Intermission
Post-Barbarossa
So, we've done it! The Soviet Union is down! Alright, it wasn't really a hard fight, I guess. But more on that later. In this Intermission Chapter, I want to talk about Unternehmen Barbarossa, the current situation of the World War and about my future plans.
Unternehmen Barbarossa
The operation was a complete success, with the Soviet Union surrendering in 130 days. That's a little over four months. After their defeat, I loaded up the old save from B-Day, to check out what did they have back then. Their resource stockpiles were maxed out, except for Oil, which was only about 45000. They had 161 base IC, coming up to a total 241 IC with laws, ministers, techs, etc. Compared to my 412 total IC, it was quite low. My resources were not maxed out though. Most of their units were up-to-date, only 39 had upgrades available. Me, on the other hand, had some 250 units with obsolete equipment.
I won't go into too much detail about their Research, Politics and Intelligence, it would be too depressing
Their techs were not
that, but they were bad. One level behind me in most (relevant) areas, but on the same level at most. They had some 10 new Divisions in the queue, half of them being Armoured, the other half Infantry, and also some fighters and bombers. They started the war with 115% Officer Ratio, I started it with 140%. Theirs probably went up as the war progressed with the losses, while mine went down with the new Divisions deployed. They also had exactly 200 Divisions, so they had the Grand Army Strategic Effect. (At the start of the Campaign, anyway.)
They had 671 Brigades in total (plus 22 from their puppets). 360 of those were Infantry Brigades, 90 were Motorized Brigades, 35 Tanks (Armoured and Light Armoured combined), 10 Cavalries, 33 Mountaineers, 12 Garrisons, plus 131 different support brigades, with a heavy emphasize on Tank-Destroyers. (The AI is thuoght to use 2xMOT+2xTD Divisions. I assume because these are considered Combined Arms. It is an exploit if you ask me, but still won't save the AI's bottom.) In comparision I had only 470 Brigades (270 Infantry, 45 Motorised, 30 Armoured, 10 Cavalry, 15 Paratroopers and 100 support brigades). They had the advantage here. My techs were higher, but they were not implemented, while their obsolete weapons were mostly distributed among the units already. Still, they had two major fronts (one in Europe and one in Asia), while my secondary front was only 9 provinces long, and quite heavily fortified, plus some ports. I had the liberty to move most of my troops to the Eastern Front, while they had to keep garrisoning their Far Eastern border as well.
Their airforce consisted of 24 Air Wings in total: 10 Interceptors, 2 Naval Bombers and 12 Tactical Bombers. The Luftwaffe started the war with 16 Interceptors, 9 Tactical Bombers and 2 Transport Planes. (Plus the 10 CAGs in the Kriegsmarine.) Considering that 6 of the 16 Interceptors were stationed on the Western Front, while they kept most of the Red Air Force in Europe, the air battle was much more even. Or at least should have been.
Their Navy consisted of 3 Battleships, 5 Destroyer flotillas, 1 Heavy Cruiser, 3 Light Cruisers, 5 Transport flotillas and a staggering 23 Submarine flotillas. From these, one Transport flotilla and 10 Submarine flotillas were trapped in the Baltic, the rest were either in Vladivostok, Archangelsk or Murmansk. The Kriegsmarine had 2 Battlecruisers, 5 Carriers, 1 Destroyer flotilla (the rest was sunk by the Royal Navy already), 3 Heavy Cruisers, 6 Light Cruisers, 1 Submarine flotilla and 5 Transport flotillas. They never had a chance to even inflict any damage on my fleets, and as I said, most of the Red Navy was stationed in the Far East anyway. The operation was not decided on the seas.
I think you will agree with me in that the war was decided in the Southern Section, with the first, or at the latest, the second grand encirclement. Taking out about 20 Divisions in the first did hurt them a lot and after the second, they newer had a chance to form a proper line as they lacked the necessary amount of units. I would like to take this opportunity to point out why it is a very stupid idea to have 1000 Strength HQ brigades and let them fight: they break almost instantly, but as they have a very low strength, they shatter instead of retreating. That means they will be teleported away from the battle, so the AI will create new ones on the front. I'm not really convinced that the AI is able to disband unnecessary HQs... Anyway, the point is that using encirclements is very important to wearing down your enemy, and the bigger the encirclement is, the better. As long as you can keep it in hand.
Another important factor was my ability to take their airfields. The air battle would have been much more even if they would have had the ability to keep their fighters closer to the front. That showed later on when I started to send my interceptors to fight for the air over Moscow, where most of the Soviet planes were called back. When concentrated, they did put up a much better fight. This also tought me an important lesson, but more on that later.
I also wanted to post this picture of the final days of Unternehmen Barbarossa, because I think it is funny:
Swiss... I mean Soviet Cheese.
