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I think you can overtake the NGF if you keep attracting immigrants and they expend their energy against Austria, missing out on colonization - 5th spot in the world rankings would be pretty impressive for little Switzerland!
 
Yup. Your people sense that war means getting smacked around, and they don't want to get smacked around.

Of the 5 issues, military is the most dominant if your economy is booming, and trade and economic issues mirror your current economic performance (POPs like the status quo if you're doing well, hate it if you're doing poorly). Religion is largely unimportant, and citizenship only matters if you have high CON.

You have lots of socialists/liberals because of your high literacy. :)
 
Chapter 5: 1886 - 1911

Welcome back to the next 25 year installment!
In this installment, the good news is, playing a very focused small power lets me isolate some of the game mechanics, which was one of the hopes for this game. The bad news is, it's not the 'ripping yarn' that most AAR chapters are. Consider yourselves warned :)

Mechanic #1 - Reforms

When we left Switzerland in 1886, it had all but 1 political reform, and roughly half the social reforms, and a very socialist population - 69% of the upper house was socialist. This let me pass social reform after social reform after social reform, often more than one a year, by 1890 every social reform was passed.

This seems to have pricked the Socialist balloon, and support gradually but steadily waned, all the way down to 18% by 1911.

This vacuum was largely filled by the Liberals, who steadily grew from 10% of the upper house in 1886 to over 50% in 1897, which let me pass the last political reform (universal voting). This pricked the Liberal balloon, and support gradually but steadily waned, all the way down to (perhaps not coincidentally) 18% by 1911.

So it seems that the potential for reforms (not necessarily the demand for them, I don't think any reform ever got above 15% support) is a powerful incentive for voting Socialist/Liberal, and that Socialist 'trumps' liberal here. Once all reforms have been passed, they become 'just another party', and they recede.

BTW, I'm going to mention this just in case any of you are modders or in touch with them - after this, I got at least two events ("Working Less or Less Work", and "Expensive Jobs"), which let you either (a) pass a reform and enrage group <X>, or (b) not pass it, and enrage group <Y>. These events should not fire once those reforms have already been passed.

Mechanic #2 - Capitalist awakening

In every game, I've been driven to distraction by the fact that Capis refuse to build factories for a long time. Luckily, I had 'State Capitalism', so this was OK in this instance.
In January 1891, the 'bit flipped', and Capitalists went from refusing to build a factory for 55 years to building like crazy:

18911capis.jpg


The 4 factories circled in Red here were capitalist-built. Some things to note:

(1) The factories they chose seem at best random - from left to right, they are luxury furniture (bad choice), glass (yay, it works!), canned food (big loser, but the AI always loves it), and machine parts.

(2) machine parts was an interesting choice, as I already had a machine parts factory in the next state, which was losing money - wouldn't this indicate that you shouldn't build another??? In this case, though, it works out, as a few years from now the demand picks up.

(3) This is a factory that makes some kind of gear (electric gear, maybe? I forget), but it's needed for automobiles, and what matters for now is that it needs rubber (the weird-looking circled icon).

(4) Oh, and one last thing - notice that I have 2 states, which are about as equal as two states could be, and yet the capis built all 4 in one (West Switzerland). I'm not sure what's cause here, and what's effect, but West Switzerland grows in this session far more rapidly than East Switzerland (and no, there's no 'encourage immigration' NF), and by the end of this session has nearly double the population. Odd.

On a higher level, I still don't understand why Capis 'flip their bit' like this - does anyone? It's not all or nothing, as they did gradually, for example, do more and more railroad building.

World events

Now back to the more 'normal' parts of an AAR - world events (at least through the Swedish prism).

Above, I highlighted the need for rubber. One thing I've found is that even with a very high prestige, the world market is a brittle and fickle place - it's surprsingly common for one factory or another to wedge for a month or more because it can't buy some ingredient for love nor money (timber seems especially prone to this). Accordingly, I decide to exert some influence over some of the rubber-producing nations, and in this session Cambodia, Dai Nam, Panjab, and Sindh all enter the Swiss SOI.

Otherwise, the main event of note in the early going is that in 1893 the NGF, which I had allied with, DOWs France, and sadly calls me. Of course, I don't answer the call, but luckily it doesn't hurt me - I'm still allied with Italy (the formerly Big Bad Wolf is now curled up contentedly by my feet), and later I get an even better friend...

