+ Reply to Thread
Page 28 of 35 FirstFirst ... 3 18 26 27 28 29 30 ... LastLast
Results 541 to 560 of 682

Thread: (MOD) Devlet-i Ali Osman

  1. #541

  2. #542

  3. #543
    Heya, I would just like to share that as playing as Athens, when starting with the Interregnum, I have a mission to form Italy. It's not there in the vanilla version so I assume it's not supposed to be there. This is with Devlet-i Ali Osman v1.0. I have the latest patch installed (BJLT).

    Really great mod by the way, love playing it.

  4. #544
    General CanOmer's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesEU3 Complete
    Hearts of Iron III CollectionHOI3: Their Finest HourLead and GoldMajesty II CollectionSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Sep 2007
    Location
    Trabzon
    Posts
    1,884
    Blog Entries
    1
    Thanks.


    I added 5 provinces to North Africa:

    Jerbah (has strait through Gabes) - Tunis
    Tiaret - Algeria
    Mistrata - Libya
    Taza - Morocco
    Anfa - Morocco


  5. #545
    General CanOmer's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesEU3 Complete
    Hearts of Iron III CollectionHOI3: Their Finest HourLead and GoldMajesty II CollectionSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Sep 2007
    Location
    Trabzon
    Posts
    1,884
    Blog Entries
    1


    Byzantine culture group changed to Turko Byzantine. Turkish culture split in two; Turkish and Old Turkish (Represents old Seljuk Turks). Old Turkish remains in Turco Semitic group. Turkish culture is now in Turco Byzantine group. Turkey has the Turkish culture only. Other Turkish nations are now Old Turkish. Turkish people are in west of Anatolia, Old Turkish people are in East Anatolia.

    Kurdish culture added to Iranian culture group.

    New culture group, Maghrebian, includes Berber, Al Andalus, Fassi, Algerian and Tunisian.

  6. #546
    Maharaja Fishman786's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the ThroneVictoria 2
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Aug 2009
    Location
    Shottingham
    Posts
    2,280
    Blog Entries
    2
    Why have you changed the Ottomans to Turkey? It doesn't make much sense, IMO. Also, having 'Al-Andalus' in the Maghreb group is rather strange, since through most of EU III's timeframe the people there were clearly Spanish-speaking Andalusians.

    Same with the Turco-Byzantine group. Culture groups in EU III are based on language types mainly, and Greek and Turkish are very different languages. I think separating Turkish from 'Turco-semetic' and leaving the Greek culture as part of the Byzantine group would make more sense. A 'Proclaim the Caliphate' decision could be used to make the Ottomans into a union country for Turkish culture and give Sunni provinces a revoltrisk reduction modifier.
    Nationality: British
    Religion: Sikh
    Ideology: Some nebulous liberal nonsense
    Issues: Civil Rights, Environmentalism, technology
    Current Occupation: University Student! Upgrade!

    MODS: CK2 High-res Mountains EU3 Deg Tegh Fateh (suspended) Painterly CK2 EUIV Visual Enhancement Mod

  7. #547
    Field Marshal chatnoir17's Avatar
    Crusader Kings IIDarkest HourDivine WindSengokuVictoria 2
    Europa Universalis IV: Pre-order

    Join Date
    Sep 2009
    Location
    CL Final
    Posts
    4,065
    Turkey is incorrect name for the historical Ottoman Empire, but "the Ottomans" might be also wrong for democratic governments, I think.
    Monumenta Iaponiae Historica : total improvement mod for Sengoku (ver.0.6832:updated on 23.11.2012)
    Additional Scenarios (1180, 1561, 1582 and 1600), More Historical Characters and Rebalancing
    General description about MIH for non registered forum users is here in Sengoku main forum

    Mod for EU4: Pax Sinica (East Asia Mod)/Bella Iaponica (Japan Mod)/ Bookmarks
    Three Mods for CK2
    :Bookmarks/ Climate Classification/Hedeby Republic

    Sweden in a Japanese game: AAR of Koei's Genghis Khan IV

  8. #548
    Maharaja Fishman786's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the ThroneVictoria 2
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Aug 2009
    Location
    Shottingham
    Posts
    2,280
    Blog Entries
    2
    Quote Originally Posted by chatnoir17 View Post
    Turkey is incorrect name for the historical Ottoman Empire, but "the Ottomans" might be also wrong for democratic governments, I think.
    Perhaps there could be a separate 'Turkey' tag for a Turkish nation-state?
    Nationality: British
    Religion: Sikh
    Ideology: Some nebulous liberal nonsense
    Issues: Civil Rights, Environmentalism, technology
    Current Occupation: University Student! Upgrade!

