Well, there's more problems with the economy than just d=!d, as outlined above, but it's equally all fixable - especially with the freedom of action available to the devs. I regard the PDM economy as essentially in a finished state; that's why I've taken to adding in decisions to give the player more to aim toward - I feel paradox kinda missed a trick by shipping the game with almost no decisions per country.
And let's keep to things that are actually achievable within the confines of the game, rather than looking for ideas like 'utility' which would require a total rewrite from design stage, shall we? The devs are not likely to change the fundamentals of the economic system, and nor should they.
Which is a shame... a stable and simple system would have been very easy to make. Aggregate demand should simply equate with aggregate supply. You can do this with functions as simple as you like. The producers will have slightly differing cost functions due to techs and that's it. From what I've read here so far the system is flawed and near impossible to get into a decent working order without imposing extreme limitations on it.