Widar, please check to make sure you have the correct checksum, SSQX. Also, you can hold over the militancy of your pops to see what is increasing it.
Widar, please check to make sure you have the correct checksum, SSQX. Also, you can hold over the militancy of your pops to see what is increasing it.
Well guys i do have the correct checksum =) and all the rebels kinda have softend now, the main phase was between 1845 and 1850, obviously when there were indeed revolutionaries in germany. I just found it a bit more difficult/strange, i played 1.3 a few days ago (before starting this mod which i really enjoy ... now in 1855) and there were almost no rebellions, i became prussian constitutionalist in the mid 40s and was able to make reforms. that was the turning point in my current game, everything came a bit later than i expected. that might have caused the high number of rebels, but now its going allright :-)
like i said, sorry if i have been a bit energetic around here, i got a little desperate and considered throwing the towel. nothing against u guys...^^
Quick question though: Ive conquered some areas and have been controlling them for 20 years now. I have developed "nationalism and imperialism" and discovered everything, like "manifest destiny" etc. Will the provinces Ive been owning still become core? Because so far i havent gotten any "gain core" event..and im wondering if the mod has changed something.
Another interesting or funny fact of my game: USA is leading in industrial score (58), i am 2nd (37) and britain is 3rd (28). And its 1864...^^
Last edited by Widar; 16-07-2011 at 17:40.
The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks
Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011
Too bad! I dont think its too gamey at all but thats my personal interpretation. It worked fine in other paradox games i have played. I get your point with this but (german-) Austrian provinces should become core provinces after the annexation (+ technology)...but thanks anyway =)
Austria should fall into the second option with good chances to get a core - majority of the pops should belong to your national culture in many former Austrian regions.
Ok guys, this is my current world. I really enjoy this mod, a lot of things are more realistic, for instance, France doesnt declare war on me every 5 years after I took Alsace Lorraine. Britain doesnt own half of China yet and doesnt have 20000 points. Russia doesnt have 80 infantry divisions in each border province to me....lots of details that were odd in vanilla seem to have gone. I must say after my rebel prob went away, i have really appreciated aoc! :-)
The only odd thing (or maybe just unfamiliar) is the scoreboard and the results (switzerland gp - sphering east asian nations..?)...since i didnt change my game style and focussed on army and industry techs mainly (not neglecting others though) i have a very modern and fairly big army, so i should have a good military score indeed, but i was not expecting it to be that much of a difference. i was fighting the ottomans and basically defeated their whole army with 90k of my soldiers only.
there isnt a lot going on in europe i have to say, the only wars are china and russia/britain/panjab and the occasional us war against mexico...
i dont have to tell you guys that i have not cheated my way through the game, the only time i personally altered something was when i transformed german-austria, luxemburg and some others to core provinces in the save file as ive mentioned before in this thread. otherwise i just played like i have always played.
so, besides the fact that i cant wait to continue playing, i dont want to tell you guys (and i have never tried to in my earlier posts here) that this mod is wrong or not good. the way i experience it is a bit strange (or just new and different) and maybe im just looking for some confirmation that this you see below is "normal" :-)
Thanks for your input Widar. The fact that the Swiss Confederation sometimes pops up as a Great Power happened to me also, but not in every game. I guess they have a lot of prestige adding events or are particularly good in research, as their prestige score enables them to become a Great Power. About the low numbers of war in Europe, that indeed something we also wished to accomplish. In real life Europe was (except for the Balkans) quiet also mostly throughout the latter part of the 19th century, only to erupt into the huge conflict known as the First World War. Because you also play as Germany you have quite a large input in Europe's stability (even today they have), especially if you happen to have the largest army as a detergent to other nations. The AI in V2 is btw pretty opportunistic, resulting in declarations of war often if you lower your guard or are involved into another huge conflict. That's why things can also stay quite for a long time.
The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks
Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011
Ah ok, that makes a lot of sense. It's true, Europe was at peace for a long time, if you leave out the german unification wars. The only areas of conflict were indeed the balkan, maybe crimea also. I like the way you guys managed to accomplish that!
Maybe the low industrial score is also something self-explanatory, since in 1870 there indeed were only a handful industrialized nations. Just Britains score seems to be a bit low, but that could be because of different ingame circumstances i guess.
And in terms of military power I found out that a lot of nations are keeping their whole army mostly stationed in their capital. Theres hardly any "border control" (50k in each border province to me). France is virtually empty besides 1-2 provinces where they keep their army. I am the only nation (except for the US and maybe china) that has a high number of standing soldiers...since of course I didnt know any better and started producing as many as i could in the beginning :-)
Last edited by Widar; 18-07-2011 at 16:26.
I think you guys may have made the game a tad too hard.
There is a huge shortage of strategic goods, playing as a minor like Serbia I waited 15 years for a fort to start construction, I'd probably still be waiting if I hadn't got so impatient I started cheating. Then when Russia went to war with the ottomans, they drained the worlds entire supply of canned food, small arms and ammunition(artillery already under chronic shortage) and practically anything else, meaning my troops were receiving 0% of their supplies. I thought atleast my strategic industries should be doing well(I could easily afford to build factories since I could no longer pay military upkeep even if i wanted to) but despite massive demand they still lost money hand over fist and required subsidies to stay open.
