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Thread: (MOD) Devlet-i Ali Osman

  1. #641
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    I think the Ottomans are a little too powerful. They can already man a 120K man army while the next biggest army is France's at 80K. They pretty much roll over anyone at war with them.

  2. #642
    Quote Originally Posted by CanOmer View Post
    Wow, it looks like there is great improvement for the Orient.


    I didn't touch DAO after the v1.2 release. I was working for DAO Lite v1.1 in the last two week. Also in the last three days, I am working on completely different mod.
    Hey CanOmer, I'm a great fan of what you have done for Western Asia and North Africa, but with parts of that mod combined, the remainder of Persia, Afghanistan, Central Asia and India get a tremendous boost! And everyone knows that in comparison to Europe, Asia needs all the love it can get

  3. #643
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    Quote Originally Posted by James The 1st View Post
    I think the Ottomans are a little too powerful. They can already man a 120K man army while the next biggest army is France's at 80K. They pretty much roll over anyone at war with them.
    Which version?


    Quote Originally Posted by Arsaces View Post
    Hey CanOmer, I'm a great fan of what you have done for Western Asia and North Africa, but with parts of that mod combined, the remainder of Persia, Afghanistan, Central Asia and India get a tremendous boost! And everyone knows that in comparison to Europe, Asia needs all the love it can get
    I agree that some other areas need some love too. But now, I am focusing on Mare Nostrum totally.

  4. #644
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    Quote Originally Posted by Arsaces View Post
    Hey CanOmer, I'm a great fan of what you have done for Western Asia and North Africa, but with parts of that mod combined, the remainder of Persia, Afghanistan, Central Asia and India get a tremendous boost! And everyone knows that in comparison to Europe, Asia needs all the love it can get
    There are many other mods which change this area. Deg Tegh Fateh and India Improvement Mod are works in progress, and Trin Tragula's Oriental Mod is largely complete.
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  5. #645
    Quote Originally Posted by Fishman786 View Post
    There are many other mods which change this area. Deg Tegh Fateh and India Improvement Mod are works in progress, and Trin Tragula's Oriental Mod is largely complete.
    Right, but most people don't know how to combine the two on their own.

  6. #646
    I am trying to make a new map for eu3 with the same projection as victoria 2. Currently it is pretty much just recolouring and merging provinces so there are the same amount as in eu3. I just wonder if i can draw some influence from your DAO lite map?

    Here is as far as I have come yet.

    I am done with England, scandinavia, iberia, korea, managascar and some other places. France and Germany is pretty much based around your lite map =)

  7. #647
    Second Lieutenant discoarsonist's Avatar
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    I've always hated wastelands so I've been planning to remove them all from my map for a while now, but I was wondering if you'd be cool with me using your map as the base for the new edited map I'm planning to make? I really like all the improvements you already made.

  8. #648
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    Quote Originally Posted by discoarsonist View Post
    I've always hated wastelands so I've been planning to remove them all from my map for a while now, but I was wondering if you'd be cool with me using your map as the base for the new edited map I'm planning to make? I really like all the improvements you already made.
    Why do you hate wastelands? They make total sense... how many nations fought wars attacking through the himalayas with 100,000 man armies?
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  9. #649
    Game Breaking Bug DanubianCossak's Avatar
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    Quote Originally Posted by lukew View Post
    Why do you hate wastelands? They make total sense... how many nations fought wars attacking through the himalayas with 100,000 man armies?
    Wasnt there this African dude who kinda did exactly that, earning himself pretty much immortality in western culture/history precisely because he dared to do what everyone (sane) considered impossible? I was taught that Roman women used to scare their children with his name when they misbehaved.
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  10. #650
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    Quote Originally Posted by DanubianCossak View Post
    Wasnt there this African dude who kinda did exactly that, earning himself pretty much immortality in western culture/history precisely because he dared to do what everyone (sane) considered impossible? I was taught that Roman women used to scare their children with his name when they misbehaved.
    I still don't believe he marched EU3 size armies across the Sahara desert.
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  11. #651
    Second Lieutenant discoarsonist's Avatar
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    It's silly to have lands that are just dead spaces on the map. Really, as far as I can tell, making it so you can't march EU3 size armies across any place is easily managed by just keeping the supply limit low. With wastelands, you can't march an army across the Sahara. In real life, you can. In real life, most of the army would just die -- but you can march them there. That's what a low supply limit does. You should be able to take over the whole world, just some parts of it should really suck.

