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Thread: (MOD) Always War

  1. #1
    Field Marshal Junuxx's Avatar
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    (MOD) Always War

    Warning: Not suited for the faint of heart, or haters of so-called 'sandbox' gameplay

    Bored to tears by unending negotiations, pretentious grand strategy and bothersome trading?
    Sick and tired of peace and tranquillity, and of worries about "stability" and royal marriages?
    Like to see a 20-province Wurzburg once in a while?
    Or just longing to crack some skulls?

    With a couple of new events and a few simple (but radical) changes to mechanics such as war exhaustion and infamy, this mod transforms EU3 into a totally unpretentious, arcade-style beat 'em up!

    Be brave enough to admit that most of the enjoyment comes from crushing your enemies.
    Unleash your inner barbarian!
    Play EU3: Always War!





    Seriously, you'll be surprised by the refreshing and challenging gameplay.

    Here are some example maps, to illustrate the extremely dynamic nature of this mod.

    1411, just 12 years into the game. I was playing Portugal.


    1419, playing the Hansa. Go Mega-Kazakh!


    Download from attachments below or from the provided mirror
    AlwaysWar1.1 is for IN/HTTT
    AlwaysWarDW is for Divine Wind 5.1 (March 30 beta or later) (Mirror)
    Attached Files
    Last edited by Junuxx; 01-02-2012 at 02:10.

  2. #2
    Field Marshal Junuxx's Avatar
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    Version History

    Version 1.0 - December 5, 2010
    Original version. 40 downloads.

    Version 1.1 - December 11, 2010
    - Added war events for rival and threat countries. Should increase the fun for island nations.
    - Disabled Papacy. Should increase In Nomine compatibility. Besides, it was kind of pointless here.
    - Added nation+unification decision for Iberia, union of Portugal and Spain
    - Rebalanced tech groups
    - Boosted Legitimacy (you would get stuck at 0 because of all the no-CB war declarations)

    Version 1.2 - April 13, 2011
    - Divine Wind version
    - Occupied provinces automatically annexed (every government type has the 'horde = yes' flag)
    - Boosted neighborhood bonus

    Features
    - 1.1 should work with any version of HTTT, and to some degree with IN
    - 1.2 should work with the 5.1 beta of 30 March 2011, but not with HTTT/IN
    - Everyone has a modified Imperialism CB on everyone
    - Anti-peace event: If you are at peace with ANY of your neighbours, this event starts a war. With a mean time to happen of just 3 months, you don't get much rest.
    - IN/HTTT: Every province is seizable! So you don't need to negotiate to capture territory. What you conquer is what you get.
    - DW: Every occupied province is automatically annexed after 1 month. What you conquer is what you get
    - Plenty of boosts to stability recovery, war exhaustion reduction and infamy reduction. Not to manpower however.
    - Provinces become cores in 10 years
    - As a bonus, I've also included some custom decisions to form Greece, Brazil and the USA. Enacting them seems unlikely though.

    Remarks & Recommendations

    - Playing an island or peninsula nation is easy (e.g. England, Naples, Denmark)
    - Playing a nation with many neighbours is fun!
    - Don't play New World nations (duh)
    - War will be declared against literally any neighbour nation, so allying or vassalizing direct neighbours is pointless
    - Mint like there's no tomorrow!

    Pitfalls & Shortcomings

    - The AI won't colonize when it is at war, which will kind of ruin the later game. However, you will find that the first few decades are quite intensive!
    - Same thing for switching unit types; the AI probably won't do it during war. It's a risky thing to do for human players too.
    Last edited by Junuxx; 14-04-2011 at 11:13.

  3. #3
    Megalomaniac birdboy2000's Avatar
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  4. #4
    Field Marshal Junuxx's Avatar
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    That's good to hear

  5. #5
    Emperor of Outremer TheCheeseMaster's Avatar
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    This looks awesome!!!!
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  6. #6
    Neutral Jingoist cosmeIII's Avatar
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    This mod is so strange it's awesome.
    Blood And Fire NOT Fire And Blood! - A Game of Thrones AAR where Valyrians may not have such an easy time conquering Westeros! (Abandoned due to lack of interest)

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  8. #8
    Field Marshal Junuxx's Avatar
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    Don't know if the difficulty for Ryukyu is much different than in vanilla. After all, Ryukyu and their main enemy Japan are both isolated, so not likely to get involved in the event-generated wars very quickly. But maybe you can survive a bit longer because of the CBs on everyone, Japan could choose any target and not just you.

