My loyal vassals shall now be even more loyal. The spread of influence is really cool now, more magistrates: more power.
Ughhh. This makes NO sense. I was going to say "that's the first thing I'll mod out when I get Divine Wind" but apparantly you can't . What's next, will controlling provinces with ivory also give you a free artillery regiment per ivory province every ten years? (Tech to make artillery not required.) After all, there's no particular need (at present) to control ivory provinces.We have firstly given the following boosts to spheres: As mentioned in the previous developer diary thread you will now gain additional magistrates for having countries in your sphere.
The AI and diplomatic changes to vassals are very nice but the support limit change seems overpowered. (Especially for naval support, where a vassal on another continent, and Syria is "on another continent" from the Ottomans, will be much more useful for your naval support limit as a vassal than if it is integrated.) During successful games, I already have a school of vassals surrounding me at any given time: reasons to make it suboptimal to annex them are so not needed. I do not like if the minmaxing behaviour will be to have lots (and lots, and lots, and ...) of vassals around your tiny homeland. That wasn't what the long-term trends of the EU3 period were about.Next up vassals... Finally to put the fun back into France vassal provinces count towards your support limit.
That's a nice change. And the screenshot shows how far you can scroll the view out, which is also nice.You can now demand that the Emperor rollback the previous reform.
Um, No.Out buying condoms
Ughhh. This makes NO sense.
No? Your influence over a smaller country causes a "brain drain" wherein up and coming officials choose to serve in the bureaucracy of the overlord nation rather than their homeland. Doesn't seem too crazy to me. Regardless, you can mod out the officials bonus from SoIs if you want.
Do the vassals lose any forcelimit?
Nations both within and outside the Empire can force the Emperor to roll back reforms?
It seems that no matter the nerfing you did you could not stop Great Britain from forming mid-15th century. :rofl:
Had Bavaria become a Theocracy or is that no longer required to become the Papal State?Where else would he be?
Yes, I've always liked vassals for that.I can think of a huge reason not to call your vassals to war: Buffer zones. If nobody else can have military access through them, and they're between you and your enemy, you can attack, without having to defend. Pretty handy.
There’ll definitely be one more developer diary after this, so until next week here is a screen shot.
As King said, this was before the nerf began. I'm currently trying to coach Scotland to an early game survival Should also make an english game a bit more challenging by having the scots actually put up a fight.
Let's hope an improved Scotland makes it into the game.As King said, this was before the nerf began. I'm currently trying to coach Scotland to an early game survival Should also make an english game a bit more challenging by having the scots actually put up a fight.
As King said, this was before the nerf began. I'm currently trying to coach Scotland to an early game survival Should also make an english game a bit more challenging by having the scots actually put up a fight.
As King said, this was before the nerf began. I'm currently trying to coach Scotland to an early game survival Should also make an english game a bit more challenging by having the scots actually put up a fight.
Had Bavaria become a Theocracy or is that no longer required to become the Papal State?
Sounds great, can't wait to see a decent Scotland. I suppose this is along with the improvement to Switzerland?
No? Your influence over a smaller country causes a "brain drain" wherein up and coming officials choose to serve in the bureaucracy of the overlord nation rather than their homeland. Doesn't seem too crazy to me. Regardless, you can mod out the officials bonus from SoIs if you want.
Sounds interesting. Scotland staying independent of the English could be a similar problem to North Africa staying independent of the Iberians, too. (though making the Highlanders into a Horde is temptingAs King said, this was before the nerf began. I'm currently trying to coach Scotland to an early game survival Should also make an english game a bit more challenging by having the scots actually put up a fight.
That sounds like good development .The problem with Switzerland was that increasing their provinces from 2 to seven was a little too good. A white mini-blob in the heart of the empire... So I've scaled them back a bit.
Still no. A province that is in my country should provide more officials than a province outside my country, sphere of influence or not. Also consider that a country in my sphere of influence could be (often is) wrong-religion group, wrong culture group, less "advanced" tech group, and 1-2% of the size of my country: why should its officials increase the effectiveness of my bureaucracy by 20%+? It would make more sense to me if owned CoT's provided officials (the existence of long distance trading businesses implies teaching people to read, write, keep accounts, know the law, all things a bureaucrat needs to know), or perhaps taking the right National Idea might provide magistrates. But if I can mod the effect out it's all good .