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Thread: Age of Colonialism

  1. #581
    Master of the Universe CaptRobau's Avatar
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    Once you guys integrate 1836 don't forget to remove a Polish core on Danzig as well as the file for the Esbjerg province (Denmark). It didn't need any changing whatsoever (thought it was part of Greenland). I was planning to do that for a bugfix but I have zero time for modding right now (exams).

  2. #582
    Quote Originally Posted by CaptRobau View Post
    I have zero time for modding right now (exams).
    It worries me that everyone else seems to stop modding during their exam periods, while I seem to do it more...
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  3. #583
    Colonel Gwax23's Avatar
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    Hows my Favorite mod coming along?

    Will it be released soon? I was hoping this weekend.

    Few questions now that I finally came around to posting.

    1 - Are you including all of the 1836 Improvement Mos map improvements/cores or just some of them? I was hoping all if its just some can you tell me which ones and if you plan to add the rest in the future?

    2- Any chances you will add some of the historically accurate nations from the New nations mod into the AoC as releasable nations?

    3- Game Related question with texas now. Big fan of playing Texas always a fun country. Its now close to 1880. I have a more than a million pop. All of the state of texas under my control. Secondary power trying to reach GP status.

    I keep restarting the game because once the event chain fires that starts turning taxan provinces into Oil Producers I see a massive wave of emigration from my country thats crippling. Everyone leaves no one wants to be in an Oil RGO? But love a cattle rgo? Doesnt make sense to me. Im trying to prevent it from happening.

    In older games non AoC when I got to this point and hit Oil it was a good thing and spurred a new wave of immigration not a massive exodus.


    What am I doing wrong?
    Creator of the Minor Improvement Project a minimod for Victoria 2 and E Pluribus Unum a Submod for PDM.

  4. #584
    I made a nice, clean, combo mod with AoC 1.3 and the New Nations Mod 1.3. So far its working smoothly I can provide a download link if anyone is interested

    (P.S. I made some posts about bugs in 1.3 so if you're still compiling fixes go ahead and check out what I wrote in that thread.)

    (P.S.S. I looked over various event and effects files in the mod - I think I prefer the PDM method of breaking up the USCA by choice of civil war or peaceful dissolution by 1839.)
    Last edited by Ayetach; 07-06-2011 at 22:10.

  5. #585
    Rizz, something you should probably be aware of, if you aren't already - Clergy will only lower CON if they match the state religion, which means all those Indian clergymen in the British Empire do nothing to reduce the CON of the local people. I attempted adding in hindu to the UK country file, and jsut got weird behaviour - people would only convert to hindu but still only got CON reduction from Protestants. Most annoying.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

    Creator of PDM:PoD for Heart of Darkness: http://forum.paradoxplaza.com/forum/...ownload-thread
    Aaaaaaaaaaaaaaaaaaaand Creator of '1792' for March of the Eagles: http://forum.paradoxplaza.com/forum/...69074-1792-mod

  6. #586
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    For some reason I can't read the event desprictions in voting and colonial states events.
    Does anyone know how to solve this problem?
    1.4 beta and your newest version used.

  7. #587
    Here's a sort of Combo mod (1.0) that I put together that incorporates AoC 1.3 with Great War Mod 1.4, and New Nations Mod 1.5. It adds a lot more depth to the gameplay and includes some fixes like an event option on the breaking up of USCA and smaller issue fixes.

    Download here.

  8. #588
    General Van Diemen's Avatar
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    A small update about the next release

    We are currently working on the next release. As of yet I cannot state a release date, because both me and Rizzmond are quite busy atm, but rest assured that we will release the next version in the near future and as soon as we deem responsible.

    What kind of changes can you expect in the next release?

    Everything I write here can of course still be revised if necessary, but at the moment it looks like you will see a huge improvement on the economy in the next release. We have remade the entire economy from scratch, which results in a much better working economy. Prices have been increased to be at least 10 pounds/unit and pop demands consolidated to prevent rounding errors with small pops as much as possible. This results in not only a much less buggy economy, as compared to vanilla, but also still allows proper usage of the stockpile slider and proper industrial scores with our mod. As a consequence money is now in much greater supply and flux, which means that even small countries are able to hoard more than 100k, of course all expense has been corrected appropriately, so that even with 100k you can still run out of money quite fast if you do not manage your country properly. For example, building a fort can now even cost as much as 20k, depending on the world market supply and demand.

    The new economy can be a slight shock and require some time to get used to for anyone familiar to vanilla Victoria II at first, but I assure you we that we only revise things we deem are necessary.

    Also, as always, this next release with have some additional balancing, especially considering Sardinia-Piedmont. S-P should now start as the #8 Great Power in 1836, allowing S-P to remain out of the French SoI for a longer time, thereby developing its economy (and possibly chance to unify Italy) better.

    There are of course many more changes and fixes! So, keep an eye out on this thread for more info about the next release.
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  9. #589
    Quote Originally Posted by Van Diemen View Post
    Also, as always, this next release with have some additional balancing, especially considering Sardinia-Piedmont. S-P should now start as the #8 Great Power in 1836, allowing S-P to remain out of the French SoI for a longer time, thereby developing its economy (and possibly chance to unify Italy) better.
    Interesting development, S-P as a great power. Don't know if that historically plausable but hey it'll add some spice to the initial gameplay.

  10. #590
    The Sleeping God PanzerWilly's Avatar
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    I have had an issue of Spherlings immediately leaving my Sphere. I am USA and Brazil and Mexico have each left twice the day after I sphered them.

    They are not Secondary Powers so I don't believe it is the decision that is available.

  11. #591
    General Van Diemen's Avatar
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    Quote Originally Posted by Ayetach View Post
    Interesting development, S-P as a great power. Don't know if that historically plausable but hey it'll add some spice to the initial gameplay.
    Actually, IMO S-P should be a Great or nearly Great Power already in 1836, because which other country should have this final #8 rank place in 1836? The Ottoman Empire is #7 in 1836, and all the usual Great Powers are in (Great Britain, France, USA, Prussia, Austria, Russia). So IMO S-P should compete with Spain, Belgium, Bavaria, Hanover and the Netherlands (maybe even Sweden and Mexico) for this final great power position. The problem was though, that this didn't occur in vanilla, usless Italy was formed (which is very often also only a secondary, due to the absence of industry) or the player played as S-P. Furthermore, as the Ottoman Empire often goes into decline within 20 years, meaning that the #7, #8 position is sometimes even taken over by other nations which should not be very likely to have become a Great Power in real life, like The Swiss Confederation.

    Quote Originally Posted by PanzerWilly View Post
    I have had an issue of Spherlings immediately leaving my Sphere. I am USA and Brazil and Mexico have each left twice the day after I sphered them.

    They are not Secondary Powers so I don't believe it is the decision that is available.
    We added an extra decision in the last release, which will enable spherelings to leave their master if their master is mistreating them. Mistreatment in this case means that the master claims so many life needs that the sphereling's population is starving. I think this is what you are experiencing. Hopefully, with the next release it will not happen anymore, as enough food should be available. However, I must say that even with the economy version you are using, it is not a very common decision.
    Last edited by Van Diemen; 12-06-2011 at 21:30.
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  12. #592
    Quote Originally Posted by Van Diemen View Post
    Actually, IMO S-P should be a Great or nearly Great Power already in 1836, because which other country should have this final #8 rank place in 1836? The Ottoman Empire is #7 in 1836, and all the usual Great Powers are in (Great Britain, France, USA, Prussia, Austria, Russia). So IMO S-P should compete with Spain, Belgium, Bavaria, Hanover and the Netherlands (maybe even Sweden and Mexico) for this final great power position. The problem was though, that this didn't occur in vanilla, usless Italy was formed (which is very often also only a secondary, due to the absence of industry) or the player played as S-P. Furthermore, as the Ottoman Empire often goes into decline within 20 years, meaning that the #7, #8 position is sometimes even taken over by other nations which should not be very likely to have become a Great Power in real life, like The Swiss Confederation.
    I completely agree that the nations you mentioned should compete for the #8 slot, normally though I would have imagined Spain as the runner up for the initial 8 spot before competing to keep its position. However your logic behind S-P and the matter of Italy does bring some points. In all of my games, I don't think S-P or other powers in the Italian peninsula have any real issues forming it - almost all of my games I've seen italy form, the issue is for italy to obtain Austrian claims.