Perhaps I'm just crap, but if so, the AI can't seem to handle the changes either. Every few years I see the Netherlands declare on the new Indonesian minors, but they have barely any troops or ships, often find their own colonies under occupation and then white peace out after a couple of years.
Oh also, not sure if this is vanilla or the mod but the Anarcho-Libs are back, I saw egypt over-run with them, and persia and peru collapsed to them. I did get a very tiny anarcho-liberal revolution in serbia(two one-unit stacks), but after a couple of days they just dissapeared for some reason. Perhaps they couldn't get any weapons either and ran away?
I am having some problems balancing my budget, i got into some debt as belgium, now i have almost all taxes at full and im loosing money.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
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Your national stockpile and defense spending are your biggest expenses. It's not uncommon for a smaller country (civilized or not) to need to cut them way down and raise tariffs to help overcome the interest of a large debt. Also, check to see if you're subsidizing factories that aren't worth your time.
Type: Artisan
Nationality: Yankee
Religion: Protestant
Ideology: Socialist
Issues: Interventionism, Pacifism
Cash Reserves: 0.01
Needs Met: Life Needs 100%, Everyday Needs 40%, Luxury Needs 0%
I think we may have improved this issue slightly in the upcoming version. The problem was often that maintenance goods were in low supply (machine parts). However, IMO it should be hard for Serbia to get its supplies if Russia is involved in a huge war with some of the other Great Powers. I mean, Serbia is a small country with probably very low prestige, furthermore you are likely to be part of the Russia SoI as well, meaning that they will certainly drain away all your military supplies if they are in a huge war.
Besides that I have seen the Netherlands AI succeed many times in annexing most of the Indonesian minors.
Don't forget, if this is your first AoC game, consider that a learning game. The balance has been changed to such an extend that it might take some time for you to get used to.
Isn't this also in vanilla? I have checked the files and I see no diiference.
Sounds like you're spending too much money (or are willing to accept some debt). Just like ODaly said, you need to keep an eye of finances. In the beginning of the game it may look like you can hoard tons of money, however expenses can become huge already mid-game, and especially when at war (if you get all supply you want) money can go down pretty fast. However, don't be afraid of having some debt (especially when at war), all countries have debt and even cannot function without it. Also try to invest some research points into tax efficiency boosting techs, they can help a lot if your sliders are fixed on 50% due to laissez faire. If you're at peace and still lose too much money, then just disband some old vessels or reduce expenses on the military. You can also reduce soldier recruitment, as that usually demands lots of money also.Originally Posted by flame7926
Remember, AoC is made to be more realistic and balanced within vanilla confines, that means that unlike in vanilla Victoria II you cannot create a huge army if you do not have the funds to support it. Some countries, like Great Britain, the USA, France and Germany are still very capable of having a huge army, but they have a huge income too. That doesn't mean that even they can allow to expand their military without keeping an eye on expenses.
Last edited by Van Diemen; 20-07-2011 at 06:04.
The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks
Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011
Well the thing is, with technology and a little help from Russia I managed to get enough prestige to hovering around 18-22, that sort of range. Ok I'm not a first or second rank power but at that level I should atleast be able to feed and arm some soldiers, right? But I'm not getting a thing because demand isn't just above supply, it's several times supply. Probably the UK(possible France) is the only country unaffected.
[/QUOTE]
I know Anarach-Liberals have been a constant niggle with the game, I just hadn't seen a significant amount of them for quite a while. Like I said, wasn't sure if it was the game or the mod there.
The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks
Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011
So I was playing your mod yesterday and I had a funny incident occur. I was playing as Prussia and really worked my diplomatic and military skills to unite northern Germany as fast as I could. That said I didn't pay much attention to reforms (mostly squashed the rebellions that did take place if there was even enough militancy for it). I finally manage to unite Germany after winning a war of hegemony over Austria:
I noticed however that even though this was a Federal Democracy my reforms didn't reflect that:
However shortly after that I recieve this message:
Which turned the NGF into a Presidential Dictatorship. Very clever!![]()
Do you have an ETA for the next version or do you have some updates for the current version (bugfixing) ?
I'd like to start a new game as Prussia but there seem to be some bugs open for them.
The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks
Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011
can this be used as a Mod or I have to put on top the vanila game?
<iframe src="http://www.gamersgate.com/ggtag/2061" width="225" height="198" scrolling="no" frameborder="0" allowtransparency="true" title="GG Tag"></iframe>
Are any others seeing massive firings in the capital region when a good is oversupplied? I ask because playing a game as Brazil, I saw the state of Rio de Janeiro's population plummet from 265k POPs to 163K POPs in a few months. Shocked I reloaded the game to see if it happened again - it did. Looking at the trade screen I saw that coffee was oversupplied and dropping in price. Now obviously I should be affected by unemployment, however, Brazil has coffee producing provinces all over the country. I'd rather not have my capital state empty out this early in the game (the only unemployed POPs were in the capital state - some POPs had 100% unemployment). Also, I noticed slaves had unemployment and were migrating - shouldn't this not happen? I thought slaves were tied to a province?
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping