Part XX – Early July –And then came the Russians
Fairly important turn overall.
The big news is the arrival of the Russians. And awful lot of them :
I cannot count them already, but let’s just say that’s a lot of them. They also have a fortified camp, so their supply line is protected… a little.
Now you will hear about my plan. You remember about my forces there. There was 27 900 men, 12 700 horses and 240 guns (counting the garrison). Well, now there are 30 900 men, 12 500 horses and 340 guns. I built all the guns I could in Koenigsberg (fixed guns are cheap and pack some punch), and send 2000 militias directly from Berlin to Eastern Prussia. I have more troops in the building.
I cannot account for the 200 missing horses. Attrition, I suppose, or maybe black market ? Who knows. I started an inquiry
To command this huge army, I called none other than Heinrich von Prussen himself, who one month ago was leading the Prussians against Sweden. His 5-3-4 stats and more importantly his Master of Defence trait are absolutely essential.
[My units are organized in two stacks – all cavalry led by Peter Pennavaire, and main army led by Heinrich, plus the garrison ; I just wanted to show my forces by grouping them]
Hans Von Lehwaldt is made Commander-in-Chief (Heinrich is not high level enough to be one] but I will make sure he does not command directly during battle, as he has no Master of Defense bonus.
The Russians are numerous… maybe 100K of them, so they outnumber me 3 to 1. That’s the only thing they : their army is of poor quality, it is extremely poorly led, they have few guns, they are on the attack, and my defensive ground is outstanding (“moors”, which is even better than forest gamewise - few enemy units can engage at once. Little frontage possible for you HoI 3 people.). I have my chance and I want to try it. This battle will show who wins between quantity and everything else.
Finally, I have to make a decision concerning Dantzig :
The choice is either to pay for Dantzig to be neutral, or not to pay, in which case, if the Austrian player paid, Dantzig will be Austrian (for game purpose). If I fail at stopping the Russian, letting the Russians keeping Dantzig will weakens my second and last line of defense, Kolberg. I prefer to pay.
Because I paid 75 Thalers for Dantzig, I am now short on cash. I decide to raise more money
This costs me 5 Engagement Points (EP), 2 National Morale and 25 Victory Points, but brings 50 Thalers.
It also creates inflation (2% or 5% I believe) until the end of the game – everything will cost slightly more from now on.
Now let’s see the other fronts :
In the North, against Sweden, I combined Hanoverian, Prussian and Brunswickian forces into one large stack of 29 000 men and 142 guns.
They are still sieging Wismar.
Meanwhile, I am trying to get military control on the road to Rostock. Being supplied directly from Berlin is quite the luxury. I have been trying for the past 2 turns.
Those Frei Batalionnes are ordered to get ready to ambush as they go forward.
In Bohemia, I breached Koeniggratz. It should fall next turn, and I order my troops to prepare for assault.
Wedell and von Schwerin are ordered to link up with the main Prussian force, while Katte is sent up North to serve as a reserve against an eventual enemy group that would try to attack while all my armies are in the Bohemian mountains.
I expect the enemy to occupy the Pardubitz province to block any attack on Prag and maybe try to attack Koeniggratz. The Austrians move very slowly – this is due to their generals never being activated.
Note that my Depot is under attack by a small cavalry force led by Hadik. Hussars only, I am not too worried, as I have put several elements of grenadiers in garnison.
Still, one of the general I had up there (cannot remember why – think I recruited him but then forget about him) is ordered to regroup all the Hannoverian cavalry and to chase the Hungarian hussars from the depot.
In the Western Front, not much news. The French are there
en force and I think I can already cross Dortmund out of the list of cities I control
If you cannot read the text, that’s 3 stacks of French there, with power ranging from 1000 to 1800.
Cumberland is too exhausted to move again, so it is one more turn lost.
Actually, Cumberland is a pretty poor commander-in-chief. I need someone better. Good news : I have a decision to make concerning Ferdinand of Brunswick
I have several choices :
- Keep it as a 2-star leader in Prussia
- Move him to Hannover as a 2-star and get him replaced by another general in Prussia
- Move him to Hannover as a 3-star leader, for an hefty cost in National Morale (10NM)
Time for a beginner’s corner.
Beginner’s Corner : Leader Ranks, command points
They are four “ranks” of General in RoP :
- The one-star leader(Brigadier) is the basic general. He brings 4 command points.
- The two-star leader (Major General) brings 8 command points. He can lead columns, but not armies
- The three-star leader (General) brings 16 command points. He can lead columns or be commander-in-chief of several columns.
- The four-star leader works exactly like a three-star general, but is made four-star to be sure that he will always be “senior” against three-star generals. In practice, only Frederick is four stars in the game. You don’t want the King to be commanded by some lesser general, do you ?
Some generals are called “Prince”, “King” or something like that instead of Brigadier, Major General or General, but it does not change anything (except that they tend to have an higher “Politics” rating, see below).
To gain “stars”, a leader must :
- Be allowed to do so in the scenario setting. No general are allowed to become four-star, for instance. Many cavalry leaders will never be two
- Gain at least 4 seniority compared to their starting rank. A general gain seniority by behaving well in battle (whether it is a victory or a loss).
Then , once the leader is eligible, you must “promote” him, and next turn he will have gained a rank… and angered the general from his previous rank that had more seniority but were not promoted (even if those were not promotable). This “anger” will translate into lost Victory and Morale Points, depending mostly of the “Politics” rating.
Command Points is one of the most important thing in Rise of Prussia. Each unit need a different number of command point to be lead effectively. For instance, Frei Bataliones need 1, Hussars 0, Grenadiers 3,… If the stack produces less command points then it needs, then you will get a malus in speed and combat efficiency of up to 35% (which is the basic price paid by leaderless units). You can lessen the command points need of units by joining them into a division under the direct command of a general (when you see a general with health and cohesion bars, it means he has a division under command), even though organizing a division has a small money cost. Brigade also fight together during battles, but I don’t really know how to organize them effectively, except for a few ideas given to me by Anazagar.
Armies without a commander-in-chief (not in a “column”) receive only HALF their normal command points. A one-star leader will only bring 2 measly command points.
End of the corner
Anyway, as I need a commander-in-chief and have no good one available, I decide to pay the cost to make one. I never did that before (I think the second option tend to be superior) but I tried to innovate. This would prove a bad idea, since in a few turns actually have a few “new ones”, but anyway.
Overall, with all my decisions, I lost 12 National Morale this turn. That’s a lot !
In other news :
Change of government in England – England is my ally but is not helping much for now - just sending (scripted) money and war supplies.
This is mostly a flavor event (I did not show you quite a lot before this one), but gives me an handful of Engagement Points.
The Garde-du-Corps I started to produce late March are finally ready. Just to show you how long it can take to produce good troops.
And finally, I recruited a new general. Not too good, but well…
I will send him to the North.