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Thread: Quick questions / Quick answers -- EU3

  1. #6161
    Also how do you get the voters in the HRE to agree to the reforms you are pushing down their throats?

  2. #6162
    Quote Originally Posted by H3mmod1990 View Post
    ok thanks

    I have another Question, How to increase the reinforcement speed ? mine is so slow and I need faster way to compete against all these allied minors :/
    Get military access to people near to the person you are fighting, or fight on your own terrain. You have 200% reiinforcement speed on your on land, and 100% on enemy land you control, or land you have military access to. I think it is 50% if you are next to one of the above, and far, far less (like 5% or so)in any other situation.

    How can you get PU's? I have never gotten a single one but austria expaned 5X his normal size with one. How do I go about getting one?
    By marrying people, but primarily by forcing them to be your PU. You can get random PUs from countries you have a marriage with if their ruler dies without an heir or with a weak heir. You WILL get a PU with them if you claim their throne and the ruler dies withour heir/ with weak heir. You will instantly get a PU with them, and they can do nothing about it, if you claim the throne, or forge claims with the spy action on their capital, then go to to war with them and force them into a PU. Both of the first are notoriously unreliable, since countries tend to get heirs pretty often, and the chance on RM alone is pretty small.

    Quote Originally Posted by rujikin View Post
    Also how do you get the voters in the HRE to agree to the reforms you are pushing down their throats?
    By being nice to them. There is a full list of influences, which i somehow always forget where to find. But basically, don't have infamy, have relations above 150, the same religion, maybe a RM, and they will probably vote for the reform. Have them vassalized on top of that, and their vote is almost certain. Have high infamy or bad relations, and they probably won't vote for you. Important: Not only electors, but everyone inside the HRE votes on reforms.

    Edit: There it is, post 4 by Pewt: http://forum.paradoxplaza.com/forum/...1#post13097075

  3. #6163
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  4. #6164
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
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    Quote Originally Posted by Avindian View Post
    What, exactly, are the merits of "Enact Settlement Policy?" I get that switching culture is good in the abstract sense (although I'm not quite sure how), but the negatives seem to outweigh the positives.
    Bumping this so I don't get forgotten
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  5. #6165
    Major Uebergold's Avatar

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    Quote Originally Posted by Avindian View Post
    Bumping this so I don't get forgotten
    I dont like Settlement Policy. So many negatives. And I already had provinces where it took about 120years to culture switch even with that decision. National Ideas like Church Attendance Duty fasten culture spread too (by 20%). National Focus probably also, but I am not sure about that right now.

    @blue emu:
    Never tried it out myself but I think I read somewhere that it should be possible. RC is a ruler in the end.

  6. #6166
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    Probably the major place to use Settlement Policy is on provinces that aren't connected to the rest of your country so that normal spread is not possible.
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  7. #6167
    And only if you really care a lot about your culture.

  8. #6168
    custom luser title gela1212's Avatar
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    Quote Originally Posted by jdrou View Post
    Probably the major place to use Settlement Policy is on provinces that aren't connected to the rest of your country so that normal spread is not possible.
    And in addition to this, it should also be a large province where the different culture negatives are really hurting you.



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  9. #6169
    I'm England and I was wondering do the "Occupy Paris mission" still pops up if France is my vassal?

  10. #6170
    Quote Originally Posted by IndirectHero View Post
    I'm England and I was wondering do the "Occupy Paris mission" still pops up if France is my vassal?
    You have to be at war with them to get the occupy Paris mission.

  11. #6171
    Quote Originally Posted by IndirectHero View Post
    I'm England and I was wondering do the "Occupy Paris mission" still pops up if France is my vassal?
    It only shows up if you're at war with France.

  12. #6172
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
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    Quote Originally Posted by Uebergold View Post
    I dont like Settlement Policy. So many negatives. And I already had provinces where it took about 120years to culture switch even with that decision. National Ideas like Church Attendance Duty fasten culture spread too (by 20%). National Focus probably also, but I am not sure about that right now.

    @blue emu:
    Never tried it out myself but I think I read somewhere that it should be possible. RC is a ruler in the end.
    Quote Originally Posted by jdrou View Post
    Probably the major place to use Settlement Policy is on provinces that aren't connected to the rest of your country so that normal spread is not possible.
    Quote Originally Posted by Simberto View Post
    And only if you really care a lot about your culture.
    Quote Originally Posted by gela1212 View Post
    And in addition to this, it should also be a large province where the different culture negatives are really hurting you.
    Thanks for all of your help!

    Re: Church Attendance Duty; normally I don't bother with the religion NIs, but if increases culture spread, that might be interesting. Does it have any other benefits?
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  13. #6173
    Corporal Grakl's Avatar
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    This is a terrible paste from the wiki but: http://www.paradoxian.org/eu3wiki/National_ideas

    Church Attendance Duty
    -33% stability cost
    +5% Papal Influence
    With Divine Supremacy, enables Temple Built
    5% faster Rise of Religious Intolerance
    20% faster Cultural Assimilation
    20% slower Submission of the Clergy
    100% slower Spread of Protestantism I if not Protestant; 20% faster if Protestant
    100% slower Spread of Protestantism II if not Protestant; 20% faster if Protestant
    100% slower Spread of the Reformation I if not Reformed; 20% faster if Reformed
    100% slower Spread of the Reformation II if not Reformed; 20% faster if Reformed
    Enables Church Mobilises Population / Liberal Backlash
    Required for Witchcraft Act religious decision
    Required for Gilded Icons cultural decision
    Disables Act of Uniformity religious decision
    Disables Anti-Christian Edict religious decision for Eastern state religion nations

  14. #6174
    Major Uebergold's Avatar

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    Quote Originally Posted by Avindian View Post
    Thanks for all of your help!

    Re: Church Attendance Duty; normally I don't bother with the religion NIs, but if increases culture spread, that might be interesting. Does it have any other benefits?
    As you can see, Grakl put up all those benefits.

    My favorites are:
    slower spread of protestantism, it prevents religius turmoil even if you are playing a scandinavian or geman country (only few heretic provinces)
    less stability costs ofc for some countries mandatory, for others not so good depends how rich and big you are
    Gilded Iconography cultural decision , you will lose a bit national tax but you get +3 cultural tradition every year which is awesome on the long run

    There are several player who just chose CAD to enact Gilded Iconography and then switch the National Idea again because even if you lose CAD you will maintain Gilded Iconography until the end.

    Edit: If you are playing a non-western country and you want to westernize, CAD is also a must have (unless you are a small, rich trading nation maybe). At least until you are completely westernized.
    Last edited by Uebergold; 05-12-2011 at 21:12.

  15. #6175
    And Gilded Iconography is a great decision, too.

  16. #6176
    People's Commissar of the Navy Demi Moderator Avindian's Avatar
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    I may have to consider it in my next game -- thanks for all of your help!
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  17. #6177
    Guys I have a sth that I can't understand

    see, I'm playing as the Netherlands in the year 1580. I have 110 provinces. 9 in Europe and 101 oversea colonies. I have the Whole eastern American coast, the whole Caribbean and the whole coastal south American area all the way from panama to urugay. also I have the area from south africa to cameron. and few colonies here and there. YET all these colonies make up only 20% of my income. the rest is Trade. and if its not for the 14 infamy i have, trade would make 85% easily !!

    now tell me !? how is colonies a good thing ? especially for a nation like holland ? why the hustle ? am i missing sth ? and my Tariff rate is 100%. the only good i see is the two Cots in North America. they got around 1600 gold combined.

  18. #6178
    GroFAZ Demi Moderator blue emu's Avatar
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    Quote Originally Posted by H3mmod1990 View Post
    ... the only good i see is the two Cots in North America. they got around 1600 gold combined.
    Would you have easy access to all that money, without the colonies putting the COTs out of trade range of most of the European nations?
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  19. #6179
    I have read on the EU3 wiki that it's good if (if you own most of the grain provinces) you have 1 infantry regiment in each grain province. That it would make me "rich".

    I can't find anything about this on trade value though? Is this something that has been removed?

  20. #6180
    Quote Originally Posted by Chronicler View Post
    I have read on the EU3 wiki that it's good if (if you own most of the grain provinces) you have 1 infantry regiment in each grain province. That it would make me "rich".

    I can't find anything about this on trade value though? Is this something that has been removed?
    Code:
    grain = {
    	base_price = 10
    	
    	supply = {
    		modifier = {
    			factor = 0.1
    			looted = yes
    		}
    		modifier = {
    			factor = 0.1
    			is_blockaded = yes
    		}				
    		modifier = {
    			factor = 0.1
    			NOT = { controlled_by = owner } 
    		}	
    		modifier = {
    			factor = 0.9
    			NOT = { owner = { stability = -2 } }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = { owner = { stability = -1 } }
    		}
    		modifier = {
    			factor = 0.9
    			NOT = { owner = { stability = -0 } }
    		}
    		modifier= {
    			factor = 0.5
    			owner = { serfdom_freesubjects = 1 }
    		}
    		modifier = {
    			factor = 0.2
    			owner = { mercantilism_freetrade = 1 }
    		}
    		modifier = {
    			factor = 0
    			units_in_province = 1
    		}
    		
    	}
    	demand = {
    		modifier = 
    		{
    			factor = 1.1
    			owner = { war = yes }
    		}
    		modifier = {
    			factor = 1.05
    			has_building = armory
    		}
    		modifier = {
    			factor = 1.05
    			has_building = training_fields
    		}
    		modifier = {
    			factor = 1.05
    			has_building = barracks
    		}
    		modifier = {
    			factor = 1.05
    			has_building = regimental_camp
    		}	
    		modifier = {
    			factor = 1.2
    			has_building = conscription_center
    		}	
    		
    			
    		modifier = {
    			factor = 0.5
    			trade_goods = fish
    		}	
    		modifier = {
    			factor = 1.1
    			owner = { stability = 2 }
    		}	
    
    	}
    
    }

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