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Thread: Quick questions / Quick answers -- EU3

  1. #5621

    flags not showing up

    Hi, when I play divine wind, none of the flags are showing up, how can I fix this?

  2. #5622
    Maybe you should address this to the TechSupport team as I can see that your game is registered.

  3. #5623
    I think the base game (EU3 (complete/chronicles)) has to be registered for that, but I'm not sure.

  4. #5624
    custom luser title gela1212's Avatar
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    Quote Originally Posted by Ruanek View Post
    I think the base game (EU3 (complete/chronicles)) has to be registered for that, but I'm not sure.
    His is.



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  5. #5625
    Hi there,

    What happens to HRE provinces, when the HRE is unified, but they are not owned by an HRE member?

    So country A is the HRE and he takes the final decision to unify the empire.
    Country B is not an HRE member, does not vote for the emperor, but holds some HRE provs with cores on them. Will Country B lose it's HRE provs to country A when the HRE is unified?

    Learning the Hard Way: An Iroquois AAR
    EUIII HTTT 4.1b (Steam)

  6. #5626
    Yes. Country B loses the provinces to the newly HRE and enters in a war with it.

  7. #5627
    Quote Originally Posted by dragonnoodle View Post
    Hi, when I play divine wind, none of the flags are showing up, how can I fix this?
    You probably have the steam version. I, and another friend of mine had the same problem. But you are lucky, it is easily resolved. You need to verify your game cache in steam. To do this, you rightclick on the game in your library, go to properties/local files, and there you click on verify game cache. It should then download some data which was apparently broken, and on your next start of the game you have flags.

  8. #5628
    Quote Originally Posted by GoguRomania View Post
    Yes. Country B loses the provinces to the newly HRE and enters in a war with it.
    Thanks.... and this will make for an interesting game then...
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  9. #5629
    Quote Originally Posted by -MoRiDin- View Post
    Thanks.... and this will make for an interesting game then...
    Hm. If i remember correctly, you just gain cores on those HRE territories outside of HRE countries, but don't start an instant war. You can then lateron take these with the reconquest CB if you want to.

    This was probably confused with the decision before where every country either accepts vassalisation or goes to war with you. Sadly, you can't force vassalisation on too-large countries in these wars unless i did something wrong, so they just leave the HRE and you have to deal with what is left. But that is something completely different anyways.

  10. #5630
    African Power doesn't have to be started in 1399, right?

  11. #5631
    I think it says "In the grand campaign" in the achievement, which means "start at the first possible day" if i understand it correctly.

    Edit: Apparantly, it does not say so in the achievment, so i don't know. If you want to risk it.

  12. #5632
    Quote Originally Posted by Simberto View Post
    Hm. If i remember correctly, you just gain cores on those HRE territories outside of HRE countries, but don't start an instant war. You can then lateron take these with the reconquest CB if you want to.

    This was probably confused with the decision before where every country either accepts vassalisation or goes to war with you. Sadly, you can't force vassalisation on too-large countries in these wars unless i did something wrong, so they just leave the HRE and you have to deal with what is left. But that is something completely different anyways.
    I formed HRE once and after i took all HRE provinces from France (ex-burgundy) there was an auto-instant war between me and the blues ...

  13. #5633
    What's the best way to get Missionaries, being inovative and Muslim?

  14. #5634
    If you need missionaries be Narrowminded, build cathedrals and conquer Mecca, Judeea and Rome

  15. #5635
    Quote Originally Posted by GoguRomania View Post
    If you need missionaries be Narrowminded, build cathedrals and conquer Mecca, Judeea and Rome
    I still need to westernize, so that might be problematic.
    I know there is an event that gives you -2 innovation, is there something similar to turning narrowminded?

  16. #5636
    Second Lieutenant Lauwrenzo's Avatar
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    Quote Originally Posted by A_Redditor View Post
    What's the best way to get Missionaries, being inovative and Muslim?
    You can take Jerusalem which gives 0.5 per year. And there are two desicions which need narwominded +1 which give you both +0.5 per year.

  17. #5637
    custom luser title gela1212's Avatar
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    Quote Originally Posted by A_Redditor View Post
    I still need to westernize, so that might be problematic.
    I know there is an event that gives you -2 innovation, is there something similar to turning narrowminded?
    Almost all the religious intolerance events give you a +narrowminded option. Just be on the look out for those, I guess.

    But taking Mecca, Judea, and Rome should outdo your innovation on its own. Then just build cathedrals to tack on some bonuses.



    Winner of Best Gameplay AAR (EU 1-3) Q3 2011
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  18. #5638
    Is there anyway to see the province improvements in another nation's lands? I want to take over provinces that have war colleges, grain depots, glorious monuments, and manufactories.

    Also, I've seen people post here that had several of the only one per nation buildings, is conquering provinces that already have them the only way? I have latest DW.

  19. #5639
    Quote Originally Posted by Helios Panoptes View Post
    African Power doesn't have to be started in 1399, right?
    Indeed, and you don't need to colonize uncolonized provinces either, just be the only nation in Africa.

    Code:
    AFRICAN_POWER = 
    {
    	possible = {
    		OR = {
    			tag = ETH
    			tag = ADA
    			tag = ZAN
    			tag = MAL
    			tag = SON
    			tag = ASH
    			tag = OYO
    			tag = HAU
    			tag = KBO
    			tag = BEN
    			tag = KON
    			tag = ZIM
    		}
    	}
    
    	happened = {
    		NOT = {
    			africa = {
    				NOT = {
    					OR = {
    						owned_by = THIS
    						is_colony = yes
    						is_wasteland = yes
    						empty = yes
    					}
    				}
    			}
    		}
    	}
    }

  20. #5640
    Hi there,

    I am currently playing Sweden and have formed a great Scandinavia. Right now I feel the incremental cost of manufactory very painful. According to EU3 wiki, the coefficient of this incremental cost is 20%. I'd like to change it to 5%. Could anybody show me how to do it?

    Btw, is this modification able to apply to current saved game?

    Thank you.

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