(Oh, BTW, the NGF wins, and takes Alsace-Lorraine).

Back to factories

By 1894 I can build airplane and automobile factories, which are extremely profitable -check it out:

18941kaching.jpg


The level 1 airplane factory, for example, even at only 75% capacity, is making something like 20x what the machine parts factory is making. This holds steady throughout this session.

Here's something you'll never see again....

By 1903 Austria loses GP status (to Mexico). This creates a diplomatic vacuum against the NGF, which I fill, but by now I'm feeling kinda saucy, so I exert diplomatic influence as well, and by February 1907:

19072ausoi.jpg


That's right, Austria enters the Swiss Sphere of Influence! Chortle, chortle.

19072protection.jpg


Yup, Austria is 'protected by' Switzerland. double chortle. Never thought I'd see that happen!

Mechanic - the Geneva convention

In 1910, I am finally able to pass the Geneva convention. I always thought this was a random event, but just FYI, it's not an event, it's a Swiss decision. And to enable it, a GP has to have war exhaustion above 5 - this has been a pretty peaceful game, so this hasn't triggered until now (Mexico, which just made GP, has been in a long and losing war against the US - thanks, Mexico!).

Mechanic - immigration

My status as a worker's paradise has continued to give me lots of immigration (though only really enough to equalize the emgiration to the new world). However, check this out, from 1911:

191012immigration.jpg


I could've sworn (I don't have the manuals handy) that immigration was supposed to only be to the New World, but here we see 3 such countries (Peru, Argentina, and Brazil) losing people to Switzerland. Doubly odd as you can see that there's also immigration happening in the reverse direction.

The State of the World

OK, we're now 3/4 of the way through the game, time for another checkpoint:

19111world.jpg


(1) 'lucky Brazil' quieted down, hasn't done anything - overall the world has been pretty quiet these 25 years.

(2) the Scramble for Africa is slowly happening, note that Russia has used its Persian bases to grab a chunk of East Africa.

(3) UK is munching its way through China, I think another war is going on there right now.

19111rankings.jpg


(1) OMG, the UK is even more of a Godzilla than usual - the 'Age of Colonialism' mod certainly hasn't helped here!

(2) Germany still hasn't formed, Austria and I have been keeping the NGF from getting the SOIs it needs, and it hasn't grabbed them militarily.

(3) Switzerland is #5!!

(4) Surprisingly low IND score from the USA

(5) 'lucky Spain' is doing very well, with a very high IND score.

(6) China and Japan finally Westernized, but probably too little, too late.

(7) the OE, which has I think neither attacked nor been attacked the entire game, has built up a pretty decent industrial base, at least compared to what it normally does.

Switzerland overall

Taking a stroll through the top strip:

19111top.jpg


(1) #5 in the world, and actually quite close to #4 (the NGF). Amazin'. Industry has finally taken off like gangbusters.

(2) Switzerland is a Researching machine, as we'll see below in more detail.

(3) I've had a reactionary ruling party almost this entire game, ruling in coalition with the Conservatives.

(4) Population has kept steadily growing, I should hit 2 NF before game end :)

(5) Military POP potential finally took off. I've kept actual military below max to allow more craftsmen.

The Economy

19111budget.jpg


(1) I've had to raise taxes a little, see (3) for why.

(2) Wow, check out how much money the rich are providing, I've never seen anything like this.

(3) I had to raise taxes because of another learning - around 1905 I became able to build tanks, built 10 of them, and then noticed that my National Stockpile costs went crazy. I hadn't noticed before with bigger empires, but tanks are way expensive - roughly $58 per tank unit - put it this way, each tank is roughly as expensive to maintain as the 20 non-tank units in the rest of the army.

19111factories.jpg


Factories are going great guns, I find I have to have about 5 (total) under expansion at any given time to keep up with the flood of incoming craftsmen. I've also for the first time ever had to use 'destroy factory' to free up slots. (The telephone factory just opened, BTW - and it was Capi-built, to boot!)

The Population

19111pop.jpg


(1) Note this odd preference for West over East Switzerland. Huh.

(2) 24% of the populace are craftsmen, amazing. And down to just 27% farmers. 6% soldiers is probably a bit high, with Austrian and Italian bodyguards, but I'd rather be safe than sorry.

One last thing, under 'nationality' - I think the big wave of Chinese immigration you saw in the earlier grab is a fluke, overall it's held steady at mainly French and Austrians.