    MODS: CK2 High-res Mountains EU3 Deg Tegh Fateh (suspended) Painterly CK2 EUIV Visual Enhancement Mod

  9. #549
    Field Marshal chatnoir17's Avatar
    Crusader Kings IIDarkest HourDivine WindSengokuVictoria 2
    Europa Universalis IV: Pre-order

    Join Date
    Sep 2009
    Location
    CL Final
    Posts
    4,065
    Quote Originally Posted by Fishman786 View Post
    Perhaps there could be a separate 'Turkey' tag for a Turkish nation-state?
    If other nation-states will be included (f.e. Egypt), I agree.
    Turkey was wrong, but also historical name for the Empire used in Western countries at that period, so using Turkey makes sense in my eyes.
    Monumenta Iaponiae Historica : total improvement mod for Sengoku (ver.0.6832:updated on 23.11.2012)
    Additional Scenarios (1180, 1561, 1582 and 1600), More Historical Characters and Rebalancing
    General description about MIH for non registered forum users is here in Sengoku main forum

    Mod for EU4: Pax Sinica (East Asia Mod)/Bella Iaponica (Japan Mod)/ Bookmarks
    Three Mods for CK2
    :Bookmarks/ Climate Classification/Hedeby Republic

    Sweden in a Japanese game: AAR of Koei's Genghis Khan IV

  10. #550
    Maharaja Fishman786's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the ThroneVictoria 2
    500k clubEuropa Universalis IV: Pre-order

    Join Date
    Aug 2009
    Location
    Shottingham
    Posts
    2,280
    Blog Entries
    2
    Quote Originally Posted by chatnoir17 View Post
    If other nation-states will be included (f.e. Egypt), I agree.
    Turkey was wrong, but also historical name for the Empire used in Western countries at that period, so using Turkey makes sense in my eyes.
    Yes, but EU III country names seem to be based on what we call the historical country in English today. For example, Ming china is called 'Ming', not 'Cathay'. Japan is called 'Japan', not 'Nippon' or 'Nihon' or such.
    Nationality: British
    Religion: Sikh
    Ideology: Some nebulous liberal nonsense
    Issues: Civil Rights, Environmentalism, technology
    Current Occupation: University Student! Upgrade!

    MODS: CK2 High-res Mountains EU3 Deg Tegh Fateh (suspended) Painterly CK2 EUIV Visual Enhancement Mod

  11. #551
    Field Marshal chatnoir17's Avatar
    Crusader Kings IIDarkest HourDivine WindSengokuVictoria 2
    Europa Universalis IV: Pre-order

    Join Date
    Sep 2009
    Location
    CL Final
    Posts
    4,065
    Quote Originally Posted by Fishman786 View Post
    Yes, but EU III country names seem to be based on what we call the historical country in English today. For example, Ming china is called 'Ming', not 'Cathay'. Japan is called 'Japan', not 'Nippon' or 'Nihon' or such.
    This might be the rule of naming, but not the law. If another word is more flexible to represent features in game, f.e. Turkey instead the Ottomans, then the choice of the word would be the matter of creator's taste. In addition, the both words are English, not Turkish.
    Monumenta Iaponiae Historica : total improvement mod for Sengoku (ver.0.6832:updated on 23.11.2012)
    Additional Scenarios (1180, 1561, 1582 and 1600), More Historical Characters and Rebalancing
    General description about MIH for non registered forum users is here in Sengoku main forum

    Mod for EU4: Pax Sinica (East Asia Mod)/Bella Iaponica (Japan Mod)/ Bookmarks
    Three Mods for CK2
    :Bookmarks/ Climate Classification/Hedeby Republic

    Sweden in a Japanese game: AAR of Koei's Genghis Khan IV

  12. #552
    General CanOmer's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesEU3 Complete
    Hearts of Iron III CollectionHOI3: Their Finest HourLead and GoldMajesty II CollectionSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Sep 2007
    Location
    Trabzon
    Posts
    1,884
    Blog Entries
    1
    I am thinking about the cultures, this is not the final stage. Any advice would be welcome.


