Are you in the future gonna increase beginning the timeline.
Are you in the future gonna increase beginning the timeline.
I was thinking that all Indian terra incognita - wasteland should be removed.
Oh , this is nice and may be what I was looking for .
The 20th is a bitold now so 'ill see with the current one.
Well the wasteland is there to make manouvering more realistic. The areas that are considered wasteland would've been very hard to move armies through. Expanding over the Himalayas except for through some key passes wouldn't have been a realistic prospect. In Assam an army pretty much had to move along the Brahmaputra (and this shaped the Mughal campaigns there quite a lot). In the next version of this there's actually going to be some more wasteland in the west to concentrate invasions to/from India to mostly the Khyber and Bolan passes.
This will greatly help to show why it was so hard for instance for the Mughals to conduct offensive operations in Persia and Transoxiana (despite their numerous attempts).
I'm not currently planning to (I would have to expand the date all around the map then) but the Death & Taxes mod are adapting my mod to theirs and they have an earlier start date.Are you in the future gonna increase beginning the timeline.
Not sure as others haven't had the same problem. Perhaps you're using the newest beta patch? This mod has not yet been updated to the late May beta patches.
I'd say it will be updated for the latest patches within the next week (along with some other changes among them a much improved map for Persia and Transoxiana). I'm a bit hesitant about updating it as well before the AI gets a better grip of the changed manpower mechanics in the new beta patches.
The red country is a tribal country that's called Kathiawar. Both Gujarat and Kathiawar was earlier conquered by Delhi but while Gujarat emerged as one country Kathiawar was controlled by a myriad of Rajput cheifs that all where nominally vassals of Delhi. The sultanate of Gujarat would eventually conquer the region but it was a gradual process and took a few campaigns.
The region was always loosely controlled during this era even after that and Kathiawar reemerges in the mod from time to time.
Not all countries that are independent in 1399 here had formally declared themselves independent yet but after 1398 (when Delhi was sacked by Timur) Delhi had for all practical purposes lost control of all it's possessions except for those closest to the city.Also I don't think that the Sultanate of Delhi had
disintegrated yet.
The sultanate would reemerge in 1414 under the Sayid's (that start the game as rulers of Multan). The Sayids had been bestowed the role of governors of Delhi by Timur when he left India but he didn't actually make sure to give them control of the city. Once a muslim country conquers Delhi it may pronounce itself the sultanate reborn (as many dynasties did over the years) and Delhi will be reestablished. In the mod Multan is very well posed in 1399 to conquer Delhi from the Tughlaqs and mostly do so within a few years.
Last edited by Trin Tragula; 02-06-2012 at 20:36.
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.
Oh , it is not with the latest betas .... will it work with base 5.1 then? or i'll have to look for old betas?
It should work with this beta: http://forum.paradoxplaza.com/forum/...-checksum-ZZFZ
If you don't want to downgrade though I will probably have another version out in a not too distant future.
Post about the next version:
http://forum.paradoxplaza.com/forum/...1#post13826713
(though it will contain some other stuff as well, for one thing I'm working at implementing the AI idea picking events from Azerimod and changing around some national ideas in general to among other things work more in coordination with the administrative efficiency concept from the InExtenso mod)
Last edited by Trin Tragula; 02-06-2012 at 15:32.
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.













































Any chance i could borrow your map and setup (possibly a little more) from your mod to implement into MEIOU, giving credit of course, please ?
• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,
SureDon't hesitate to ask if you have questions about anything too.
You're free to take anything (with credit given) but I will add that the east india companies are not done yet so even if you're interested in those I'd save them for later if I were you (if you do want to adapt them too as they are then go ahead, but the current version of them are very much a skeleton version, there might even be some localization missing).
Apart from that (and any bugs reported since last version) everything else *should* work![]()
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.
Ok, I thought that the red country was Kathiwar, it just so happens to be that
I am from there.![]()
Perhaps you could help me find some more leader names for that country then?
For monarch names I'm using Jadeja princes of Kutch and Nawanagar. But for leader names I'm basically just using the same names the other Rajput states use (in general I have a poor selection of names for leaders for many states in my mod apart from the names I use for monarchs).
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.













































• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,
I'll send you a pm with some information about that then.![]()
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.













































