And it is not a fun experience. Our lives would be a lot easier if the devs were more transparent about game mechanics.
If your theory is correct about the small transactions causing the money influx then I agree this is a logical choice. Now that 1.4 is out though the question is if they fixed whatever is causing the money influx... my gut tells me no though.Rizz, you could help this a lot by removing lumber from POP's needs, since POPs seem to get priority over countries when purchasing goods - there's some experiments done recently which suggest that countries can only buy from the World Market, while POPs and factories can get their goods from the internal one. I've found we get less of these unpleasant supply shortfalls early on by making POP needs into 'finished' consumer goods and keeping them out of fabric, lumber, steel, cement and other 'component' goods; also, less variety cuts the number of small transactions and so reduces the money influx.







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