I also disagree with the notion that the desire system is in principle bad. The game is modelling the 19th Century where prices were not fixed all around the world and strictly regulated and controlled. There was no forex, no EU commission and price discrimination was still common. You therefore have to see the world market as auction system, not as normal equilibrium market. Every consumer pays what he wants to pay (first degree price discrimination) and the consumers competing to buy goods therefore drive price up, even without buying anything. Again however the game overdoes it as practically everyone bids above ability.
If this was the way the game I would agree with you. However, there is no possibility for price discrimination because the market operates under perfect competition theory without transportation costs and there is one world price. Secondly, the problem with what is being called desire is that it is based on perfectly inelastic demand (quantity demanded does not respond to price). Income plays no role in the process. If a pop wants X luxury cost and that is more than is available prices rise even if the pop did not have the income to buy X luxury goods when the luxury round began. The problem here with is called desire it is independent of income. I thought something similar at first until it was explained. Pops still "demand"
the good even if they are broke.