Since I am a bit tired with writing history files, I tried to refine borders.
The most borders in DW Vanilla are correct, but some borders should be changed, because they are wrong, or doesnt represent historical relations well.
Japanese old provinces
I had quite a little to do with correcting kyushu provinces, but I dont know how many hour do I need to finish this task. Maybe for the eastern Japan I must work.
I hope that I could report or show you more screenshots or the map next week.
I can run the mod without the countrycolours file and Units have their country colours,
and other Mega Mods like MEIOU do not change this file, so I guess it might be not the absolute reason, but I fix them.
(One question to everyone: Should I choose all three colours for a country?)
I also forgot adding some flags and several daimyos have no flag in the game, so I will add them.
I'm also waiting for a report of someone who could play ver.0.3a.
If nobody can play it, I must go back to a primitive version.
The map is completed. I changed some provincal connections around Kyoto. Owari and Echizen are no more the neighbours of Yamashiro.
Japan around 1560 (History files are still under construction, though.)
your .mod file for .3a doesn't have a entry for the map folder.
is what i think it should look like based on looking at .mod files from other mods.Code:name = "Japan Mod v.0.3a" extend = "common" extend = "decisions" extend = "events" extend = "gfx" extend = "history" extend = "localisation" extend = "map" extend = "missions"
I'm going to confirm that i'm getting a CTD while the graphics are loading, but that might be my fault because i'm using a modded version of the fog of war shader and i didn't keep a backup.
Would you be willing to email me a copy of your FX folder so i can revert and test again?
You cannot use extend map in DW. That crashes the game on load.
Event Editor, helping to ensure, the sun never sets on modding.
Just a suggestion but it might be interesting to have a decision to establish the bakufu. It would need a high centralization and some other requirements.
i was right, something with your mod was conflicting with my modded fog of war
Ashikaga has their own bakufu reform decisions.
I'm wondering why does it happen. All things I have changed around grafix are flags and country colours.
A good job so far it seems.
How stable and bugfree is the mod? As I think I'm going to halt my AAR and restart with your mod. Then I can have a storybased AAR that REALLY focusses on the Sengoku Jidai.
The unification process and other important elements of this mod work well as far as I know. If you as shogun or kampaku conquer over the half of Japan, you could unify the land diplomatically.
Some conditions of events or decisions like bakufu reforms by the Ashikaga shogunate are too gamely, I guess now, however they work too.
If you have questions during play, please let me know, since I'm afraid that I have already made this mod too complicated.
It might be good to post a list with an overview of the major changes and the decisions/options and how they work.
Regardless I think this mod will be quite popular there are a lot of Japanese history fans out there.
As soon as you've finished the history files i'm going to give it a go.
Been giving your mod a try, it is looking great so far
My plans are:
ver.0.4: -1534 + changing some shogunate systems
ver.0.5: -1560 + events and decisions around european trade and missions
ver.0.6: -1600 + more sengoku jidai flavor events and decisions
ver.0.7-: I have no plan. I could work for the Edo period, or mod another asian countries.
It might not be a short way, but I will complete them, since I think that this mod must be playable even if the game beginns after 1560. It might be an interesting challenge to manage Japan between the spanish empire and the Ming dynasty.
Tried the game 3x as the Takeda and 1x as the Shimazu, startdate 1399.
I noticed the following:
Shogun influence barely lowers and if I lower it by say 10 (event) it soon after is high again.
After 1415 or so nothing has happened as almost everyone is locked in place still.
I noticed one or 2 conflicts erupt at one gameplay try.
With Shimazu the Shogun oddly enough started with about 40 or so and I was immediately attacked.
My first Takeda playthrough I never got to do much until suddenly the Shogun and 2 or so allies attacked me and took me out in one go.
There definately seems to be the need for more ways to weaken the Shogun if you're going to use the Shogun influence as a main mechanic.
Might just be me, but this is what I noticed so far.
If you select a later period and then go back to choose 1399 as startdate, the shogun influence is set lower.
I have noticed that, but maybe it is a bug by DW vanilla.
I have changed parameters of shogun's and daimyo's diplomatic acitions related with the shogun influence, so daimyos can go on war if the shogun lnfluence decreases under 70. Over 90 they can not even ally each other. On the other hand, the shogun can declare war and form alliance freely.
If you mean the former, maybe I could add a modifier which decreases the forcelimit of the shugun or a mobilise decision by daimyos.
If the latter, I would add some events, which decreases or increases the shogun influence.
Although I understand your boring with the high shogun influence since I was also frustrated, the strong shoguns in the first half of the 15th century is basically what I intend. In 1399 the bakufu has Ashikaga Yoshimitsu, the most skillful politician of the Ashikaga shoguns. He crushed rebellions of Toki, Yamana and Ouchi, who were all strong daimyos, and named as the japanese king by Ming. The prestige of shoguns after him was also more or less high until 1493.
On the other hand, I think I must give players more playabilities. Now I'm trying to make the play under the strong shogunate more exiting. If daimyos could not gain new provinces with war, they can increase their positions inside the bakufu, which give playes some merits.
By the way, for the first play I recommend you to choose more strong daimyos like Hosokawa, Yamana, Ouchi or Uesugi. Takeda or Shimazu are fascinating clans, but they had been week until the 16th century and not important in the Ashikaga bakufu system.
And one more tip. Please wait for the time to expand. Ashikaga shoguns could expand his territory around 5, but if they reachs 5, they get a modifier of decreasing the shogun influence. Players could manage with it, but AI not. If he lost the influence, you can attack neighbours.
I understand what you mean. The problem is that when you're the player you're basically entirely locked as the Shogun influence in the early era doesn't drop. He basically goes to war and conquers. Problem is after 1 or 2 conquests he's already stronger than any single opponent and has allies. Hence a player locked a decade or 2 in his position is a 1 or 2 province minor that is chanceless. However if it's true his influence lowers through too many conquests that may be good. I'm going to give the game another run and see how things develop.
Also I went to the timeframe of the Oda Clan popping up, it's heraldry was blank on the faction selection map. Is this correct? (as in you didn't put in a banner yet?)
In any case I like the work so far. Given some finetuning this will be a most excellent mod.
So I have decided to add some decisions and events which can control the shogun influence. With these actions player could do roleplays as a loyal or disloyal vassal of the shogun. Offcourse it is still a plan though.
The crests of Oda and Asakura must be added. I have simply forgotten.
Now I'm correcting the positions for the new map. I will release the ver.0.3b with this map and some small fixes.
It would be interesting indeed. Perhaps boost relationship with the Shogun if you support him?
If you do something radical that blatantly attacks him and gives him say a -20 or so in one go, he instantly gains a cassus belli?
EDIT: Btw I'm not sure if DW already inclused this but it might be interesting to add in some events that are 'fluffy' and/or expand on the existing ones.
Develop the westernization aspect a bit. It might also be interesting to add in events regarding religion like favoring Christianity, Shinto or Bouddhism. Trying to limit the influence of say the Buddhist Warrior-sects by supporting the Christians or vice versa.
It could add an extra layer of flavor.
Shogun Total War had a nifty little approach. Conservative meant support of the warrior monks and christianity meant access to guns.
Perhaps supporting Christianity gives easier westernization but with serious penalties given the fact it is not mass supported.
Supporting Buddhism would lead to extra manpower/stability or something?
While Shinto and controlled westernization would be a slow but stable middle way?
Last edited by Darthvegeta800; 28-01-2011 at 21:28.