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Thread: Intermod brainstorming thread

  1. #161
    Quote Originally Posted by KonradRichtmark View Post
    Ok, thanks, that's how I assumed it worked. I just got unsure when it seemed like TAG = ... was a valid command and tried to interpret test results assuming that to be the case.

    Have you done much testing on what commands are valid in that context? I've found out that tag, other techs had and inventions had don't work. Do you think there would be any convenient way of making certain, chosen countries more likely to choose certain techs?
    You can get pretty specific using things like continent =, is_greater_power, literacy =, num_of_ports and suchlike. Say you wanted GPs other than AUS and RUS to go for a tech, you'd be able to do is_greater_power = yes, average_literacy = 50.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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  2. #162
    Field Marshal KonradRichtmark's Avatar
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    I came to think of another thing. Have you tried whether invention firing chances can use non-integer percent values? Because it just occurred to me that it might be possible to model tech spread by making inventions not have the techs they are connected to as strict requirements, but rather as something that greatly increases the chance of firing the invention.
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

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  3. #163
    Quote Originally Posted by KonradRichtmark View Post
    I came to think of another thing. Have you tried whether invention firing chances can use non-integer percent values? Because it just occurred to me that it might be possible to model tech spread by making inventions not have the techs they are connected to as strict requirements, but rather as something that greatly increases the chance of firing the invention.
    No, you need to have a limit, which is just a binary switch - 1 means yes, 0 means no.

    Remember that when a country breaks off from another one (like the ACW), it gets all the inventions which are unlocked by it's parent's techs - not the ones which the parent has. The invention needs to have a tech that unlocks it - so having inventions simple become more likely to fire from high tech levels (but pegged to the lowest) will result in the CSA having every invention in the game when it breaks off from the US.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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  4. #164
    Field Marshal KonradRichtmark's Avatar
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    Ow, that's a naughty one. I didn't know that, I thought that happened only at game start.
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

    Join the Victoria 2 Realism & Rebalance Project, the mod to end all mods VRRP version 2.01 out now! (currently compatible with AHD, update to HoD in progress)

  5. #165
    Hey, I thought the question might sort of fit the thread:

    I tried to add a new country (Götaland from the tutorial) to VRRP, but as soon as I added the files and lines according to the tutorial, it crashes. Anyone know what I am doing wrong?

  6. #166
    Field Marshal KonradRichtmark's Avatar
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    What all files did you move? There are a number. There is one country file in the /common/countries/ folder. There's another one in the /history/countries/ folder (beats me why they did two different files). Then there's an order of battle for every country in the /history/units/ folder. Finally, there's a text file (not a folder) at /common/countries.txt , listing all countries, you'll have to add an entry for the new country there as well.

    That's all I can think of atm, though I can't be sure that's all.
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

    Join the Victoria 2 Realism & Rebalance Project, the mod to end all mods VRRP version 2.01 out now! (currently compatible with AHD, update to HoD in progress)

  7. #167
    Quote Originally Posted by KonradRichtmark View Post
    What all files did you move? There are a number. There is one country file in the /common/countries/ folder. There's another one in the /history/countries/ folder (beats me why they did two different files). Then there's an order of battle for every country in the /history/units/ folder. Finally, there's a text file (not a folder) at /common/countries.txt , listing all countries, you'll have to add an entry for the new country there as well.

    That's all I can think of atm, though I can't be sure that's all.
    You also need to give the new country a flag for every ideology since AHD.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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  8. #168
    Field Marshal Andrelvis's Avatar
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    Quote Originally Posted by Naselus View Post
    You also need to give the new country a flag for every ideology since AHD.
    I didn't notice any changes in AHD in regards to flags (there are the communist, republic, fascist and monarchy flags, like there always has been), and I don't see any flags for ideologies. What do you mean?
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  9. #169
    Quote Originally Posted by Andrelvis View Post
    I didn't notice any changes in AHD in regards to flags (there are the communist, republic, fascist and monarchy flags, like there always has been), and I don't see any flags for ideologies. What do you mean?
    Previously, if you added a country and didn't bother to include flags for them, it was no problem - the game just gave them a blank white flag. Since AHD, the game will fail to load unless there's the correct number of flags per tag.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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    Aaaaaaaaaaaaaaaaaaaand Creator of '1792' for March of the Eagles: http://forum.paradoxplaza.com/forum/...69074-1792-mod

  10. #170
    Field Marshal KonradRichtmark's Avatar
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    So, Naselus, in a nutshell, what possibilities do you think HoD offers? I'm not as much talking about the content as about the possibilities opened by new softcode commands etc becoming available.
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

    Join the Victoria 2 Realism & Rebalance Project, the mod to end all mods VRRP version 2.01 out now! (currently compatible with AHD, update to HoD in progress)

  11. #171
    Field Marshal KonradRichtmark's Avatar
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    One thing that came to my mind was the bonus = { } bracket in the new factory files. Do you know what kind of triggers can be used there? Anything on state scope?
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

    Join the Victoria 2 Realism & Rebalance Project, the mod to end all mods VRRP version 2.01 out now! (currently compatible with AHD, update to HoD in progress)

  12. #172
    Quote Originally Posted by KonradRichtmark View Post
    One thing that came to my mind was the bonus = { } bracket in the new factory files. Do you know what kind of triggers can be used there? Anything on state scope?
    Pretty much anything you could use for targeting an event.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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  13. #173
    Field Marshal KonradRichtmark's Avatar
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    Interesting. I'll have to think about what that can be used for. Would that also include things in a different scope than state?

    By the way, I noticed that flags "advanced_factory = yes" and "strategic_factory = yes" had appeared in the building files. Any idea what those do?
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

    Join the Victoria 2 Realism & Rebalance Project, the mod to end all mods VRRP version 2.01 out now! (currently compatible with AHD, update to HoD in progress)

  14. #174
    First Lieutenant Arthasus's Avatar
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    Quote Originally Posted by Wiz View Post
    Specifically, it reserves one slot for strategic factories (like electric gear and fuel) and one for advanced factories (like automobiles and planes). Which factories count as which is scriptable in buildings.txt.
    ^

  15. #175
    Field Marshal KonradRichtmark's Avatar
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    Thanks, that's useful
    So.. digital distribution equals communism?
    I disagree SO MUCH that I have to close this thread now.
    -Kallocain

    Join the Victoria 2 Realism & Rebalance Project, the mod to end all mods VRRP version 2.01 out now! (currently compatible with AHD, update to HoD in progress)

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