Politics and Diplomacy

19111politics.jpg


(1) Every reform passed.
(2) The voter's ideologies are all over the place now, as is their electoral preference. Now that all reforms are passed, I find I don't really care anymore about this :)
(3) Man, some people are just never happy :)

19111influence.jpg


Austria and Italy are allied with me, and in my SOI.
Otherwise I've SOI'ed some rubber-producing areas, and have been fighting for decades with the NGF over Bavaria/Wurttemburg to keep Germany from forming.

Technology

Army:
19111army.jpg


Everything that can be built, has been built, except for one Artillery tech, which seems silly with only 6 total artillery units. Nothing else will open up until 1919.

Commerce:

19111commerce.jpg


The little gains to factory efficiency start to become worthwhile.

Culture:

19111culture.jpg


Probably won't do any more here.

Industry:
19111industry.jpg


The last two will open up in 1919.
As you can see, Switzerland is quite the researching prodigy.


75 years down, 25 to go, and so far things have gone very well - Austria entering the Swiss SOI, triple chortle :)
 
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As you noted, one of the key drivers for Liberal/Socialist ideology is reform desire. Once you have all the reforms, there is nothing left to desire.

Social reform desire is unlocked with socialism. A good rule of thumb is that social reform desire is logical (so unemployed POPs want unemployment subsidies, employed and reasonably well off POPs are concerned about safety, rich POPs will back social reforms if their workers are angry or impoverished and threatening revolt), and that uneven social reforms breed more desire. Thus, if you have all reforms at the same level, you reduce total desire. Passing your first reform will double (or triple in a few cases) reform desire for all other reforms. Passing your second reform doubles/triples the lagging reforms again, so a tactic to boost social reform desire is to concentrate on one path at a time.

Political reform desire has some bugs (poor pops will never demand political reform due to a bug), but is affected largely by ability to vote (poor people won't agitate for voting if the middle class can't vote, and non-voting pops don't care about political reforms - they want to vote first), and literacy.

The events you noted seem to be bugs - I'd definitely report that to the Bug Reports forum.
 
Great job! The way things are going, you could score even higher in the rankings, although France's score will likely rise a lot in the next 25 years because of its colonies. If you research the psychology tree up to behaviourism, you'll be able to build radio factories, which are the final 'very profitable' factory type - not that you need the extra income, with those automobiles and airplanes.
 
You know, for a pacifist country you sure have focused a lot on Army research...

So only one more update to go? It's been a quick AAR hasn't it?
 
Makes me wish I'd done switzerland! Selzro's comment has made me think - could Chile colonize Africa? If so, after I've finishd my current Chile game, I'll give it a try colonizing. Also, I am planning on doing a mod to sort out the ideology problem, though I must admit, quite embarassingly, I don't know how to attach files to a post.
 
Thanks again for all the (Very quick) inputs - I think a lot of us must be on vacation :)


I think you can overtake the NGF if you keep attracting immigrants and they expend their energy against Austria, missing out on colonization - 5th spot in the world rankings would be pretty impressive for little Switzerland!

in a perfect world, the NGF will attack France again, and drag them both down. If they attack Austria, Austria would probably call me, and I'd have to break the alliance :(

I'm pretty amazed that I'm in 5th already, ahead of the US and Austria!

Yup. Your people sense that war means getting smacked around, and they don't want to get smacked around.

Of the 5 issues, military is the most dominant if your economy is booming, and trade and economic issues mirror your current economic performance (POPs like the status quo if you're doing well, hate it if you're doing poorly). Religion is largely unimportant, and citizenship only matters if you have high CON.

You have lots of socialists/liberals because of your high literacy. :)

Re war smacking-around and 5 issues - thank you, o master. I've always wondered especially about the citizenship/religion things.

Re literacy - so is Paradox telling us that people who can read Marx will prefer it to other ideologies? I've heard 'Das Kapital' is not exactly, shall we say, a page-turner :)


As you noted, one of the key drivers for Liberal/Socialist ideology is reform desire. Once you have all the reforms, there is nothing left to desire.

Social reform desire is unlocked with socialism. A good rule of thumb is that social reform desire is logical (so unemployed POPs want unemployment subsidies, employed and reasonably well off POPs are concerned about safety, rich POPs will back social reforms if their workers are angry or impoverished and threatening revolt), and that uneven social reforms breed more desire. Thus, if you have all reforms at the same level, you reduce total desire. Passing your first reform will double (or triple in a few cases) reform desire for all other reforms. Passing your second reform doubles/triples the lagging reforms again, so a tactic to boost social reform desire is to concentrate on one path at a time.

Political reform desire has some bugs (poor pops will never demand political reform due to a bug), but is affected largely by ability to vote (poor people won't agitate for voting if the middle class can't vote, and non-voting pops don't care about political reforms - they want to vote first), and literacy.

The events you noted seem to be bugs - I'd definitely report that to the Bug Reports forum.

once again, thanks for the enlightment. Should political reforms also be done 'depth-first' to maximize desire? I did both depth-first just in case.

Great job! The way things are going, you could score even higher in the rankings, although France's score will likely rise a lot in the next 25 years because of its colonies. If you research the psychology tree up to behaviourism, you'll be able to build radio factories, which are the final 'very profitable' factory type - not that you need the extra income, with those automobiles and airplanes.

Yeah, I'm not really sure what influences IND Score, I was hoping this game would let me explore that more - if profitability is a factor, i may well do, especially since as you see I've got RP coming out of my ears :)

You know, for a pacifist country you sure have focused a lot on Army research...

So only one more update to go? It's been a quick AAR hasn't it?

Re Army resarch - well, (a) seemed prudent with a small army, and (b) Army research is a powerful component of MIL score, which affects ranking.

Re only one more to go - see, I told you it wouldn't hurt too badly :)
 
Makes me wish I'd done switzerland! Selzro's comment has made me think - could Chile colonize Africa? If so, after I've finishd my current Chile game, I'll give it a try colonizing. Also, I am planning on doing a mod to sort out the ideology problem, though I must admit, quite embarassingly, I don't know how to attach files to a post.

The issue would be naval base range - you might have to grab some stepping-stone (like the Falklands, or St. Helena, though this is easier said than done :)). Aren't there some pacific islands open for colonization? That would probably be simpler.
 
Re literacy - so is Paradox telling us that people who can read Marx will prefer it to other ideologies? I've heard 'Das Kapital' is not exactly, shall we say, a page-turner :)

Heh. Literacy breeds CON. It's not that they read Das Kapital, it's that they read newspapers. :)

once again, thanks for the enlightment. Should political reforms also be done 'depth-first' to maximize desire? I did both depth-first just in case.

Political reforms should be used (as you did) to manipulate the voting demographics, or to boost CON (Press) and/or reform desire (unions). POPs don't desire political reforms be kept even.
 
The issue would be naval base range - you might have to grab some stepping-stone (like the Falklands, or St. Helena, though this is easier said than done :)). Aren't there some pacific islands open for colonization? That would probably be simpler.

Especially if you increase your holdings in Araucania and use Easter island as a base. In regards to Africa, try invading part of Portuguese Angola (if Portugal isn't in Britain's SoI) and using that as a base.
 
Impressive to be on par with France as far as industry goes! That boom did happen like I had imagined. I'm sure its only going to get bigger and better with those two states full of people and high literacy and all the other goodies.. people can move around to whatever job they wish. How is the clerk % going? It really does seem like this game is almost entirely about population density.
 
Oh yes, forgot to ask, any idea what your next country'll be? I vote for a retry of Mexico! Merry Chrisrmas to all!
 
Oh yes, forgot to ask, any idea what your next country'll be? I vote for a retry of Mexico! Merry Chrisrmas to all!

Personally I'm hoping he gives Chile a try, or Argentina, both are rather fun to play as.
 
Pretty impressive for a 2-state country! And Austria in your SoI? :rolleyes: Maybe military score should be used to prevent simply prestigeous or industrialised GPs from SoIing more powerful countries...

...one of the key drivers is reform desire. Once you have all the reforms, there is nothing left to desire.

So population goes from Conservative to Liberal to Socialist to Buddhist :) Great explanation of the social reform multiplier effect, by the way.
 
Just in case anyone fancies taking the rap on, I am abandoning pacifist Chile, as my game has revolted against my constant meddling by corrupting all my savegames:mad:
On the other hand, this isn't to much of a loss as I really wasn't doing that well, my concentration on cultural prestige meant I had not made any real inroads to anything else.

Also, ken, could you post advice for all the nations you've played on the wiki? Well, maybe not Mexico.:D It just seems rather threadbare at the moment. Denmark, for instance, only has 1.1 advice:eek: