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Thread: DW First Impressions.

  1. #201
    Legio XXI Rapax kristoff's Avatar
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    Quote Originally Posted by Hypnotoad View Post

    - Ping pong alliances, there really needs to be some restrictions on how many times you can all in the same allies to combat.

    - Newly called allies getting leader in the war, seems a bit unbalanced. I saw my war vs. Epirus as Byzantium switch war leader 4 times before i finally lost. Wallacia took leader, called in Venice, they took over and called in their own allies and then Bohemia took over from there. Epirus -> Wallacia -> Venice -> Bohemia. All of them calling in new allies. Which ended up in a nightmare 10 year war over Epirus?
    Oh, no! Alliance spiral virus now infected DW? Earlier, after the latest patch, it ruined EU: Rome (VV). Now every pity war for some useless piece of rock can turn into a world war involving dozens of factions...
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  2. #202
    Lt. General ashbery76's Avatar
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    + Sexy map,UI,achievement system,Buildings,Strategic resources.

    - WW2 style mad alliance wars.

  3. #203
    Quote Originally Posted by Prime_Minister View Post
    I am facing huge problem with saving/autosaving the game. It is outrageously slow 15-20 years after beginning, actually it takes several minutes to complete. It took few seconds in the beginning, but during the time it became insupportable slow, and keep using more and more time to complete. Sorry for bad english.
    I'm also noticing this.

  4. #204
    You are not Forgotten Demi Moderator SAS's Avatar
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    Quote Originally Posted by DominusNovus View Post
    I'm also noticing this.
    What is the size of your save game? From reading some other posts it seems some are getting line after line of achievements clogging the save.
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  5. #205
    Games Player steveh11's Avatar
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    I'm having an insufferably slow game. I'm on the lowest resolution I can manage (1024 x 768), 60Hz, 0 multisample, no trees, no decorative items, no advanced water. Game is approx half the speed I'm used to from HttT. Oh, and achievements off. Any ideas?

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  6. #206
    Quote Originally Posted by SAS View Post
    What is the size of your save game? From reading some other posts it seems some are getting line after line of achievements clogging the save.
    Looking into it after checking the bugreport forum. Anyone *not* noticing this? Perhaps its because I haven't bothered to log into Connect. If so, clearly this is a dastardly plot on behalf of Paradox to force us onto the Achievement bandwagon. Those wily Scandinavians.

  7. #207
    Okay the map is very beautiful but.... WHY ARE THE HIMALAYAS STILL IN THE WRONG SPOT! I thought having a victoria style map would finally fix the issue, but only the coastlines were made pretty

    Heres the area in game


    Heres in real life


    Thats a difference of
    http://www.bbc.co.uk/wear/content/im...15_470x353.jpg
    To
    http://fineartamerica.com/images-med...rl-purcell.jpg

    two VERY different environments, I'm not quite sure why this hasent been fixed since EUIII 1.0

    Otherwise I'm loving the new mechanics of DW. The only problems I'm seeing is too much ping ponging with rebels and for some reason, the AI can take my provinces way to fast in sieges, it takes them only a few months to successfully capture a province with 1000 infantry

  8. #208
    Plotter who lurks among you Checco's Avatar
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    There is a strange behaviour I wanted to ask about: more often than not, enemy units in a war are faster than mine (even comparing same stacks types -inf, inf+cav-) even when my general has better maneouver or they lack a general whilst I have one.

    This leads to the annoying feature of your killing stack moving and the cursor saying 'arriving 5 december' while after a while, the enemy small stack moves just in time to leave the spot 'on 4 december', just one day before its ultimate and well-deserved doom, and repeating it as long as they are not cornered or decide to stop.

    A honest question: is this a cheat to favour AI? Because if it is, I ask anyone knowing how to disable it, it's incredibly annoying, frustrating, and useless as the AI ends losing anyway, just in a more boring time.
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  9. #209
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    Quote Originally Posted by ashbery76 View Post
    - WW2 style mad alliance wars.
    I called it too. Everytime we had a suggestion thread, I'd point out to everyone: "all you'll get is cascading alliance wars, and a broken alliance system", but no, nobody listens. And now look where we are.

  10. #210
    Quote Originally Posted by Checco View Post
    There is a strange behaviour I wanted to ask about: more often than not, enemy units in a war are faster than mine (even comparing same stacks types -inf, inf+cav-) even when my general has better maneouver or they lack a general whilst I have one.

    This leads to the annoying feature of your killing stack moving and the cursor saying 'arriving 5 december' while after a while, the enemy small stack moves just in time to leave the spot 'on 4 december', just one day before its ultimate and well-deserved doom, and repeating it as long as they are not cornered or decide to stop.

    A honest question: is this a cheat to favour AI? Because if it is, I ask anyone knowing how to disable it, it's incredibly annoying, frustrating, and useless as the AI ends losing anyway, just in a more boring time.
    It takes a different amount of time to move between different provinces, so your move from A to B could realistically take quite a bit longer than your enemy's from B to C. I'm pretty sure this is how it's always worked, and is completely WAD; it's just that the AI has never taken advantage of it before.
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  11. #211
    Plotter who lurks among you Checco's Avatar
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    Quote Originally Posted by Aulus View Post
    It takes a different amount of time to move between different provinces, so your move from A to B could realistically take quite a bit longer than your enemy's from B to C. I'm pretty sure this is how it's always worked, and is completely WAD; it's just that the AI has never taken advantage of it before.
    I have seen it happen between the same 3 provs...maybe I'm wrong...

