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I guess the reasoning behind the no retreat policy is to defeat the Soviets before it is too late. A retreat now could be a disaster if the losses surpass the influx of new men, but bringing down the USSR could give some much needed peace to the battered Wehrmacht.
 
I guess the reasoning behind the no retreat policy is to defeat the Soviets before it is too late. A retreat now could be a disaster if the losses surpass the influx of new men, but bringing down the USSR could give some much needed peace to the battered Wehrmacht.

This is it exactly. As battered as the Wehrmacht is, I can't afford to get pushed back now. The province south of where the breakthrough happened was also taken by my AI, but the infantry division that took it got pushed out later. The only real good news for me is that there are some infantry divisions resting with the corps HQs who will be thrown into the mix on the 30th, and that I'll be pushing through to the south.

As far as the No Retreat order goes, all I did was change the AI stance from Attack to Blitz. The AI stance doesn't affect the AI's tactics, but rather how aggressive it is. In the beginning, everything was set to Blitz, but I changed it to Attack after the initial push failed in order to halt some of the battles that would only lead to failure. Only HG Süd stayed on Blitz, because I needed to help Romania. The result was me overrunning the Soviet infantry in Ukraine.

So, I need to take Moscow, regardless of the cost. If I do, then the Soviet decision to ask for a truce will show up on the AI's decision list, but the Soviet AI won't be able to fire it until I take 20% of the Soviet Union's provinces. If I take and keep Moscow and reach that magic number, then the AI will likely fire the truce, which I'll accept.

If I can't take Moscow and get pushed back, there's little to no hope of victory, just like what actually happened.
 
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Well it's certainly a tense situation! I am sure your army will continue to operate effectively for quite a long time even if the manpower is exhausted, but you must be close to achieving your objective - so now is definitely the time to give it everything! :) Obviously you need to take Moscow and doing so should hopefully disrupt their supply network enough to maintain your momentum. Surely 20% of Soviet cores can't be that far away now?
 
Nail biting stuff, TheBromgrev! Everything hangs in the balance there at Moscow.

How are your Mountain troops handling the Turkish front? And why aren't those Greek and Italian troops making any headway in Finland? I did see quite a few of them on the Soviet central front, looked like.

Rensslaer
 
I didn't mention the mountain troops or the Italian/Bulgarians because nothing much happened. Same with China, that front is stuck south of Beijing slightly north of the Shanxi border (the real one, not vanilla's version). The Soviets are too dug in inside the Turkish mountains for me to make much headway, and the Italians/Bulgarians simply sit on the front and don't attack. I'm not sure if that's a good thing or not, because the Soviets have started to pull out of Finland and redeployed to where HG Nord is. While that relieves the pressure on Finland, my northern front has stalled completely as a result, so no taking Arkhangelsk anytime soon.
 
I wouldn't be able to sleep at night with manpower so low. The obvious choice would be to cut further losses as much as possible. stabilize the front everywhere but Moscow. take it and hold it. pinprick attacks. guerrilla warfare until you can afford to go to a full blitz again. but is that even possible against an enemy like the USSR? oooh, the choices, the choices!

edit: after giving it some thinking, I came to the realisation that it would only give them time to rebuild. Germany was a gambler, so gamble. take Moscow at all costs, then VP-rush them into oblivion with your best divisions before it's too late.
 
Chapter 39: The Bitter Peace and the Fall of Athens - October 1 to December 8, 1942

The Battle of Moscow was the pivotal battle of Operation Barbarossa, the outcome of which would decide the fate of Europe, the Middle East, and Africa, and possibly the entirety of the Eastern Hemisphere. The importance of the outcome cannot be understated. A failure of the Wehrmacht to take the city would result in a massive battle of attrition which would only favor the Soviet Union, with its vast unmobilized manpower reserves and industry. The German advance had halted in the north and middle fronts, and had slowed in the southern front. However, Soviet morale was weak, further damaged with the news that 2 motorized divisions were trapped in the mountains of Norway by a single German paratrooper division and 4 Soviet mountain divisions were trapped in the Turkish city of Sinop by the Reich's own mountain troops. While such news didn't reach the Soviet defenders of Moscow, the Soviet Finnish and Turkish fronts stalled and were beaten back by renewed Axis attacks. By October 4, the 6 trapped Soviet divisions surrendered.

However, such victories were of little strategic value, given the size of the Red Army and Axis losses in both men and material up to this point. The event that would conclude the war came on October 2, when Moscow was attacked by fresh German reinforcements from HG Mitte from the south, southwest, west, and northwest. The resulting battle was a perfect example of what happens when an army performs an uncoordinated retreat through friendly defenses.


Moscow was attacked from multiple fronts on October 2, 1942

The critical moment in the battle, which started on September 28, occurred south of the city. The six Soviet infantry divisions protecting Moscow's southern flank had been defeated by Panzerarmee 2, and the motorized elements had quickly begun to assault the city from a new direction. The five Soviet divisions already in the city had already begun to feel the effects of over-saturating the battlefield, as each bomb dropped, shell fired, rocket launched, and bullet fired found an easy target in the streets and buildings crowded with defenders. The Soviet infantry from the south had fled through the existing fortifications being assaulted by the Heer, causing confusion and panic amongst the currently engaged Soviet troops. In some cases, defensive positions had to be moved and in order to allow the panicking soldiers to pass through. Many Soviet casualties were due to frightened infantrymen running through friendly mine fields and confused friendly fire, who thought the panicked men charging their defensive positions were Germans, in order to escape the German tanks and motorized infantry pursuing them. Many are the examples of the Soviet defenders lowering their guard to allow their comrades through the checkpoints and barricades, only to be attacked by German tanks while doing so.

In the end, the Soviets were their own worst enemies. The resulting confusion allowed Panzerarmee 2 to take the city on October 5, while sustaining 930 KIA to the Soviets' 1,245 KIA, after only 7 days of fighting. With Moscow taken, the Soviet supply network crumbled, and Soviet morale was shattered.


Moscow was taken after a week of fighting on October 5, 1942

The news of the result of the battle had terrible consequences for the leaders of the Soviet Communist Party. While the exact events remain unclear, what is certain is that during a meeting in the city of Novosibirsk, Head of the NKVD Lavrenti Beria shot and killed General Secretary Iosif Stalin and Foreign Minister Vyacheslav Molotov. The new government, led by Beria, immediately decided to offer the Reich a truce, in order to consolidate their power and prevent a full breakdown of public order. The Reich, knowing it could not continue offensive operations indefinitely, chose to accept the truce offer.


The so-called Bitter Peace was signed on October 7, 1942, and brought Operation Barbarossa to a close
(Author's note: ignore the text there, I used the wrong localization when I wrote the event :rolleyes:
That description is what the Soviets should see. The Soviets actually fired a decision that killed Stalin, and
what's in the screenshot is my reaction event, which is now included in the HPP mod starting with version 1.9.14)
Also, take a note at what my MP is...


The negotiations for the cease-fire were concluded fairly quickly. The USSR was to cede to the German Reich all land west of a line running from 20 miles east of Arkhangelsk to 20 miles east of Astrakhan, and active fighting would cease. Despite the harsh terms, the internal Soviet political situation would not allow for continued hostilities, and the Wehrmacht was too exhausted to continue the war. Neither side was pleased by the truce, but it was preferable to continued warfare. As a result, the cease-fire has come to be known as the Bitter Peace.

Immediately after the truce was signed, the Reich then began to cede portions of its new territory to the various Axis members that participated in the war. Finland received the territory it lost during the Winter War, as well as Karelia and the Khola peninsula. Romania, in exchange for ceding North Transylvania to Hungary and as a reward for clearing out the Romania Pocket, received Transnistria, including the city of Odessa. Due to its large Azerbaijani minority, Iran was given the territory formerly governed by the Azerbaijan Soviet Socialist Republic. Turkey received the SSRs of Georgia and Armenia.


Border changes as a result of the Bitter Peace

However, the matter of Greece still needed to be settled. Italy had failed to take the city of Athens after a 2-year long siege, and Greek submarines had harassed Axis merchants in the Mediterranean since Italy declared war. Raeder's Flotte 1, stationed in Sevastopol, relocated outside of Athens and began to shell the city. However, the Italians were reluctant to begin offensive operations. After 3 days of constant shelling, I. Marinekorps was redirected from Helsinki to the Italian naval base of Taranto, in order to assault Athens by sea.

Upon their arrival outside Athens on November 4, I. Marinekorps began their assault on the city. Battle-hardened, led by highly experienced leaders specializing in amphibious warfare, and equipped with far better equipment than their opponents, the marines made steady, methodical progress into Athens.


The German intervention in Athens begins

The Greeks, to their folly, had placed too many troops in the city, and experienced the same problems the Soviets had in Moscow. The main difference was, the Greeks didn't have panicked soldiers running through established defense emplacements. Knowing of the high concentration of Greek troops in the city, the marines moved slowly and deliberately, taking advantage of support from Flotte 1's aircraft and the large guns of the KMS Bismarck and KMS Tirpitz. Two days after the assault began, the Italians attacked the city from the north, and contributed with a single air wing of medium bombers.

To their credit, the Greeks immediately realized their mistake, and moved some troops out of the city. The Greek army then began to rotate out disorganized troops with fresh, rested divisions from outside of the city. However, the Greeks only prolonged their own defeat. After a grinding constant two month long siege, the Axis was victorious, and Greece surrendered to Italy. German losses amounted to 2,500 KIA between the 4 marine divisions, most of the casualties being from the combat engineer support brigades.


The state of the world on December 9, 1942

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Well, that was certainly much easier than expected. Never underestimate the power of the stacking penalty, which applies to 0 org units in the battle reserve :)

On a side note, would anyone object to me editing the save to include nations in North America that the US could invite to the Allies, but won't due to the Allies' low faction progress? I can see why Australia or Burma wouldn't want to join the Allies, but it doesn't make sense for Canada and Mexico to not join. If I manually add in a few more nations to the Allies, their faction progress might get high enough that the nations sitting on the fence might be willing to join.

Also, the Soviet divisions in Turkey and Finland are stuck and can't get out. I'll need to figure out how to move them to Soviet territory, as I don't want them stuck there when I've recovered enough to finish the job.
 
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That surely was a close win. Good to expand Alllies a little, I think. Could be really interesting if they put you under some pressure now your manpower is so low. Keep it coming!
 
Add to them whatever countries you can think of. Germany owns vast lands, resources and armies. I expect your manpower levels to recuperate somewhat within a few months. While you will have to keep strong forces in the east, you will have sufficient spare forces for operations elsewhere.

I'm looking forward for your campaign against what remains of the Allies.
 
Great work on Moscow! Your graphic description of the fleeing Soviets was great.

I'm a big fan of modding for realism, so go for bolstering the Allies outside of game rules.

Now what? :)

Renss
 
@Enewald: They do have transports. In fact, the only ships left in their navy are 5 transports currently sitting in the White Sea being supplied from Finnish-owned Murmansk :) I have no idea why the AI isn't rebasing those ships to Vladivostock, but then again the AI isn't moving its troops out of Turkey/Finland the through me in order to get back home.

@All: I'll go ahead and expand the Allies in the Americas then. If Australia, Burma, Malaya, and the rest of the UK's former allies want to join, then I feel they should do so on their own due to the distances involved.

Also, I have two options now. I could finish off the USSR first and make them turn into an independent Russia with no troops (that's WAD), or I could take out Japan first, who has its entire army aside from a handful of port guards in China right now. That would give me the world's current 2nd largest naval power as a puppet, which will help in any future conflict with the US, plus Germany would get its Pacific colonies back from Japan. My navy isn't yet complete though, and won't be until early '44. That would also free up China's troops so the RoC can make gains in the Soviet Far East.
 
Going for Russia will not be a challenge. They do not have the means to defeat you right now, with all their formations scattered across the world. The Japanese have basically no defenses at home as you say yourself, landing there seems gamey to me, you'd have to fight their forces in continental China first.

What about the remaining European countries, aren't any of them on your target list? How about South America, those countries should not be able to oppose even the outdated Kriegsmarine. The distances could become a problem, though.
 
If I attack the Soviets, I'll make sure to move their stuck units beforehand, and let them reorganize first. I'll edit the save to give them military access through me, Finland, and Turkey in order to see if they move. If not, then I'll have to edit the save.

If I attack Japan, I would take Taiwan and Okinawa first, in order to prompt the AI to defend the home islands. When I attack, I will check their production queue and cheat on their behalf to finish any ground units in their production queue, so I won't be able to land unopposed. Basically, the war with Japan will be more to test my navy and long-distance combat operations in preparation for the war against the Allies/UN.

After I'm finished with those two, I'll move on to the showdown with the US. Simply getting there will be the biggest challenge, although I'll likely start with Iceland then move west, and may use Argentina as my main base of operations in South America. I'll also have to deal with the US's Pacific holdings, especially Guam. I'll need to do a huge expansion of the navy, and time it right so I can finish before the end date.
 
Holy crudola the reich took petersberg, novgorod, and moscow!!!! You took all of russia's cultural, and developed regions
Good luck holding it, but shouldnt be much trouble removing the Unitary Siberian Socialist Republic:rofl::rofl::rofl:
 
@Slan: I played up to the point where my next attack will start, and I have 434 effective IC, and the US has 414 effective IC. The US has a higher base, but I have better % modifiers. Oh, and the US fleet has 150 ships, and mine has about 70. I have 8 BBs to their 15, and I have 2 CVLs and 2 CVs to their 11 CVs. Oddly enough, all US carriers have the correct number of CAGs attached to them. My fleet won't be ready until late '44 or early '45, plus I might take some losses from Japan.

Oh, and giving the Soviets military access through Germany did the trick, their units are all out except for a few stuck HQs that won't go anywhere.

@wam-mnebu: Weclome! Without the heart of their empire, the USSR should be easy to finish off.