Euboia and Lesvos added.
Mezen and Izhma added to northern Russia.
Euboia and Lesvos added.
Mezen and Izhma added to northern Russia.
Last edited by CanOmer; 22-03-2012 at 19:04.
- Funj and Hedjaz is vassal of Mamluks in 1399.
- New country, Eretna, added as a vassal of Turkey in 1399.
Heya, I would just like to share that as playing as Athens, when starting with the Interregnum, I have a mission to form Italy. It's not there in the vanilla version so I assume it's not supposed to be there. This is with Devlet-i Ali Osman v1.0. I have the latest patch installed (BJLT).
Really great mod by the way, love playing it.
I added 5 provinces to North Africa:
Jerbah (has strait through Gabes) - Tunis
Tiaret - Algeria
Mistrata - Libya
Taza - Morocco
Anfa - Morocco
Last edited by CanOmer; 23-03-2012 at 22:39.
Byzantine culture group changed to Turko Byzantine. Turkish culture split in two; Turkish and Old Turkish (Represents old Seljuk Turks). Old Turkish remains in Turco Semitic group. Turkish culture is now in Turco Byzantine group. Turkey has the Turkish culture only. Other Turkish nations are now Old Turkish. Turkish people are in west of Anatolia, Old Turkish people are in East Anatolia.
Kurdish culture added to Iranian culture group.
New culture group, Maghrebian, includes Berber, Al Andalus, Fassi, Algerian and Tunisian.
Why have you changed the Ottomans to Turkey? It doesn't make much sense, IMO. Also, having 'Al-Andalus' in the Maghreb group is rather strange, since through most of EU III's timeframe the people there were clearly Spanish-speaking Andalusians.
Same with the Turco-Byzantine group. Culture groups in EU III are based on language types mainly, and Greek and Turkish are very different languages. I think separating Turkish from 'Turco-semetic' and leaving the Greek culture as part of the Byzantine group would make more sense. A 'Proclaim the Caliphate' decision could be used to make the Ottomans into a union country for Turkish culture and give Sunni provinces a revoltrisk reduction modifier.
I am thinking about the cultures, this is not the final stage. Any advice would be welcome.
Ottoman was a beylik name. After the Bayezid I's unification of Anatolia it became Turkey. Because nearly all Turkish beyliks were conquered. Today there is a mistake to naming Turkish Empire as Ottoman Empire. Ottoman was also dynasty name. We do not call Austria as Habsburgs.
Some old maps that shows the name Turkey:
Map from 1317 - Nova Imperii Turcarum: http://upload.wikimedia.org/wikipedi...C-R0072-1-.jpg
Map from 1559 - TVRQVIA: http://upload.wikimedia.org/wikipedi...t-map-1559.jpg
Homann Map - Imperium Turcicum: http://upload.wikimedia.org/wikipedi...m_Turcicum.JPG
Map from 1634 - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
Map from 1609 - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
Map from Ortelius - Tvrcici Imperii: http://upload.wikimedia.org/wikipedi...descriptio.jpg
Map from Totius - Turcici Imperii: http://upload.wikimedia.org/wikipedi...man_Empire.jpg
Last edited by CanOmer; 24-03-2012 at 15:59.
So I started playing around with DAO Alternate, and I noticed some pretty glaring issues. The first is that Protestantism doesn't exist in Protestant countries at the start. This means that the country has to deal with Catholic zealots until the provinces are converted or face a terrible stabhit by converting to Catholicism. If the latter occurs, you get a bunch of Nationalist/Patriot rebels. This is especially hurtful for the United Kingdom since it doesn't have the supply limit to traffic troops all the way to the Pacific.
Also, the Dominican Republic, Bolivia, and Uruguay simply don't exist. The UPCA dissolved in the 1840s, so it probably shouldn't exist either.
If you'd like, I'd do a bunch of these edits simply because I'm interesting in playing a fully functional version of this mod.
Now, I put Old Turkish in Turko Byzantine group also. In the 14-18th centuries Greeks and Turks were very similar people.mmhhh Turkish and Greek were separate culture, since Greeks were a Millet. Turks on the other hand, were in the "muslim" millet together with arabs and all muslims, so the vannilla set-up is more correct. Additionally, giving separating Turkish from Arabic would weaken the Ottoman empire even more...
Official name was changes time to time. Sublime state, eternal state,...etc. In the game, national name using generally.But the official name of the empire was "house of Osman", not Turkey if i am not mistaken. Turkey was used in the west
Hi, just want to say I absolutely love this mod. So far the game is turning out to be the most sane development of EU3 I've played.
I'm playing Venice. It's just over 1500 and the muslim nations are doing surprisingly well. I'm not sure if it's because the extra provinces gave the defenders more room to maneuvre and wear down invasions from europe, the missions you added, the removal of horde, or some other factors. Whatever the reason it's definitely working.
Castile has only managed to eat up Tripoli and small inroads into Tunisia, Algier is stable, Morocco lost Tangier to Portugal but once Turkey guaranteed them Morocco is managing to hold its own. Grenada is gone but I don't think anything can or should save them anyway... Mamluks tried a few attempts to make inroads into arabia with varying success, collapsing once before rebuilding to once again looking at expanding east and south. England took a province off Mamluk but lost it to Castile. So after all this time only Castile has any real presence in africa with 5 or 6 very poor provinces.
Then there's Turkey, what a terror. They've gobbled up all the turkish minors and is expanding up the western Black Sea. To the east it's slowly eating Timud-turned-Persia. Up the balkans it's smashed up Hungary and I had to interfere a few times to prevent Hungary from collapsing, right now it's fighting two wars against Lithuania-Poland and Castile to a stand still.
I think the strong turkey is the main reason the north africans are holding off invasions, with Morocco and Tunisia protected by Turkey, Castile, Aragon and Portugal have to contest the Mediterranean and deal with Turkish interference. After they annexed Rome in the 1450s and gained the connected Bosporus their superior doomstacks make assaulting Turkish homeland near impossible for european country AIs.
After getting my 40k stack annihilated in Albania while led by my best 4 fire 5 shock general, I'm thinking of giving my greek and balkan provinces to someone just to avoid Turkey going Holy War on me. I still hold naval advantage (or atleast powerful enough make its fleet think twice about coming out the black sea) so I was able to take advantage of the speed and launch blitz on coastal provinces and eventually force a minor victory, but that was such a tedious war and set back my colonization plans by several years. In a normal DW game I would have managed to secure almost the entire balkan side by now.
This turned out longer than I expected, anyway. Hope you keep up the wonderful work
Oh a final note... Austria with 3 gold provinces is deadly... *whimpers* as if they didn't have enough money already, now they can fuel all that manpower they get for being HRE.
Last edited by renntiz; 25-03-2012 at 15:27.
Hi, gratitude for the long comment. Thanks.
Maybe you could also add screenshots, if you have?
Many people and I get tired of seeing countries like England, Denmark, Sweden in Anatolia, Egypt, Italy..etc at very early times. Also when I make Muslims stronger, I see Tunisia in Scotland or Morocco in Baltic in same way. A time ago I had solved the continent problem between North Africa and Europe (For example; Mamluks took Cyprus which is very close to it, but it takes -90% tax penalty for distant overseas effect. I had put Nort African provinces into Europe continen so it solved.) Now, I splitted the continent of Europe in two pieces. The Mediterranean and North Europe. So, if England tries to take a province in Mediterranean it suffers distant oversea effect. Similarly, if Turkey tries to take a province in Britain it suffers the same. After the tests, I use it in next version of DAO.