First post (DAO v0.47) and Third post (DAO Lite v0.46) are updated.![]()
First post (DAO v0.47) and Third post (DAO Lite v0.46) are updated.![]()
Last edited by CanOmer; 10-09-2011 at 17:21.
These are new provinces that I have added before:
Now I want to make it compatible with missions, decisions..etc. Please help me to find what missions or decisions need to be edit. I write here that I found;
Decisions that are need to be edit:
- reestablish_the_theme_system - DONE
- italian_nation - DONE
- gods_kingdom - DONE
- prussian_nation - DONE
- prussian_nation_general - DONE
- form_kingdom_of_prussia - DONE
- persian_nation - DONE
- restore_byzantine_empire - DONE
- romanian_nation - DONE
- russian_nation - DONE
- sardinia_piedmont_nation - DONE
- sardinia_piedmont_nation_inherit - DONE
- spanish_nation - DONE
Missions that are need to be edit:
- Turkish_Missions - DONE
- conquer_silesia (One of the Prussian mission) - DONE
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Last edited by CanOmer; 13-09-2011 at 22:51.
Forming Scandinavia may need to be changed, as well as forming Spain and forming Persia.
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
Also, there's sort of an issue with AI Ottomans. Because it has many more cities it forms an Empire pretty early on, giving itself a stab hit and sometimes collapsing. It might be worth starting them as an Empire, or there might be another solution.
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
He can always make additional conditions for forming an empire, like this:
and add something like this:Code:imperial_administration = { potential = { OR = { technology_group = western technology_group = eastern technology_group = ottoman technology_group = muslim } OR = { government = feudal_monarchy government = despotic_monarchy } } allow = { stability = 1 war = no is_subject = false OR = { num_of_cities = 60 AND = { num_of_cities = 30 DIP = 9 } AND = { num_of_cities = 40 DIP = 8 } AND = { num_of_cities = 50 DIP = 7 } AND = { num_of_cities = 10 idea = quest_for_the_new_world prestige = 0.90 } AND = { num_of_cities = 20 idea = quest_for_the_new_world prestige = 0.50 } } } effect = { government = imperial_government stability = -1 prestige = 0.05 } ai_will_do = { factor = 1 } }
Code:AND = { num_of_cities = 20 tag = TUR }
So comrades come, gather, last battle let us face, the Internationale unites the human race!
MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!
Many of the Prussian missions will probably need editing.
I could do that with my eyes tied behind my back!
Nice! finally a version for the official patch!
anyway, is it just me or the Ottos start stronger in this version 1405 start than in last version 1405? (or maybe it is just that the balkan countries don't seem ally player Rome so often anymore, leading to the war being much harder)
Last edited by Duke of Britain; 13-09-2011 at 04:27.
In this world nothing can be said to be certain, except death and taxes -Benjamin Franklin
England to Great Britain in 'Newbie Collosseum I', 'Newbie Collosseum II', 'Death Taxes and Glory I', 'Death Taxes and Glory II' and 'Death Taxes and Glory IV', Castille to Spain in 'The Hotseat', Brittany in 'Victis Honor II', Milan to Italy in 'Dulce et Decorum Est I' and 'Fight for Supremacy', Venice in 'Nitman's', France in 'Novus Aevum', 'Dulce et Decorum Est II', 'Total War II', 'Total War III', 'Death Taxes and Glory III', 'Independence Day', 'Saturday Night's Alright for Fighting' and 'Rock n Roll', Sweden to Scandinavia in 'Game 7', Hindustan in 'Vacca Pugnax', Austria in 'Total War I' and 'Victis Honor', Muscovy to Russia in 'Glory Days', Ottoman Empire in 'Fight For Supremacy II', Brandenburg to Prussia in 'Diligimus Furorem Mammalia', Portugal in 'Slothurday Night's Alright for Slothing' and The Knights in 'Death, Taxes and Glory VI'
Upcoming version of DAO v0.48 will have a new bookmark called Interregnum in 1405. In this year, Turkey is in civil war. So, it is the best start date for rise of Rome. I prepared a small guide for who enjoys playing with Rome.
Small Guide For Rome:
Last edited by CanOmer; 16-09-2011 at 10:51.