    If it's an advantage the AI never used before instead of a cheat I must commend the choice to improve it.
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  12. #212
    I hate to be negative, but while I've played EU III for probably hundreds of hours, so far I can't stand playing Divine Wind and stopped after maybe an hour. Maybe it'll grow on me or maybe there's a way to get around some of what is annoying me. Anyway...

    The new map drives me insane. I don't like that terrain is applied to the map when zoomed in close enough to see individual provinces; this particularly annoys me in political mode. I find the new map feels very busy and cluttered and more or less gives me a headache looking at it. It isn't bad when zoomed out to where province borders aren't drawn, but I can't play like that.
    I'd prefer to either have the option to toggle terrain on/off in various map modes, or else only see it in terrain mode.

    Also, while the new fog of war is cool, I have to wonder if it is that or something else that makes the game slow to a crawl (relative to pre-Divine Wind) when at province level. It's as if the speed were dropped from 5 to 2 or 3 or something. I don't think it's my computer; I have a clean new install of Windows running on a fairly strong system.

    I honestly haven't played long enough to judge the game on much else. I do like the anti-popup system, at least in theory; I'll have to see how it works someday in practice. On the topic of notifications though, it occurred to me when looking at that feature that it might be nice to be able to choose settings for notifications based on individual countries or regions; e.g. Brittany isn't generally going to be too worried about what the Golden Horde is doing, so they might prefer to not be notified. Brittany might not care about that whole region, actually, so why not let them not be notified of anything in that region, actually?
    Oh, and I still hate rebels. My king dies sitting at home, probably peacefully in his sleep, and a pretender army the size of my max forcelimit pops out from nowhere (or technically, Finistere)... what can I do about that? Ah well.

    Anyhow, I don't think I'll be playing Divine Wind until something is done about the map, unfortunately. I look forward to playing it though if/when that occurs, as EU 3 and its expansions have been great other than this.

  13. #213
    Quote Originally Posted by Checco View Post
    I have seen it happen between the same 3 provs...maybe I'm wrong...

    If it's an advantage the AI never used before instead of a cheat I must commend the choice to improve it.
    Well, I know that we as players do this to the AI all the time. Its definitely annoying, but if the AI could be annoyed with what we do, well, they'd be infuriated.

  14. #214
    Maybe Paradox want's something to simulate the 30 years war.

  15. #215
    Playing as Teutonic Order, I'm getting a lot of missions to defend against x country so I have to have more troops than them to complete the mission. I just got a mission to "defend against Austria". Now Austria is the HRE and has 46000 men. I have 17000 men at the moment, a yearly surplus of only 30 ducats and a forcelimit of 22 units. Seriously?

  16. #216
    Field Marshal naggy's Avatar
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    The cascading alliance system simulates a lot of the major wars in Europe during the period, especially with how nations can rejoin the war after the truce is up.

    However, I'm not sure it makes as much sense outside Europe.

  17. #217
    Quote Originally Posted by ADP101 View Post
    Okay the map is very beautiful but.... WHY ARE THE HIMALAYAS STILL IN THE WRONG SPOT! I thought having a victoria style map would finally fix the issue, but only the coastlines were made pretty
    Who cares? That's even less relevant than Ireland touching Scotland, and getting upset about it doesn't help.

    Quote Originally Posted by noct View Post
    I hate to be negative, but while I've played EU III for probably hundreds of hours, so far I can't stand playing Divine Wind and stopped after maybe an hour. Maybe it'll grow on me or maybe there's a way to get around some of what is annoying me. Anyway...

    The new map drives me insane. *blablabla*
    I believe the gents over in Victoria 2 quite quickly got rid of terrain in the political map; the mod could probably be ported to DW and if not I'm sure someone would be able to make a similar mod quite quickly. The only problem is that this, for some reason, will disable the achievements system.

    Quote Originally Posted by naggy View Post
    The cascading alliance system simulates a lot of the major wars in Europe during the period, especially with how nations can rejoin the war after the truce is up.
    I agree completely, I think the HYW will be a lot more fun with it.

  18. #218
    Games Player steveh11's Avatar
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    Quote Originally Posted by jii View Post
    I believe the gents over in Victoria 2 quite quickly got rid of terrain in the political map; the mod could probably be ported to DW and if not I'm sure someone would be able to make a similar mod quite quickly. The only problem is that this, for some reason, will disable the achievements system.
    Precisely the problem with the achievements system!
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  19. #219
    The map is so pretty. So very pretty. My precious.

  20. #220
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    Quote Originally Posted by Al. I. Cuza View Post
    It's a bug. The AI can take provinces from the horde where you have to colonize them.
    Can an AI horde take provinces from an AI non-horde?

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