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Thread: Re-textured map for Divine Wind.

  1. #1

    Re-textured map for Divine Wind.

    Update 12-03-11

    Re-textured map for Divine Wind.

    I have decided to call this version DWMapMap5.1.

    Download here (10.65MB):http: http://www.mediafire.com/?aen6v20p81e9cc3


    Important notes I have altered the provinces.bmp and the terrain.bmp to fix minor graphical problems with the vanilla map I think this will change the check sum.
    (Paradox should check these out because they have fixed some of the mistakes with the vanilla maps and they should really be the default provinces and terrain.bmp.)

    It is safer to change the vanilla files (making backups) rather then running from the mod folder.

    Instructions:

    1\ Download and extract the files into your main EU3 folder , this will create two new folders called (RetexturedDW5.1)Map and (DW5.1)FX

    2\ Backup your original map folder by simply renaming it (for example vanilla map) then rename my (RetexturedDW5.1) map folder to map.

    3\ Backup and replace your vanilla gfx\FX files with my four new ones from the (DW5.1)FX folder


    4\ Start the game (default), it will take a short while to create a new cache in the map folder it will only need to do this once.


    Description: An attempt to create a more map like feel for the game and also make it beautiful.

    Screenshots.









    Change list:

    1\ New texture sheets.

    2\ New and more detailed colormap.dds to work with the new texturesheets

    3\ New colormap_water.dds

    4\ Country borders Zoomed in changed to red (looks better I think) and a few other files see terrain folder.

    Note: I have removed all of the old HTTT terrain files.

    5\ New water_include.h to stop the movement of the sea.


    Issues: There should be no real problems but keep an eye on the winter as this may not be as clear compared to the vanilla map, personally I think its OK. .

    Changes will have no impact on the game play.



    Cheers Modestus.
    Last edited by Modestus; 13-03-2011 at 16:27.

  2. #2
    Field Marshal DanubianCossak's Avatar
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    Damn nice work Modestus!!! Cant try this out atm, working on my own mod, but will asap!
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  3. #3
    Legio XXI Rapax kristoff's Avatar
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    Great work, thank you! One request - would it be possible to make hills and swamps more greenish? Especially these hills in France look a bit too "desertish" to me.
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  4. #4
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    Well done Modestus!
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  5. #5
    Thank you, thank you!

  6. #6
    Quote Originally Posted by kristoff View Post
    Great work, thank you! One request - would it be possible to make hills and swamps more greenish? Especially these hills in France look a bit too "desertish" to me.
    Hmm not sure I want to do that because I want it to look like an old map, I will give it a go and see if maybe a tint of green works better you never know.

    You could do it yourself in the texturesheet by making the hill textures greenish.

  7. #7
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    Looks great! I'm going to try this in-game the next time I play
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  8. #8
    How do i change the borders from red to black? I just want to see what its like...

  9. #9
    Quote Originally Posted by Fulltime View Post
    How do i change the borders from red to black? I just want to see what its like...
    Just take a copy of your vanilla map\terrain\borders.dds file and replace mine in the mod\DWMapMap\map\terrain\ ..... of course back up mine first.

  10. #10
    Thanks, ill give it a try tonight!

  11. #11
    Being fiddling with some of the tones and the .fx file for the winter , here are two screen shots summer and winter quite happy with the results so far.





  12. #12
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    Looking quite nice
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  13. #13
    Master of Procrastination ScarcticCG's Avatar
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    I didn't download this for Vicky II because I felt it took away from the atmosphere of the time period. This looks like it really suits EUIII though!

    One question: will putting this in the game disable P'dox connect due to altering the game?

  14. #14
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    Quote Originally Posted by ScarcticCG View Post
    One question: will putting this in the game disable P'dox connect due to altering the game?
    Interesting question, i'd also like to have the answer to...
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  15. #15
    Looks good! Modestus, how would i go about changing the opacity of the political map mode? The map is just a little too in yo face on my large display...

  16. #16
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    Quote Originally Posted by Fulltime View Post
    Looks good! Modestus, how would i go about changing the opacity of the political map mode? The map is just a little too in yo face on my large display...
    Same question here. The vanilla politcal map is great zoomed out. But then it goes *neon* when zoomed in. I'd love to see the zoomed in map have the same color tones as the zoomed out map.

  17. #17
    Quote Originally Posted by ScarcticCG View Post
    I didn't download this for Vicky II because I felt it took away from the atmosphere of the time period. This looks like it really suits EUIII though!

    One question: will putting this in the game disable P'dox connect due to altering the game?
    Dont know.

  18. #18
    Quote Originally Posted by Olaf the Unsure View Post
    Same question here. The vanilla politcal map is great zoomed out. But then it goes *neon* when zoomed in. I'd love to see the zoomed in map have the same color tones as the zoomed out map.
    Goes neon it should not be doing that, must check what the vanilla looks like.

    Is this what you mean by neon........



    This is what the vanilla looks like seems alot more garish to me.

    Last edited by Modestus; 20-12-2010 at 17:39.

  19. #19
    Experiment: Giving fog a texture that does not move but can indicate clearly areas that are under fog and at the same time not so imposing that it makes my map look ugly.


  20. #20
    That fog looks great! I'd prefer it if it was slightly darker though.

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