Devlet-i Ali Osman Beta v0.48
Compatible with only Europa Universalis III: Divine Wind 5.1 Patch (Official patch of 22nd July 2011)
Download link: DAOv0.48.rar 27.97 MB (14.09.2011)
Installation instructions
- Download DAOv0.48.rar.
- Delete old "dao" folder and "dao.mod" file.
- Extract DAOv0.48.rar in your mod folder.
- Select DAO v0.48 in the launcher to play.
More information is in the first post: http://forum.paradoxplaza.com/forum/...1#post11944011
Excellent, thanks! I love the changes you have made to the map projection in particular. Downloading now, going to try your suggested Rome scenario. Cheers
✛ OPTIMUM SCHOLARUM COGITATIONIS ✛
A Europa Universalis III: Divine Wind Mod focusing on Europe & Asia from 1411-1789.
"Go slow, don't get rushed, ask for help and, most importantly, remember that our scouts report vague rumors that life outside of EU3 exists" - 17blue17
You may want to take a look at the Byzantine Missions. If I remember correctly there was an error in "Retake the Eastern Balkans" that made it target a province in Turkey instead of the Eastern Balkans.
Hey Can0mer,
First off, really enjoying the mod and all the new provinces! Your projection is much more refined and a pleasure to look at in comparison to Vanilla.
For some odd reason colonization seems to be significantly lagging/non-existent in my games. Any known reason for this or is it just a little delayed to what I'm used to?
Thanks,
Lafayette
"Wherever the standard of freedom and Independence has been or shall be unfurled, there will her heart, her benedictions and her prayers be. But she goes not abroad, in search of monsters to destroy." - John Quincy Adams
What nations have you been playing in this mod, Lafayette? Some times I have noticed that colonization rarely happens when I'm playing a country starting in a non-western or non-eastern tech group, which seems like a bug in the game code rather than something to do with this mod. The minor countries will colonize when they can but the majors only explore, never colonizing.
Since this mod is centered on the Ottomans and more on the muslim world it could be easy to assume you have been playing muslim countries and have had this weird bug happen to you. Oh and it happens in vanilla too.
"Wherever the standard of freedom and Independence has been or shall be unfurled, there will her heart, her benedictions and her prayers be. But she goes not abroad, in search of monsters to destroy." - John Quincy Adams
I think colonization or its lack in some versions of game (as well as mods) has more to do with local power struggle balance than it has to do with anything else.
Meaning, if you want to have a colonizing Castille, the only proper way to do it, is to have a Castille thats on its way of becoming Spain - meaning one that dominates Iberia, which is the only way it can have enough money to colonize.
If on the other hand, you end up with Castille thats been beaten by Aragon/Portugal/France, then you have a country that wants to retake its cores (due to missions and the way AI assigns value to "wanted" provinces) in which case it will not colonize at all - it will spend money on useless wars, which it will often lose and lose until Aragon/Portugal/France owns 99% of Iberia (at which point whichever force becomes dominant is using too much money to kill rebellions to colonize itself).
Its the same story with Italian peninsula or UK - if someone breaks England too much too early, meaning Wales, Cornwall and other revolters + problems that will happen after 1500 with Reformations, you will most likely never see it colonize.
To keep it short, in order for this game to simulate colonization properly, interestingly, it requires proper historic results: Castille must be stable on its way to conquer Aragon, Portugal must be stable (which means no boundary and rival events on POR for Castille) and England/France must not fall apart too early (wars and Reformation more importantly).
Know that it is possible to get historical colonization outcomes, however its a matter finetuning and balancing. It will also, however, lead to, at best, moderately deterministic games (Castille>Spain, England>UK, something in Italy>Italy etc).
Sorry for the long post, but yeah im really interested in whole colonization thing.
So comrades come, gather, last battle let us face, the Internationale unites the human race!
MPM - More Provinces Mod is now available > http://forum.paradoxplaza.com/forum/...rk-in-progress!
✛ OPTIMUM SCHOLARUM COGITATIONIS ✛
A Europa Universalis III: Divine Wind Mod focusing on Europe & Asia from 1411-1789.
"Go slow, don't get rushed, ask for help and, most importantly, remember that our scouts report vague rumors that life outside of EU3 exists" - 17blue17