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Thread: (MOD) Always War

  1. #41
    well then load it up^^ and we replace it



    Btw: Awesome Mod

    Edit: Try to do it by myself but something is with the flags that the game crashs but i dont see the problem.
    I used the flaglines.txt from DW and integrated an ibe.tga but..it must be something other

    mayby i try it without ibe.tga
    Last edited by Aru; 26-03-2011 at 20:32.

  2. #42
    Field Marshal Junuxx's Avatar
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    Quote Originally Posted by lordkestrel View Post
    It was really quick to convert to DW. There are a few extra lines in defines.txt, some extra tags in countries.txt/flagfiles.txt, and that was about it. I think it took 15 minutes to get diffs of every file, and then merge them with the DW ones to make a version compatible with DW.
    Yeah I looked at it, the changes in defines were simple, but I also encountered some issues with tech/unit groups that I couldn't immediately resolve. I'll figure it out and make a few more improvements I had in mind shortly.

  3. #43
    Field Marshal Junuxx's Avatar
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    Update: Running and stable in DW now, but there is something wrong with AI behavior. They just won't seize provinces the way they did before, destroying the intended dynamism of the mod.

  4. #44
    Any chance of this coming to Divine Wind?

    Because last post was like 16 days ago

  5. #45
    Banned IanDury's Avatar
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    Quote Originally Posted by Valiant_Hogers View Post
    Any chance of this coming to Divine Wind?
    +1

  6. #46
    Field Marshal Junuxx's Avatar
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    Haven't had time to look at it since then. It's stable on DW and I could publish an updated version, but if the AI doesn't behave as intended that's kind of pointless, don't you think? Unfortunately I'm rather clueless about the cause of this problem.

  7. #47
    Quote Originally Posted by Junuxx View Post
    Haven't had time to look at it since then. It's stable on DW and I could publish an updated version, but if the AI doesn't behave as intended that's kind of pointless, don't you think? Unfortunately I'm rather clueless about the cause of this problem.
    Paradox already made a war event or something for the hordes, so maybe you could use that?

  8. #48
    Field Marshal Junuxx's Avatar
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    The war event is not the issue. But maybe I can use the horde expansion stuff. If it isn't hardcoded. Or I could turn everybody into hordes.

  9. #49
    Field Marshal Junuxx's Avatar
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    Well then, DW version is ready. It requires the latest beta. Everyone is now a horde and provinces are 'pillaged into submission' in one month among other things.

    I'll put the files in the first post. Enjoy!

  10. #50

  11. #51
    Field Marshal Junuxx's Avatar
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    To clarify, nations retain their original unit types, tech group/speed and government type. And only tribal nations get succession crises.

    So the only difference is that all nations use the horde expansion mechanism (occupied territory is automatically annexed) from 5.1. It's sped up so that the annexation happens in 1 month. Gameplay should be nearly identical to the HTTT version of this mod
    Last edited by Junuxx; 14-04-2011 at 16:40.

  12. #52
    Excellent!

    Happy that i can now play this, for i have chronicles and cannot go to HTTT

    EDIT: Damn, same problem in another thread.
    It says no permission
    Last edited by Valiant_Hogers; 14-04-2011 at 07:13.

  13. #53
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    Oh, that is an excellent idea to give everyone horde mechanics. It's rough playing as a non-major, but it's a whole lot of fun now with DW.

  14. #54
    Field Marshal Junuxx's Avatar
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    Quote Originally Posted by Valiant_Hogers View Post
    Excellent!

    Happy that i can now play this, for i have chronicles and cannot go to HTTT

    EDIT: Damn, same problem in another thread.
    It says no permission
    I'm not sure I understand. When does it say no permission?

    Quote Originally Posted by lordkestrel View Post
    Oh, that is an excellent idea to give everyone horde mechanics. It's rough playing as a non-major, but it's a whole lot of fun now with DW.
    Glad you enjoy it

  15. #55
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    wow, those were the most intense two hours ever. should war exhaustion be the same in this mod as it is with DW? how would i mod it to make the war exhaustion less intrusive in a mod of constant warfare?
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  16. #56
    Field Marshal Junuxx's Avatar
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    Quote Originally Posted by Maximus_96 View Post
    wow, those were the most intense two hours ever.
    Excellent!
    should war exhaustion be the same in this mod as it is with DW? how would i mod it to make the war exhaustion less intrusive in a mod of constant warfare?
    WE reduction is supposed to be greatly enhanced. Maybe that got lost at some point, I'll check.

  17. #57
    Lt. General Alpha Zeke's Avatar
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    So, what exactly does this do? In more specifics

  18. #58
    Field Marshal Junuxx's Avatar
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    It creates mayhem. See the Features list in post #2.

  19. #59
    Neutral Jingoist cosmeIII's Avatar
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    Quote Originally Posted by Alpha Zeke View Post
    So, what exactly does this do? In more specifics
    What? the mod?
    It just makes all nations declare war on their neighbours, with all the tweaks and solutions needed for an enjoyable continous war with everyone.
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  20. #60
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    Thanks for releasing the DW version

    Gonna try it out now

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