    Ottoman was a beylik name. After the Bayezid I's unification of Anatolia it became Turkey. Because nearly all Turkish beyliks were conquered. Today there is a mistake to naming Turkish Empire as Ottoman Empire. Ottoman was also dynasty name. We do not call Austria as Habsburgs.

    Some old maps that shows the name Turkey:
    1719: http://www.bergbook.com/images/22300-01.jpg
    1760: http://www.bergbook.com/images/20603-01.jpg
    1769: http://www.bergbook.com/images/19652-01.jpg
    1817: http://www.bergbook.com/images/18916-01.jpg
    1820: http://www.bergbook.com/images/20912-01.jpg
    1836: http://www.bergbook.com/images/20120-01.jpg
    1849: http://www.bergbook.com/images/18923-01.jpg
    1852: http://www.bergbook.com/images/18924-01.jpg
    1856: http://www.bergbook.com/images/20995-01.jpg

    Map from 1317 - Nova Imperii Turcarum: http://upload.wikimedia.org/wikipedi...C-R0072-1-.jpg
    Map from 1559 - TVRQVIA: http://upload.wikimedia.org/wikipedi...t-map-1559.jpg
    Homann Map - Imperium Turcicum: http://upload.wikimedia.org/wikipedi...m_Turcicum.JPG
    Map from 1634 - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
    Map from 1609 - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
    Map from Ortelius - Tvrcici Imperii: http://upload.wikimedia.org/wikipedi...descriptio.jpg
    Map from Totius - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg

    And more:
    http://www.oldmapgallery.com/catalog..._turcicive.JPG
    http://www.antiqueprints.com/images/af4/f4303.jpg
    http://www.antiqueprints.com/images/af1/f1827.jpg
    http://www.oldmapsbooks.com/WebPictu...kishempire.JPG
    http://www.antiqueprints.com/images/ai/e2270.jpg
    http://www.antiqueprints.com/images/af2/f2148.jpg

  13. #553
    Modding Victoria 2 ZomgK3tchup's Avatar
    Crusader Kings IIDarkest HourDeus VultEU3 CompleteDivine Wind
    For the MotherlandHearts of Iron IIIHeir to the ThroneVictoria: RevolutionsSemper Fi
    Sword of the StarsVictoria 2Victoria II: A House DividedCK2: Holy Knight500k club
    Europa Universalis IV: Pre-order

    Join Date
    Dec 2009
    Location
    New Jersey, USA
    Posts
    2,356
    Blog Entries
    1
    So I started playing around with DAO Alternate, and I noticed some pretty glaring issues. The first is that Protestantism doesn't exist in Protestant countries at the start. This means that the country has to deal with Catholic zealots until the provinces are converted or face a terrible stabhit by converting to Catholicism. If the latter occurs, you get a bunch of Nationalist/Patriot rebels. This is especially hurtful for the United Kingdom since it doesn't have the supply limit to traffic troops all the way to the Pacific.

    Also, the Dominican Republic, Bolivia, and Uruguay simply don't exist. The UPCA dissolved in the 1840s, so it probably shouldn't exist either.

    If you'd like, I'd do a bunch of these edits simply because I'm interesting in playing a fully functional version of this mod.

  14. #554
    General CanOmer's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesEU3 Complete
    Hearts of Iron III CollectionHOI3: Their Finest HourLead and GoldMajesty II CollectionSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Sep 2007
    Location
    Trabzon
    Posts
    1,884
    Blog Entries
    1
    Quote Originally Posted by ZomgK3tchup View Post
    So I started playing around with DAO Alternate, and I noticed some pretty glaring issues. The first is that Protestantism doesn't exist in Protestant countries at the start. This means that the country has to deal with Catholic zealots until the provinces are converted or face a terrible stabhit by converting to Catholicism. If the latter occurs, you get a bunch of Nationalist/Patriot rebels. This is especially hurtful for the United Kingdom since it doesn't have the supply limit to traffic troops all the way to the Pacific.

    Also, the Dominican Republic, Bolivia, and Uruguay simply don't exist. The UPCA dissolved in the 1840s, so it probably shouldn't exist either.

    If you'd like, I'd do a bunch of these edits simply because I'm interesting in playing a fully functional version of this mod.
    Thanks for showing points and help offering. I think you can do whatever you want with DAO Alternate as a sub mod. If you want of course. I just do not any time to do it myself for now.

  15. #555
    Quote Originally Posted by CanOmer View Post


    Byzantine culture group changed to Turko Byzantine. Turkish culture split in two; Turkish and Old Turkish (Represents old Seljuk Turks). Old Turkish remains in Turco Semitic group. Turkish culture is now in Turco Byzantine group. Turkey has the Turkish culture only. Other Turkish nations are now Old Turkish. Turkish people are in west of Anatolia, Old Turkish people are in East Anatolia.

    Kurdish culture added to Iranian culture group.

    New culture group, Maghrebian, includes Berber, Al Andalus, Fassi, Algerian and Tunisian.
    mmhhh Turkish and Greek were separate culture, since Greeks were a Millet. Turks on the other hand, were in the "muslim" millet together with arabs and all muslims, so the vannilla set-up is more correct. Additionally, giving separating Turkish from Arabic would weaken the Ottoman empire even more...
    Byzantine.Hellenistic.Ottoman.Sogdian

  16. #556
    Quote Originally Posted by CanOmer View Post
    I am thinking about the cultures, this is not the final stage. Any advice would be welcome.


    Ottoman was a beylik name. After the Bayezid I's unification of Anatolia it became Turkey. Because nearly all Turkish beyliks were conquered. Today there is a mistake to naming Turkish Empire as Ottoman Empire. Ottoman was also dynasty name. We do not call Austria as Habsburgs.

    Some old maps that shows the name Turkey:
    1719: http://www.bergbook.com/images/22300-01.jpg
    1760: http://www.bergbook.com/images/20603-01.jpg
    1769: http://www.bergbook.com/images/19652-01.jpg
    1817: http://www.bergbook.com/images/18916-01.jpg
    1820: http://www.bergbook.com/images/20912-01.jpg
    1836: http://www.bergbook.com/images/20120-01.jpg
    1849: http://www.bergbook.com/images/18923-01.jpg
    1852: http://www.bergbook.com/images/18924-01.jpg
    1856: http://www.bergbook.com/images/20995-01.jpg

    Map from 1317 - Nova Imperii Turcarum: http://upload.wikimedia.org/wikipedi...C-R0072-1-.jpg
    Map from 1559 - TVRQVIA: http://upload.wikimedia.org/wikipedi...t-map-1559.jpg
    Homann Map - Imperium Turcicum: http://upload.wikimedia.org/wikipedi...m_Turcicum.JPG
    Map from 1634 - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
    Map from 1609 - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
    Map from Ortelius - Tvrcici Imperii: http://upload.wikimedia.org/wikipedi...descriptio.jpg
    Map from Totius - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg

    And more:
    http://www.oldmapgallery.com/catalog..._turcicive.JPG
    http://www.antiqueprints.com/images/af4/f4303.jpg
    http://www.antiqueprints.com/images/af1/f1827.jpg
    http://www.oldmapsbooks.com/WebPictu...kishempire.JPG
    http://www.antiqueprints.com/images/ai/e2270.jpg
    http://www.antiqueprints.com/images/af2/f2148.jpg
    But the official name of the empire was "house of Osman", not Turkey if i am not mistaken. Turkey was used in the west
    Byzantine.Hellenistic.Ottoman.Sogdian

  17. #557
    General CanOmer's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesEU3 Complete
    Hearts of Iron III CollectionHOI3: Their Finest HourLead and GoldMajesty II CollectionSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Sep 2007
    Location
    Trabzon
    Posts
    1,884
    Blog Entries
    1
    mmhhh Turkish and Greek were separate culture, since Greeks were a Millet. Turks on the other hand, were in the "muslim" millet together with arabs and all muslims, so the vannilla set-up is more correct. Additionally, giving separating Turkish from Arabic would weaken the Ottoman empire even more...
    Now, I put Old Turkish in Turko Byzantine group also. In the 14-18th centuries Greeks and Turks were very similar people.