    I've also never seen Switzerland become a great power, must have been an interesting game for you. More often than not S-P tends to invade eastern Switzerland because of the relations they have which I guess gives S-P a casus belli event to do so. I would recommend looking into that matter if you are capable of tweaking the relations because that is really silly that S-P invades Switzerland almost every time.

    Quote Originally Posted by Van Diemen View Post
    Hopefully, with the next release it will not happen anymore, as enough food should be available. However, I must say that even with the economy version you are using, it is not a very common decision.
    Regarding this, I've played the US once and only ever experianced one sphere withdrawl of a nation and that was mexico (which was rightfully a secondary power) so it works just fine in my opinion. Brazil may have done it because it too is a secondary power in various games - that all seems logical to me. Probably a bad economy being run in the sphere master (for PanzerWilly's case the USA).

  13. #593
    TBH, I'd say Belgium, Spain or Holland should be #8 before S-P is really; Belgium was the first place on the continent to begin it's industrial revolution, after all, and the Netherlands (like Spain) was still coming down from it's glory days of Empire. In realistism terms, Sardinia wasn't anything approaching even a third-rate power in the 1830s.

    However, the Italian Formation argument is convincing in this case, since it's still miserably failing to happen with any consistency in any game of either vanilla or modded V2. However, Rylock is currently working on some alternative Italian Formation mechanics which you guys may be interested in: http://forum.paradoxplaza.com/forum/...1#post12492433
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  14. #594
    There are some relevant fixes in this unofficial patch that I think you guys should consider using, some of them are pretty important for events and rebellion.

  15. #595
    Colonel Gwax23's Avatar
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    What about the implementation of 1836 improved?
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  16. #596
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    Regarding SarPie starting at #8. Maybe you'd already tried it, but perhaps just lowering the opinion between it and France would give them enough time to build up a solid industry and compete themselves into the G8. Either way works fine, though, especially considering those last two spots get changed up fairly quickly anyway.

    Can't wait for the new release! 1836i and new (old?) election events, yes?
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  17. #597
    If SP isn't in France's sphere, or at least Friendly, then Asutria has a tendency to squish it.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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  18. #598
    General Van Diemen's Avatar
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    Quote Originally Posted by Gwax23 View Post
    What about the implementation of 1836 improved?
    The next release will also have the 1836 mod, as annouced earlier.

    Quote Originally Posted by Naselus View Post
    If SP isn't in France's sphere, or at least Friendly, then Asutria has a tendency to squish it.
    Could be, I will have to do some additional playtesting and see whether this happens. If so, then I will leave S-P as a secondary power as in vanilla. The reason for S-P to start as a Great Power is just to allow better economical build-up, but I also do not want to see S-P being conquered by the Austrian AI. Maybe I should also have S-P start with France as an ally?
    The HRE Revised Mod is a Holy Roman Empire and CKII balance mod aimed to stop want to be despot emperors in their tracks

    Try the 3.4 version of the Age of Colonialism mod for Victoria II v1.4 beta 26 sept 2011

  19. #599
    Quote Originally Posted by Van Diemen View Post
    Maybe I should also have S-P start with France as an ally?
    I dunno.. Sardinia was lead by several conservative governments and even a reactionary one (that endorsed removing the very roads Napolic France built through the country) before it started making friends with them. I'm willing to bet that a great powers status would be enough.

  20. #600
    Building up S-P's military a little should help, tbh, and would be a fairly good idea to keep it in GPhood anyway; the Dutch and the Belgians have the advantage of an early war to build up their military score, and much better literacy so their RP generation is better. GP status alone will not prevent an Austrian invasion; in vanilla, S-P getting to GP and thus exiting Frances sphere often caused an immediate declaration of war from Austria.
    For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.

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