How does AI work with HRE? I mean can AI controlled country like Venice or Poland join HRE if they can't, can I program some countries join HRE and how would I do that?
You open Europa Universalis III\decisions\HRE.txt and try to understand how the first decision works. If you want to allow all countries to join, you have to change this part:
and you may need to alter this one too:Code:emperor = { ai = no } # Simply do not want to join player-controlled HRE
If you only want specific nations to join, the first entry should probably look like this:Code:modifier = { factor = 0 num_of_cities = 5 }
The uppercase TAGs have to be replaced by the proper country tags of the country you want to allow.Code:emperor = { ai = no } # Simply do not want to join player-controlled HRE not = { tag = TAG tag = TAG tag = TAG }
Ok, thanks to everybody that replied to me!
Then I'll stick with Ethiopia, since it's in the subsaharan technology group, it's quite easy to annex Adal, Swahili and Mutapa and I like the +1 colonist because of being Orthodox and having a reason to be warmongering all of the muslims around Africa (plus, not being declared a religious enemy from the superpowers in Europe, hehe). I'll convert it to a despotic monarchy as soon as I reach lvl 2 in Government.


Why did the size of my save file jump to 12 megabytes? (Sorry if this is in the wrong section, I didn't see a bug help thread)
Oh, right! According to the wiki: http://www.paradoxian.org/eu3wiki/Tr...ernment_reform
It's done via decision at Government 10... Thanks for pointing it, Simberto! I think I'll have to start again to do it quicker :-\
If you register your game in this website (here), you will be able to see the technical support sub-forum. BTW, my savegames are between 10 to 25MB each.


What does the "Start Patrolling" button do on the Navy popup?
um... how to create italy in D&T? Says something about italien claim value that I can't check anywhere
"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)
CoT today, gone tomorrow
A saying. Or so they say
---------
EU3 AAR: Two lions and a yellow background (MPM)
Can Georgia form the Byzantine Empire in EU III the chronicles? And if so what is required?
Why cant i unpause in a multiplayer game, i was tryin to start a match with a friend and couldnt unpause, it was a lan game if that matters
The spacebar doesn't work for pause/unpause in multiplayer (probably to avoid the fact that a lot of people who play a lot of Single Player press it without thinking when something important happens), but you can still click the date to unpause or pause it.
Only Greek countries can restore the Byzantine Empire.
Code:restore_byzantine_empire = { potential = { NOT = { exists = BYZ } NOT = { tag = HRE } primary_culture = greek religion = orthodox } allow = { owns = 151 # Thrace owns = 149 # Edirne owns = 147 # Salonica owns = 148 # Macedonia owns = 146 # Athens owns = 145 # Morea owns = 1773 # Achea owns = 316 # Bithynia owns = 317 # Bursa owns = 318 # Smyrna owns = 1853 # Kozani war = no }
How does local defensiveness exactly work? Also, if a province with lots of e.g. hills has a march and local defensiveness bonus, do these attack penalties stack with each other?
Defensiveness has nothing to do with the attack penalties from hills, it somehow effects sieging + maybe assaults. However, it is not exactly clear HOW it does that. There is old information about siege rolls on the wiki, but is extremely easy to proof that that information is wrong, but i have not yet seen an other theory that actually works. So, it somehow slows down sieges, and probably makes assaults harder, but the exact math is not known as far as i know.