This is a mod that has been a side project of mine for a long while. The mod itself cannot be considered done yet (and has grown from changes I originally made for my own enjoyment) but it is quite playable and includes a redrawn Indian map which is something it seems many would like to see. Apart from new maps events and decisions for India and Persia it also features dynamic population growth for province capitals, a modified way to handle westernization, a modified heir system for Muslims and Hindus and a new way to handle steppe states.
I hope you enjoy it and welcome any feedback
The mod will be updated and worked on if there is interest (well it probably will anyway for my own enjoyment) but it might take a while before I do so. Part of the reason I decided to upload this for general use is because I haven't had time to work on it for quite a while and I probably won't for at least a while more. Still I thought some of you might want to have a look (especially as it covers mostly regions not touched much by the upcoming Divine Wind).
The ambition of the mod is to cover Asia in general but so far only Persia, Transoxiana and India has been touched. Persia and Transoxiana only lightly so.
For more information see the readme included with the download. Here are some screenshots in the meanwhile:
EDIT: For Screenshots of the upcoming DW version see that last posts of this thread, these are all HTTT screenshots.
EU3 and it's expansions is a great game but I've always felt the research when it comes to Asia was left behind. This was quite evident to me when editing the map as the Indian map looked nothing like a historical map but I could see how the map became more and more accurate and detailed the closer i got to Europe while moving on westwards. Likewise I feel the Asian states and their history simply hasn't gotten enough attention if compared to their historical importance.
This is my way to try to bring the region up to the standards of the rest of the game. The goal hasn't been to create too many too complicated systems within the game to do this but rather to make it play as intuitively as Europe and to come alive like that region does. If I managed to achieve that I don't know
- 98 new provinces, mainly in India, Transoxiana, Afghanistan and Persia. (and many changed ones)
- Over 100 new or changed countries with flags, monarchs and heirs, etc. (gone are the ficticious Indian countries). Some of the vanilla flags have also been replaced (so hopefully there are no more 21st century designer logos among them).
- East India Company vassal countries for europeans.
- A mechanism for the rise of religious sects in Persia (leading up to the formation of a shiite persian state).
- New ways for the steppe countries to become sedentary (as well as more features specific to them, they get their own unit group and tech group)
- Much expanded religious tolerance features including the game keeping track of religious tolerance in indian sultanates with possibilities for reactive revolts and the eventual (historical) birth of a wave of islamic orthodoxy with probable conflicts with either the ulema or the sultanates hindu subjects being inevitable.
- The addition of the Sikh religion and it's rise among the Jats of northern India.
- Special modifiers, events and decisions to cover the specific problems of the deccan sultanates and the eventual rise of the Marathas.
- City population growth entirely redone. It is now entirely dependent on the factors of the specific province where the city is the capital.
Cities may increase quickly in population but may also decrease during bad harvests or wars. Most cities however will increase or decrease to a population the land can support and stay there. No more eternal city growth.
Many random events have been modified to have an effect on city growth in different parts of your country.
- A new, optional, way to generate CoTs. The thresholds for the normal CoT generation have been increased.
- Some changes to sliders and other balance changes (free subjects increases tolerance slightly, narrowmindedness decreases it, serfdom slightly boosted, effects on science for innovativeness and free subjects have been switched)
NOTE: The mod is bundled with the Theatrum Orbis Terrarum map mod as I had that installed when I made it and I haven't found a way to make my new map work independently from it. This also means that in order for rivers and fonts to look like intended you will have to use two .bat files included with the mod. Included are also .bat files that restore these files to their vanilla status.
Download link for Oriental Mod version 1.0.2:
EDIT:Version 1.0.1 = Changed capitalization of folders in the mod directory. Should only have an effect on the scenario editor but it's just as well these match with the base game's directories.
= General cleaning up of lots of minor errors (thanks to the validator and the scenario editor) as well as some fixes to really old parts of the mod as well as some stuff that was added right before release.
The east india companies are now also part of province history (earlier they would be formed after startup if a date was picked when they could) and hopefully Persian unification will start a little later.
Mirror decisions for many cultural decisions have been added for the AI only in order for them to be able to actually take them (and in order for me to be able to list them in their history files). This means that the deccan sultanates have better chances of survival now when AI controlled.
For next version (whenever that comes) I will be going over the Vijayanagara events some as the event chain that may lead to their break up was never pretty and in any event seems to work in other ways than intended.
Countries are generally more prone to implosion when overextending in the mod though as the high tax and manpower values means rebells are quite nasty within India.