I know for sure that modding the shaders, and probably the whole "gfx" folder doesn't change the checksum, but changing the map folder should change the checksum, I think.
@Modestus: what shader are you using for "non-moving" fog?
InExtenso - Distance is your enemy.
DW is too slow? Get the Faster Graphics Pack.
Hate the wavy fog? Go back to the old one.
Don't hate me because I'm French. Hate me because I can mod anything in this game![]()





The terraincognita.fx but realise that for me its only trial and error and I just have a vague idea what to change.
Anyhow I changed these lines......
float4 vClouds = tex2D( Cloud, OverlayUV + Time * 0.02 ).rgba;
float4 vClouds2 = tex2D( Cloud, OverlayUV * 2 - float2( -1, 1 ) * Time * 0.01 ).rgba;
to
float4 vClouds = tex2D( Cloud, OverlayUV * 2 - float2( -1, 1 ) * Time * 0.0 ).rgba;
float4 vClouds2 = tex2D( Cloud, OverlayUV * 2 - float2( -1, 1 ) * Time * 0.0 ).rgba;
So I think making the time 0.0 stopped the movement and making the two lines the same prevented two images of the same fog texture being used at different scales, I am sure you would know better then me what I did.
Perhaps when you get the game you might figure out for me how to put hatching around the edge of the water.
Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.
Can't help you about the water for now, but this should work just as well ( and you'll gain a quarter of a nanosecond per frame):
You're right about "time" and making the two the same though. But there might be a better way.Code:float4 vClouds = tex2D( Cloud, OverlayUV * 2 ).rgba; float4 vClouds2 = tex2D( Cloud, OverlayUV * 2 ).rgba;
You could try to remove the second line ( with vClouds2 ) and replace
float4 Fow =float4( FowColor, FOWTI.r * ( vClouds.r + vClouds2.g - 0.7 )*1.5 );
by this:
float4 Fow =float4( FowColor, FOWTI.r * vClouds.r );
Actually, there's even a way you could put color over the water, but that implies bigger shader modification, PM me if you're interested.
This said, your effect looks pretty cool.
Last edited by wraitii; 22-12-2010 at 10:13.
InExtenso - Distance is your enemy.
DW is too slow? Get the Faster Graphics Pack.
Hate the wavy fog? Go back to the old one.
Don't hate me because I'm French. Hate me because I can mod anything in this game![]()


































• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,


































• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,





Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.


































Thanks, Modestus.
For those still wondering, this mod is compatible with Paradox Connect. Just be sure to start the mod at least twice, for the game to have the proper checksum.
• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,
Modestus, do you know perhaps how to turn off borders in DW map (national, provincial, sea ones)? I was quite easy before DW, just a couple lines to comment out or in (fx files), but now I have no idea how to do it.
Have you already enlisted? Rome is awaiting you! Legio XXI Rapax: https://www.facebook.com/legioxxirapax
Vae victis!
Peace is a precious and a desirable thing. Our generation, bloodied in wars, certainly deserves peace. But peace, like almost all things of this world, has its price, a high but a measurable one. We in Poland do not know the concept of peace at any price. There is only one thing in the lives of men, nations and countries that is without price. That thing is honor - Józef Beck, Polish Minister of Foreign Affairs (5.5.1939)
Field Marshal of SKIF (Scytth, Kristoff & BeBro unit icons):
SKIF homepage:http://www.star.net.pl/~scytth/hoi2/page/index.html I SKIF forum thread: http://www.europa-universalis.com/fo...18#post5136918





Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.
Hi, I have been trying to get this mod to work but can't can someone plz help?
p.s. Map looks great btw





Its becoming nearly impossible for me to log on to this bloody site at times anyhow my instructions are fairly basic you should have in your mod folder
1\ DWMapMap1.0 folder
2\ DWMapMap1.0.mod file
Then take the FX files from mod\ DWMapMap1.0\gfx\FX and after you make a backup replace the vanilla ones. You have to do this because the game wont use FX files from the mod folder.
Then choose DWMapMap1.0 from the launchers drop down menu.
Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.





Update 12\03\11 see OP
Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.
My map looks like this.
Do you know what may cause it? I followed the guide in the OP.![]()





Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.
Does this mod work with DW 5.1 beta and the steam version of the game? I installed using the instructions in the OP but the game crashes when I launch it.
it looks lovely man, thanks for all of your hard work on thisi hope more people will use it





Re-textured Map for HOI3. http://forum.paradoxplaza.com/forum/...d.php?t=429738
Re-textured Map For EU3\Cities. http://forum.paradoxplaza.com/forum/...d.php?t=283243
Re-textured map for Victoria II. http://forum.paradoxplaza.com/forum/...d.php?t=498811
Re-textured map for Divine Wind. http://forum.paradoxplaza.com/forum/...or-Divine-Wind.
Even if you have the "keep it up to date" function enabled steam doesn't do anything to the game or it's cache.
Europa Universalis III: Coat of Arms, Interface, Screenshots
Victoria II: Flags
Terra Maiorum (EU3 Map Project): Denmark, British Isles, Caucasus








Love the work, makes EUIII DW playable for me. I just have one question. how to make the terrain visible on the political map like you have on one of your screenshots. or how could i get the in- transparent terrain_2_0.fx for the political maps you mentioned in the previous post.
Thank you