    (That's my opinion anyway)

  12. #652
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    Quote Originally Posted by discoarsonist View Post
    It's silly to have lands that are just dead spaces on the map. Really, as far as I can tell, making it so you can't march EU3 size armies across any place is easily managed by just keeping the supply limit low. With wastelands, you can't march an army across the Sahara. In real life, you can. In real life, most of the army would just die -- but you can march them there. That's what a low supply limit does. You should be able to take over the whole world, just some parts of it should really suck.

    (That's my opinion anyway)
    Unfortunately, supply limits don't go that low.
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  13. #653
    Second Lieutenant discoarsonist's Avatar
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    What governs supply limit, exactly?

  14. #654
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    Quote Originally Posted by discoarsonist View Post
    What governs supply limit, exactly?
    Base tax and modifiers. But it still can't go that low.
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  15. #655
    Second Lieutenant discoarsonist's Avatar
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    Either way, as long as you can keep it low, that's cool with me. Personally, it's an acceptable trade-off to have the Sahara be a bit more hospitable than it is in real life to not have ugly wastelands everywhere. Maybe that's just me though.

  16. #656
    Game Breaking Bug DanubianCossak's Avatar
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    Quote Originally Posted by lukew View Post
    Base tax and modifiers. But it still can't go that low.
    You can only decrease supply so much, however you can increase these:

    max_attrition - obvious

    and

    attrition - should add attrition that always applies, or something like that

    You can also do a number of things, for example, put province you want penalized into harsh winter climate group, and then increase harsh winter penalty into something very high (attrition WILL eat away troops), and you can even play with terrain.txt, for example:

    mountain = {
    movement_cost = 4.0
    defence = 5
    attrition = 3
    local_defensiveness = 0.25
    color = { 117 108 119 }
    }

    or

    hills = {
    movement_cost = 3.0
    attrition = 2
    defence = 3
    local_defensiveness = 0.1
    color = { 135 70 0 }
    }

    a very effective way of handling it would be to add attrition, increase max_attrition and then increase movement time -> so anyone who tries to cross mountains will suffer for it. Im not 100% certain, but i think AI does take this into consideration.
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  17. #657
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    If you could have some way of blocking buildings from being built in the 'wilderness' as well, then you might be onto a winner.
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  18. #658
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    Quote Originally Posted by Arakhor View Post
    If you could have some way of blocking buildings from being built in the 'wilderness' as well, then you might be onto a winner.
    Make a wilderness region and then add a trigger to each of the buildings stating that it can't be in the wilderness.
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  19. #659
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    Quote Originally Posted by lukew View Post
    Make a wilderness region and then add a trigger to each of the buildings stating that it can't be in the wilderness.
    I tried to use region as a trigger in buildings.txt and the game refused to load - with an empty error log even using debug . Same for using owner = { } - game refuses to load. So not everything works in that file. However, citysize does work as a trigger - so does has_province_flag.

  20. #660
    Quote Originally Posted by DanubianCossak View Post
    Wasnt there this African dude who kinda did exactly that, earning himself pretty much immortality in western culture/history precisely because he dared to do what everyone (sane) considered impossible? I was taught that Roman women used to scare their children with his name when they misbehaved.
    I'm sorry, I know this reply is two months old, but when I was reading through this I felt that I just had to comment. DanubianCossak it sounds like you are talking about Hannibal Barca, but he never marched an army through the Himalayas. He brought his army through the Alps, which is irrelevant to what lukew was talking about since the Alps aren't a wasteland. And military historians still debate whether the surprise that he inflicted on the Romans was was worth the cost (he lost a good deal of men and the majority of his elephants). I could of misunderstood and maybe you were talking about somebody else, but when you mention a name that Roman women used to use to scare their children I automatically think of Hannibal.

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