Reasons Why You Should Play Any Character in CK2
Current playthrough(s): n/a, undecided
generalolaf: 5/3/1, age: 17. No Legal Heir. Religion in province: Protestant. 100 Legitimacy, 30 Prestige, 0 Power Projection.
Government: Constitutional Monarchy. Diplomatic Ideas (2), Religious Ideas (2), Administrative Ideas (0). 3 free advisor slots. Diplomatic Relations: 5/7 (Alliance; Guaranteed)
""Somehow the Neapolitans landed in Ireland -" That's very poor strategy on their side. Everybody know that pizza goes better with lager beer." - Victor Cortez
Anybody know a good thread on acquiring a CoT? Seems I remember seeing one a few months ago. I've grabbed most of North America and some of the Carribean islands, but haven't noticed a new CoT to try. (Maybe it's there and I haven't paid enough attention?)
EDIT: never mind. Found info at http://www.paradoxian.org/eu3wiki/Trading
Last edited by cotwell; 30-01-2012 at 23:13.
Whats the fastest way to join the HRE when you grew to big? I did not know about the AI denying any request if you are too big compared to the emperor. That's why I thought I can go like
1. form Prussia
2. form Germany
3. join HRE
4. form HRE
now its like 1475, I'm still TO and I'm 4 provinces bigger than Bohemia. Any suggestions how to join the HRE the quickest way?
Once you have formed Prussia (and hence have a monarch), you can become emporer yourself, even without joining the HRE. As emporer, you can join the empire without problems. The electors probably won't want to vote for you as an outsider, but if you vassalize them, they will.
So an elector can vote for an emperor who is NOT in the HRE? And therefore joins the HRE?
Every christian monarch is eligible to be voted for. Becoming the emporer doesn't mean you are now a member of the HRE, but it means you can join your provinces adjacent to HRE provinces without anyone stopping you. Once your capital is part of the HRE, you are a HRE member.
Speaking of vassalizing the electors: Does it just add a flat 200 "points" bonus to who gets their vote or does it affect other things too, like overwrite having the wrong religion and such? I'm under the impression it does, since 200 points aren't that much yet they still tend to vote for me.
On the economic summary page of the ledger, is the figure reported as income the total of monthly + census tax?
I think it's 12 times monthly income plus the yearly tax in Divine Wind. Used to be just monthly income.
Edit: It's still calculated the old way for the Income graph in the ledger (page 25 I believe)
Quick Question: When you own a province without a core you gain only a small percentage of the taxes, 10% or something; is this correct? When the provinces become core provinces, what tax is then affected? I had +/- 15 provinces that become core and my anual income only went up with 15 ducats a year. Thing is, though, all these provinces were overseas - in North America - is it just that these provinces contribute far less tax-wise?
Overseas provinces give money through tariffs (which require a navy) - they cap at 1 for tax.
Um how do you get pictures like these where the map is scanned like that? Sorry if this was already asked, but I don't feel like going through 343 pages looking for the solution. Thanks. I found these pictures here: http://forum.paradoxplaza.com/forum/...es-Empire-Here
What does Enact Settlement Policy do? And what are the benefits of converting provinces to religion of your own?
When you diplo-annex provinces without having core in them, do you get to keep the existing buildings in them? Is there any way to find out the age and stat of AI's rulers/generals/heirs and infamy and other important info about AI's countries without using a spy...
When applying modifiers to monthly income, do the multiply or add? For example, a province has a non-accepted culture (-30%) and a different religion (-30% again). Does this end up being -60% (i.e. 0.4 * base tax) or -51% (0.7 * 0.7 * base tax)? If the former, I presume it doesn't go below zero?
I want to be more like the person my dog thinks I am