listed in order by ID #.



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  20. #7220
    Field Marshal jdrou's Avatar
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    Quote Originally Posted by gela1212 View Post
    I'm not certain if it's in the ledger somewhere, but I don't think it is. If you go to your Europa Universalis 3 folder, then go to the history sub-folder, and finally the province sub-sub-folder (That's Europa Universalis III\history\provinces all together) the provinces are listed in order by ID #.
    It's not in the ledger and the info in that subfolder can't be trusted; aside from the province number the filenames are not used by the game. The only way to get accurate province name-number translation is from the localisation files. It's a bit easier if you use the single localisation file I created for my "province IDs on map" mod: http://forum.paradoxplaza.com/forum/...ead.php?511485
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