[CENTER]
AGE OF DISCOVERY
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After spending the last several months plotting it out (then finding out much of my plotting was inapplicable because someone at Paradox apparently accidentally hit the off switch on convenient map modding), here is the first version of the plannedNoVery Few Empty Provinces mod: Age of Discovery.
My vision with this mod, which I hope to find the time to fulfil, is a mod that focus on what was withotu a shadow of a doubt the most important part of the Europa Universalis era (no, not the framing of the cousin of the third wife of the second son of the stablehand of the steward to the favorite count of the uncle of the Holy Roman Emperor): the reality-defining shock that was Christian Europe's encounter with the Rest of the World, and the Rest of the World's encounter with Christian Europe.
The first and foremost part of doing this will, of course, be developing the Rest of the World, starting with the part the European most heavily interacted with (and in) during the EU era: the Americas (starting with the North because information is easier to come by there).
Even later, however, changes to Europe should remain fairly limited (there are none for now), focused mostly on making use of new Divine Wind features that Europe doesn't yet use (such as factions), on introducing broad changes for the rest of the world that also affect Europe, or introducing change to Europe to affect how they interact with the Rest of the World.
Version History:
Version 0.04
Version 0.03Code:0.04 -Added 15 new South American nations: Quito, Muisca, Chachapoyas, Huanca, Chanca, Aymara, Atacama, Calchaqui, Mapuche, Tehuelche, Guarani, Tupi, Arawak, Wichi -Corrected the History files for most North- and Meso-American natives so they start with long-reigning generic (ie, soon to die) "councils" instead of the many incarnations of Bear Paw. -Corrected the country files for the North American natives to provide actual culturally more-or-less relevant names for most of them. -Corrected a good deal of provincial history. -Added some Native diplomatic history.
Version 0.02Code:0.03 -Fixed four unexplored provinces (Manhattan, South Carolina, Mobile, Badlands) -Fixed localization for 871 Pomo (was briefly a duplicate of Tulare) -Fixed localization for Alaska and Quebec Wastelands (to Yukon and Laurentian Shield) to allow for the names to be used on playable provinces. -Changed localization of other badlands provinces. -Decisions and events that targeted the new_world techgroup now look for mesoamerican as an alternative. -Decisions for steppe hordes now target Native Tribes as well. -Shamanism and Animism are no longer annexable -Abenaki are now Abenaki culture, not Iroquois -Fixed the localization of Mikmaq culture. -Added fifth option to Meteor event: you can now carve a picture of it (over your 2013 calendar). Effect: -1 stability* *And a supersecret global flag that cause mass panic once the game reaches 2012.** *** **The end date is still 1821.
Version 0.01 (Initial run)Code:0.02 -Fixed most of the unexplored provinces issue with the New_world tech group -New flag for Tepanec -Fixed flag for Tlaxcala -Added new localization of the North American provinces. -Fixed localization of Native Tribe leader.
Code:0.01 -Added 31 North American Tribes (with clones of the Iroquois history file): Abenaki Apache Assiniboine Chichimeca Chickasaw Chinook Choctaw Comanche Cree Fox Haida Illinois Inuit Lenape Mahican Miami Mikmaq Montagnais Mosquito Navajo Ojibwa Osage Ottawa Pawnee Pima Potawatomi Powhatan Pueblo Salish Sioux Yavapai -Added 11 Mesoamerican City-States (With clones of the Aztec/Maya history files) Campeche Chetumal Colima Itza Kaqchikel Kiche Michoacan Mixtec Tepanec Tlapanec Tlaxcala -Split the New World techgroup between New World and Mesoamerican -Rearranged the North American and Central American culture to have far more cultures split in several groups. -Added fort level 1 to most of Meso-America.













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