Last edited by gigau; 02-06-2012 at 21:11.
• Auretus Ornithorhynchus anatinus, in hoc signo vinces. In honorem Paradox! • Awarded the SAS Award for Forum Dedication • <:3 )~~~ Mice over Rabbits •• Crusader Kings II --- Planning a map mod, the name of which remains to be determined
• Europa Universalis III : Divine Wind --- The EUIII Master Mod List (last update 7-March-2013)
MEIOU:Tokgawa's Destiny, a mod giving you a new map, a new experience,... - Quezako ?
•If you have zero infamy, then you're wasting everybody's forgiveness. - Zzzzz... •MEIOU Subforum in english --- Enfillade MEIOU en Français --- MEIOU auf Deutsch
My AAR : Aragón and its Place in European History
• Mount & Blade Warband : ♖ Draper in the Noble Order of the Platypus - Impatient archer, reckless infantry and ridiculous cavalier
• Werewolf, come join the hunt here --- Wins : as seer 1/1, as villager 2/10, as wolf 1/5 - Hosted 2 WWLite,
So do you want the names of kings.
If so then
Ranjit Singh
Bhav Singh
Natwar Singh
Sidhraj Jaysingh
Mulraj
By the way Singh means Lion.
What do you mean by leaders because aren't monarchs leaders too?
Also I have noticed when I played your mod , which
by the way works now, that it is quite hard to play with Mewar.
This is because all other countries have big armies but you can
defeat them but while at war Malwa attacks and you are doomed.
My suggestions are that:
The city in Central Gujarat should be Baroda (Vadodra)
And the city in Girnar should be Girinagar (now Junagadh,[Old Fort])
and not Girnar
Last edited by Rajputs; 02-06-2012 at 22:39.
Monarchs may be leaders but the game keeps two name pools for countries, one for monarchs and one for generals and advisors. The latter type is the one I'm lacking names for.
I'm pleased you got it to workAlso I have noticed when I played your mod , which
by the way works now, that it is quite hard to play with Mewar.
This is because all other countries have big armies but you can
defeat them but while at war Malwa attacks and you are doomed.I hope you have fun with it.
I haven't tried the mod with the new manpower rules of the May beta patches yet but before I found Mewar to have strengths as well as weaknesses.
While more thinly populated than some of the surrounding areas such as Gujarat or Malwa all Rajput states in Rajputana get some very nice bonuses to their armies due to the Rajput martial tradition.
In 1399 Mewar is by far the strongest of the Rajput states (though they have a direct border with Malwa as you mention which may be a problem), they have comparatively rich provinces and they posses one of 3 gold provinces in India (a silver mine really).
If you play aggressively and don't shy of getting allies of either religion you ought to be able to hold your ground and even expand. In some games I've actually seen the Mewar AI conquer all of Rajputana, Malwa and Gujarat (which would've been an extraordinary feat in real life).
Mewar should imho be a bit of a challenge to play though, considering that while they were by far the most powerful Rajput state in this period they never managed to expand much outside of Rajputana and for much of their existance they were fighting a guerilla style battle against more powerful neighbors. Mewar's problem isn't so much that it's a weak state (it's not) but rather that it lies in a place were many even stronger states are going to be interested in expanding. I'd try either allying with Malwa or one of it's enemies at start if I were you.
Also, outside powers that expand in Rajputana may find it hard to control their new Rajput provinces as they're notoriously unruly (and there are events to that effect).
All that said though I may have to look at how the new manpower rules are going to work out all over my mod when I update it to work with the new patch. Rajputana is low on manpower to be in India and this may make things more one-sided now. Perhaps the Rajput tradition modifiers needs to be adjusted.
If you start your game after 1540 the capital of Central Gujarat is going to be Baroda already as it is. While Baroda was a very big an important city even before that I've chosen to use Khambat as the capital due to the immense importance of it's port (back then it was actually the bigger city of the two as well according to my sources). After the port of Khambat silted, and it's port and city quickly faded into semi-obscurity, the province capital shifts to Baroda to account for that city (being the traditional centre of the region) rising past Khambat in importance (while the CoT is moved to Surat to the south).My suggestions are that:
The city in Central Gujarat should be Baroda (Vadodra)
If the country of Baroda should form then the capital will be changed to Baroda by the game as well.
Ideally the game would let us have one name for the CoT and one for the province capital but as it is I've felt the value of Khambat should be emphasized (the fact that the same city isn't the capital for the entire game is also one of the reasons why the province is called Central Gujarat in the first place and isn't named after one of the cities).
Girnar and Junagadh are both used by my sources (several of them) but I haven't seen Girinagar, isn't it possible that it's different names for the same thing (I'm asking here because I don't know the language like you do)?And the city in Girnar should be Girinagar (now Junagadh,[Old Fort])
and not Girnar
The city/fort I was aiming for here is clearly the same one you mean at least as the place I was intending to be the capital is the same place that would later be known as Junagadh![]()
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.
I did manage t get a good game going with Mewar in the end though.
Gujarat declared war against me and I was able to take a few provinces,
as they were busy with Sindh.(Sind also won their war against Gujarat.)
You probably already know but, Girnar was a mountain not a city.
And usually the generals were kings so these names should be alright.
How do you put certain bits of previous posts in your post like you do?
A mountain and a fort (in or close to the mountain) as I've understood it
And if you want to quote a particular part of a post you put [quote ] before the text and [/quote] after it.
My mods:
Oriental Mod for EU3 - For an EU3 experience with a more realistic Asia (and many other things as well).
Minimal India Improvement Mod for EU3 - A mod that just focuses on improving the Indian map in EU3 without increasing the number of provinces.
But Girnar is just the name of the mountain.A mountain and a fort (in or close to the mountain) as I've understood it
Girinagar means that its a mountain city.
Thank you for replying every time.
I allied with Multan, Bahmani and even the Timurids so I don't mindIf you play aggressively and don't shy of getting allies of either religion you ought to be able to hold your ground and even expand.
allying with Muslims but I don't like marrying them.
In real life Maharana Pratap of Mewar was one of the few
Rajput leaders who opposed marriage to Muslims along with
Jodhpur and Jaisalmer.
If somebody were to conquer all of India then wouldn't Meghalaya stick out
in the middle of Eastern India because it's a wasteland.
Last edited by Rajputs; 03-06-2012 at 10:41.
I have found out that to do the decision 'Unify the Rajputs'
You need to have:
Komi - in Africa
Kasimov - in Russia
and Koya - in Scandinavia