    Worth a try

  9. #9
    Sounds awesome, but i have a few questions...

    Is this just for Httt? Or is it compatible with IN? Can you ally with non-neighbouring countries?
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  10. #10
    Field Marshal Junuxx's Avatar
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    Quote Originally Posted by poloport View Post
    Sounds awesome, but i have a few questions...

    Is this just for Httt? Or is it compatible with IN? Can you ally with non-neighbouring countries?
    I suspect that it won't work in IN, because the modded files include some Casus Belli stuff. You could try though. Either the game ignores the unknown commands and it works, or it crashes your game while loading

    As for alliances, you can make alliances with anyone you like. For example as Portugal, an alliance with England or Aragon might be useful. But they'll drag you into all their wars, and as soon as you border one of their provinces, you can expect the alliance to end quite soon

  11. #11
    Quote Originally Posted by Junuxx View Post
    I suspect that it won't work in IN, because the modded files include some Casus Belli stuff. You could try though. Either the game ignores the unknown commands and it works, or it crashes your game while loading

    As for alliances, you can make alliances with anyone you like. For example as Portugal, an alliance with England or Aragon might be useful. But they'll drag you into all their wars, and as soon as you border one of their provinces, you can expect the alliance to end quite soon
    Well i downloaded it and gave it a try. It seemed to work ok, though it was very (very!) slow, probably due to the amount of DOWs.

    Also the cardinals were broken (They all died each day, and were replaced, only to die the next day... )

    When i tried to see the papacy it froze


    It looks like it's not completely compatible with IN 3.2...

    Though i supose if you don't mind slow gaming and dead cardinals you can play



    ps: The "peace is boring, war is fun, lets chop some heads" is pure win!
    I like cookies... And ruling the world... Mostly cookies...

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  12. #12
    Field Marshal Junuxx's Avatar
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    Quote Originally Posted by poloport View Post
    Well i downloaded it and gave it a try. It seemed to work ok, though it was very (very!) slow, probably due to the amount of DOWs.

    Also the cardinals were broken (They all died each day, and were replaced, only to die the next day... )

    When i tried to see the papacy it froze


    It looks like it's not completely compatible with IN 3.2...

    Though i supose if you don't mind slow gaming and dead cardinals you can play
    Good, semi-compatible then The cardinal thing is a bit unfortunate. I'll disable the Papacy in the next version, perhaps that will avoid this problem.

    ps: The "peace is boring, war is fun, lets chop some heads" is pure win!
    It's a reference to an awesome episode of Dinosaur Comics, "Feelings are boring, kissing is awesome!"


  13. #13
    This mod is awesome



    and it makes me very happy

  14. #14
    Field Marshal Junuxx's Avatar
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    135 infamy :| How did you do that in two years? Seizing provinces should give just 1/province, and 0/province in a peace treaty...

    But glad you like it!

  15. #15
    i modified the file "defines.lua" so that nations with 1 to 10 regions can be annexed

  16. #16
    Field Marshal Junuxx's Avatar
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    Instead of the normal 10000?
    Also, annexing shouldn't give you any infamy.

    Could you tell me what game version you are playing and what exactly caused your massive infamy?
    I suspect you're on a Mac?

  17. #17
    Quote Originally Posted by Junuxx View Post
    Instead of the normal 10000?
    Also, annexing shouldn't give you any infamy.

    Could you tell me what game version you are playing and what exactly caused your massive infamy?
    I suspect you're on a Mac?
    well, i have copyed a modified file in the mod folder wich puts infamy limit to the moon (9999999 or something like that)
    static_modifier maybe

  18. #18
    Field Marshal Junuxx's Avatar
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    ...Well that explains.

  19. #19
    Emperor of Outremer TheCheeseMaster's Avatar
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    This mod is freaking awesome! But its a shame that island nations miss out on the fun.
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  20. #20
    Field Marshal Junuxx's Avatar
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    Hmm... Island nations do have threats/rivals, don't they?

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