    But the official name of the empire was "house of Osman", not Turkey if i am not mistaken. Turkey was used in the west
    Official name was changes time to time. Sublime state, eternal state,...etc. In the game, national name using generally.

  18. #558
    Hi, just want to say I absolutely love this mod. So far the game is turning out to be the most sane development of EU3 I've played.

    I'm playing Venice. It's just over 1500 and the muslim nations are doing surprisingly well. I'm not sure if it's because the extra provinces gave the defenders more room to maneuvre and wear down invasions from europe, the missions you added, the removal of horde, or some other factors. Whatever the reason it's definitely working.

    Castile has only managed to eat up Tripoli and small inroads into Tunisia, Algier is stable, Morocco lost Tangier to Portugal but once Turkey guaranteed them Morocco is managing to hold its own. Grenada is gone but I don't think anything can or should save them anyway... Mamluks tried a few attempts to make inroads into arabia with varying success, collapsing once before rebuilding to once again looking at expanding east and south. England took a province off Mamluk but lost it to Castile. So after all this time only Castile has any real presence in africa with 5 or 6 very poor provinces.

    Then there's Turkey, what a terror. They've gobbled up all the turkish minors and is expanding up the western Black Sea. To the east it's slowly eating Timud-turned-Persia. Up the balkans it's smashed up Hungary and I had to interfere a few times to prevent Hungary from collapsing, right now it's fighting two wars against Lithuania-Poland and Castile to a stand still.

    I think the strong turkey is the main reason the north africans are holding off invasions, with Morocco and Tunisia protected by Turkey, Castile, Aragon and Portugal have to contest the Mediterranean and deal with Turkish interference. After they annexed Rome in the 1450s and gained the connected Bosporus their superior doomstacks make assaulting Turkish homeland near impossible for european country AIs.

    After getting my 40k stack annihilated in Albania while led by my best 4 fire 5 shock general, I'm thinking of giving my greek and balkan provinces to someone just to avoid Turkey going Holy War on me. I still hold naval advantage (or atleast powerful enough make its fleet think twice about coming out the black sea) so I was able to take advantage of the speed and launch blitz on coastal provinces and eventually force a minor victory, but that was such a tedious war and set back my colonization plans by several years. In a normal DW game I would have managed to secure almost the entire balkan side by now.

    This turned out longer than I expected, anyway. Hope you keep up the wonderful work

    Oh a final note... Austria with 3 gold provinces is deadly... *whimpers* as if they didn't have enough money already, now they can fuel all that manpower they get for being HRE.
    Last edited by renntiz; 25-03-2012 at 15:27.

  19. #559

  20. #560
    General CanOmer's Avatar
    Cities in MotionCrusader Kings IIDeus VultEuropa Universalis: ChroniclesEU3 Complete
    Hearts of Iron III CollectionHOI3: Their Finest HourLead and GoldMajesty II CollectionSengoku
    Victoria 2Victoria II: A House DividedMount & Blade: WarbandMount & Blade: With Fire and SwordCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Sep 2007
    Location
    Trabzon
    Posts
    1,884
    Blog Entries
    1
    Hello again!
    Many people and I get tired of seeing countries like England, Denmark, Sweden in Anatolia, Egypt, Italy..etc at very early times. Also when I make Muslims stronger, I see Tunisia in Scotland or Morocco in Baltic in same way. A time ago I had solved the continent problem between North Africa and Europe (For example; Mamluks took Cyprus which is very close to it, but it takes -90% tax penalty for distant overseas effect. I had put Nort African provinces into Europe continen so it solved.) Now, I splitted the continent of Europe in two pieces. The Mediterranean and North Europe. So, if England tries to take a province in Mediterranean it suffers distant oversea effect. Similarly, if Turkey tries to take a province in Britain it suffers the same. After the tests, I use it in next version of DAO.


+ Reply to Thread
Page 28 of 35 FirstFirst ... 3 18 26 27 28 29 30 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts