"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
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It would apply to the saved game, but I'm not entirely sure if it's even possible.
Defines.txt shows only one definition for 'manufactory', and that definition is for the extra money you get from one.
Buildings.txt has nothing for incremental cost, and the comments section says "subject to other modifiers"
Staticmodifiers.txt has nothing on it either.
It might be hardcoded, but it if it isn't, it's some pretty out-of-place and/or well hidden stuff. I'd suggest trying for further help in the user mod forum.
Gela's Guide to EU3 for Beginners
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"No. It is my sole ambition in life to live in America." - Cacra
"Cacra... equal to pewt" - DevidaS
Hi, I'm trying to form russia and it says I need to own and have a core on novogorod I also have a mission to vassalise novogorod, if they are my vassal, will that count as owning the provinve? as I know it does in victoria 2 for unifications.
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Gela's Guide to EU3 for Beginners
(Finished for now!)
Winner of Best Gameplay AAR (EU 1-3) Q3 2011
Awarded WritAAR of the Week 6/26/11
"No. It is my sole ambition in life to live in America." - Cacra
"Cacra... equal to pewt" - DevidaS


That is indeed funny) It is a UNIQUE building to own but you can use as many as you want
)
I tried uniting the HRE with cheats a couple times (to try things out) and it is very possible to have more than one "unique" building.
You can see if the province has manufactories through the population growth (which has a tooltip that describes the modifiers) or because of the small building in the province.
CoT today, gone tomorrow
A saying. Or so they say
---------
EU3 AAR: Two lions and a yellow background (MPM)
CoT today, gone tomorrow
A saying. Or so they say
---------
EU3 AAR: Two lions and a yellow background (MPM)
If a steppe nomad is the vassal of other country, it will attack from 5 to 5 years?
It will attack with the senior??
Yes. I reported it as a bug, but according to artfox it won't be fixed.
Being horde and enemy horde vassals
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Thank you very much!
Yes, after I build several conscription centers, the cost for build an additional manufactory drops a little bit.
This is not mentioned in the EU3 wiki. http://www.paradoxian.org/eu3wiki/Ma...#Manufactories
Can anyone clarify the relationship between Manpower, Existing No. of Manufactories and the unit cost of manufactory?



"The trouble with fighting for human freedom is that one spends most of one's time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all." --H. L. Mencken
Playing EU3 Divine Wind 5.2 latest beta
Download the Fix-it-Yourself Pack for HoI 1.06c (updated 11/14/05)
Download the Unofficial fixpack for EU3 4.1b 4/29 beta or final 11/24 patch (updated 12/25/10)
Download the text fixpack for EU3 Divine Wind (updated 2/11/11)
How do you join the HRE as an outsider again with like my catholic Byzantium? Would I inherit HRE states with cores as Byz? Do you have to move your capital into a HRE province and then how?
The easiest way would be to become emperor (just vassalize some electors), and then just use the "join HRE" provincial decision to make a chain of HRE provinces to your capitol. Once your Capitol is HRE, your country is HRE, too. But i have no idea if moving it to a HRE province works.
You can call me Dan.
If you want to see my Tripoli (not so) horribly fail... PiRAAtes! Ongoing again. Hopefully.
I've just started a game of Novgorod and was wondering two thing:
1. Can you declare war on a horde you owe tribute too without the stability hits ?
2. how do you gain control of wasteland areas or are they totally in-accessible?
Thanks for any answers.