How come I have missed this masterpiece? Very interesting, I simply love detailed MMU AARs.
True. Anyway, any idea how to bring about Hussite Bohemia with the 1453 start?I can't stop laughing at the names of Bohemian dynasties!
A question of taste then? I don't like this way of abstracting that axtra push in bureaucracy and recources as much as you, rightly, don't like the way private enterprises in commerce are abstracted by CoT game mechanics. NF may also be too easily exploited: it was all too fast and risk-free in my Oman game to establish my first colony thanx to the 100, instead of 50, colony growth.I like the National Focus, it abstracts that extra push in bureaucracy and resources that some monarchs put in parts of their empires, although it makes more sense in larger nations. For yours I guess you should leave it in Rome 99% of the time, unless you obtain some holy land later on.
I do like road networks but they're not about strategy, they're a no-brainer as they bring only bonuses, so you want to have them everywhere as soon as they're possible. I have four provs now so there's not that much micromanagement but in big empires... Imo this should be somehow 'automated'. MM prov decisions are different. 1) They're strategic choices as they offer bonuses and penalties. 2) You may want to prioritise some provs, the obvious example is the capital for tax collector chain 3) MM team had to mod into prov decisions what in DW appears to be the advanced building system.Re road networks, how are they different from other MM province decisions?
I know and it's a pity. I try to rationalise it a bit while telling my story. Sadly, it seems the MM team won't devote too much love to this aspect of the game in the MMtG. Shame, as from how I understand history of the era, at least in Europe most contentions -> windows of opportunity -> diplomatic pressures -> (failed/successful) mediations -> conflicts -> PUs/dynasty/border changes were based on dynastic claims. (even Venice, a republic(!), to justify its claims to Cyprus used dynastic means, sth that resembled legitimicy through royal blood (last queen of Cyprus).The dynastic system is there to add some flavour, don't expect it to be realistic beyond the initial historical settings
Athalcor: True. Anyway, any idea how to bring about Hussite Bohemia with the 1453 start?
This is sad. I did hope there's some however gamey way to make Bohemia the nice pale blue. I'm a big MM fan but I regret seeing things like the possiblility of the Hussite Bohemia or the forming of Sardinia-Piedmont go.I do not have EU3 but I asked in MMtG forum about forming Hussite Bohemia in 1453 and Zolotaya replied that it is not possible.
This is sad. I did hope there's some however gamey way to make Bohemia the nice pale blue. I'm a big MM fan but I regret seeing things like the possiblility of the Hussite Bohemia or the forming of Sardinia-Piedmont go.
You can just start in 1399 if you want to play around with the HussitesThis is sad. I did hope there's some however gamey way to make Bohemia the nice pale blue. I'm a big MM fan but I regret seeing things like the possiblility of the Hussite Bohemia or the forming of Sardinia-Piedmont go.
A question of taste then? I don't like this way of abstracting that axtra push in bureaucracy and recources as much as you, rightly, don't like the way private enterprises in commerce are abstracted by CoT game mechanics. NF may also be too easily exploited: it was all too fast and risk-free in my Oman game to establish my first colony thanx to the 100, instead of 50, colony growth.
MM prov decisions are different. 1) They're strategic choices as they offer bonuses and penalties. 2) You may want to prioritise some provs, the obvious example is the capital for tax collector chain 3) MM team had to mod into prov decisions what in DW appears to be the advanced building system.
I know and it's a pity. I try to rationalise it a bit while telling my story. Sadly, it seems the MM team won't devote too much love to this aspect of the game in the MMtG. Shame, as from how I understand history of the era, at least in Europe most contentions -> windows of opportunity -> diplomatic pressures -> (failed/successful) mediations -> conflicts -> PUs/dynasty/border changes were based on dynastic claims. (even Venice, a republic(!), to justify its claims to Cyprus used dynastic means, sth that resembled legitimicy through royal blood (last queen of Cyprus).
gabor said:SoI: I’m toying with this new HttT element but I can’t quite grasp it, how big armies do I need to hold on my SoI? what is SoI good for?
I take your argument but I think it should have been retained in the mod. For gameplay. It gave a player a mid-game objective, and some flavour (and it wasn't overpowered). Maybe all other Italian states could form some kind of 'Sardinia-...' kingdom?Forming Sardinia-Piedmont is quite strange IMHO. Savoy just claimed the crown of the Kingdom of Sardinia.
Interesting concept. But wouldn't everyone than try to inherit Navarre?Then there should be (...) generic decision of claiming upper title if you have cores on territory of some better-tier country but I am not sure if it is possible.
I know but the game is not balanced for 1399 start. The latest MM has even no bookmark for it.You can just start in 1399 if you want to play around with the Hussites
MM mechanics, the devs deemed CT overpowered.pity that your artist had to die for his art ...
Yeah, odd priorities you might say.quite appropriate that the Pope is fussing about figleaves while the Ottomans grab significant chunks of land
Oh my! You reminded me of this masterpiece of yours. Are you going to continue? pretty pleasein fact Manchu in Mamma Mia! wouldn't have been able to complete half of its Siberian colonies without the NF boost.
That's not what I argued. I wanted roads to be automatised; they bring only positive effects and rightly so, but implementing them in every prov is simply micromanagement. Wouldn't it be simpler to get a national midifier when you meet the requirements? Or if they're there to balance your magistrates pool, a pop-up reminder asking whether to build them or not (although this would clatter the screen pbly). Often when I conquer some land I forget about roads because I'm busy with other concerns.Roads are roads, they are invariably a good thing to have, you can't just make up bad effects to keep them in line with MM's choice philosophy.
I see. Thought there was sth more to it (10 prestige cost!). The CB I got while having Ragusa in my SoI was on my ally Venice...the SoI is a tighter, more localised, more overbearing version of a guarantee; it will give you a CB on any country who dares perform any diplomatic action in your sphere.
Pity. Especially as the expansion's title is Heir to the Throne.at the moment it's just a weak feature thrown in to satisfy 'dynastic' gamers .
And here comes another longer pontificate...and the long-short-long-short pattern of pontificates continues, most peculiar.
To deaar readaars:
I am a bit worried my encyclopaedia format has turned out a bit dry. Don't you find it that way too? I might just limit the text to gameplay notes. What do you think?
having dismantled the furnishings of their palaces as a precaution against the traditional pillaging of the pope-elect's residence by the Roman populace.