So how does it work? Because the game doesn't quite cut it. As an economist the Vicky II economy is not really a challenge, nor does it make any sense whatsoever. How is it modelled? What are the formulas used? How are choices made? What are the assumptions?
I'm guessing the economy is what is supposed to be the major part of the game. War is extremely simplistic, diplomacy even more so (influence-ban embassy-repeat forever), politics is a limited number of meaningful decisions. You can play the game without ever accessing the pop screen. I believe a more realistic economic model could help the game a lot. (especially if it would include effects on politics, war (arms embargo? upgrades needing real weapons?)One of the easiest things that could be developed without affecting the current model too much would be a transport factor, creating regional markets for low-cost goods. It would also be a good thing to link to research. How can you research weapons when you haven't even got an arms industry? How the hell will you build the world's first steamship if you're not even building clippers?
Edit: As I'm on the subject anyway. Technology could be linked to it more extensively. In addition to that technology can be modelled more realistic. I believe technology should be incidental but spread quickly. So if one nation researches something all should receive the technology within a year or so. This will prevent one nation from totally ripping apart the other purely because of technology. Nations could then use R&D to improve the technology, giving them a small % increased efficiency, say 105% military tactics vs 100% instead of 50% vs 100% in a battle simply because one country hasn't got the technology yet.
I'm guessing the economy is what is supposed to be the major part of the game. War is extremely simplistic, diplomacy even more so (influence-ban embassy-repeat forever), politics is a limited number of meaningful decisions. You can play the game without ever accessing the pop screen. I believe a more realistic economic model could help the game a lot. (especially if it would include effects on politics, war (arms embargo? upgrades needing real weapons?)One of the easiest things that could be developed without affecting the current model too much would be a transport factor, creating regional markets for low-cost goods. It would also be a good thing to link to research. How can you research weapons when you haven't even got an arms industry? How the hell will you build the world's first steamship if you're not even building clippers?
Edit: As I'm on the subject anyway. Technology could be linked to it more extensively. In addition to that technology can be modelled more realistic. I believe technology should be incidental but spread quickly. So if one nation researches something all should receive the technology within a year or so. This will prevent one nation from totally ripping apart the other purely because of technology. Nations could then use R&D to improve the technology, giving them a small % increased efficiency, say 105% military tactics vs 100% instead of 50% vs 100% in a battle simply because one country hasn't got the technology yet.
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