The current situation
I've made a screenshot of the world as of now, and marked the Allies and Axis nations with green and black cross-hatching, the defeated Soviet Union with the humiliating word "DEFEATED" and neutralis with either the word "NEUTRAL" or a big capital N.
Political overwiev of the world in July 1940. The two main participants in world politics are hatched in green and black.
As you can see, the actual territory held by the Allies is still much bigger than the Axis. South Africa is mostly out of the war, and so is Central America. Mexico and Canada are already in the Allies, but the US is still Neutral. I'm not sure for how long, though. They are basically stuck in limbo on the Diplomatic Triangle because of threat: when they are closer to the Axis, my threat pushes them away, when they are closer to the Allies, Canada pushes them away. Eastern Europe is firmly in our hands, Africa is sorta contested, but it doesn't really worth much for the most part, so I don't really care right now, the Middle-East is my enemy, but I have it within my reach, and Asia is mostly a free ride for the Japanese. When they start to go on the offensive, that is... It is a very small red blob, but the British made a landing to the East of Hong Kong. I would give it a few weeks at most though. The Japanese already started to move out, but they are slow as hell.
A British landing in China, to the East of Hong Kong. Japanese forces are already converging on the area.
Future plans
First of all, let's take a look at the Victory Conditions! I have the following ones selected:
I must stress again, that these are default Victory Conditions, I didn't change anything. That one Allied VC completed is Operation Torch, because it lacks a minimal year...
You might be confused (or at least I was) as to why Operation Barbarossa is still unchecked. Well, it is because it includes everything towards the East
up to Barbarossa. Helsinki, Vaasa, Zagreb and Sarajevo also need to be held by the Axis for that to be checked. That pretty much makes it necessary for me to bring Yugoslavia and Finland into the Axis one way or the other. Finland wants to take the easy way, they are aligning to me on their own. But they also have claims on me (the lands I inherited from the Soviet Union), and I'm not sure if that will push them back again or not. I already started to man their border with some minor forces. Yugoslavia is slowly drifting away, and I don't really feel like influencing them either. They will have to be attacked at some point in the future. But before I do that, I will call in Hungary and Romania. They don't have any enemy neighbours, so they will have time to mobilize, and it is much more efficient for them to be at war than to be at peace.
Sealion is on the table, but I don't want to rush that invasion. It needs consideration and planning. I'm not sure if I want to do it before or after going for France. I definitely do want to take down France though. I will probably go through the Low Countries while doing so. I don't want Neutral wedges in my Europe. Yes, that includes Switzerland (and Ireland) at some point, but no need to rush that either. When I'm done with France, I will go for Spain as well, as they are in the Allies already. I want them to be annexed because they are the Republican version and the Nationalist version can't be brought back either (without modding...). I guess when I'm there, and it is safe already, calling in Portugal will be a good idea.
In the Balkans, Bulgaria shows promise, they are pretty close and I've been influencing them for some time now. They should be within range in a few weeks. I don't care about Greece, we can let Italy take care of them later, when the time is right. Turkey is influenced by Japan, and is also pretty close. Having them in my faction would make attacking North Africa much easier. If I have to go through their territory to Africa, I will drop some Paratroopers there first to occupy a province, so the rest will also go to me. I want to take Suez before calling Italy in, because otherwise their forces in East Africa will starve. I would prefer to avoid that.
To get to Asia, I will need to go through Persia. They look willing to join my cause, but to be honest, I would prefer to take their Oil fields to myself directly rather than buying the stuff later on. I may even make a puppet there. But I don't want them in as an independent nation. Saudi Arabia doesn't really concern me, but they are in the way towards Oman and Yemen, so they have to go. Afghanistan is a potential Neutral wedge, and so is Tibet and Sinkiang. And by the time I get there, Yunnan will also have served its purpose. I'm not exactly sure about Siam. If I'm not mistaken, Japan will have trouble with Indochina, because they are already fighting there. Except if it goes to Vichy automatically, in which case they can claim it later on anyway. The point is that the "Put pressure on Siam" requires Indochina to be
owned by Japan. I think. Anyway, Vichy France will also have to be brought in, which will be pretty hard to do. I don't think they would ever join (the AI is told not to accept), so the only way to get them is to attack and annex/puppet, but for that, I will have to break the NAP forced on me by the Armistice. It will take some time, but that's what I have to do.
By this point, the Victory Conditions should all be fulfilled. I will have to decide wether to go for a quasi-World Consuqest or not. And by quasi-World Conquest, I mean extending the Axis faction to the entire globe, leaving no Neutral or enemy nations anywhere. The main problem with that, as I hinted above, will be the United States. They won't be able to join the Axis, because they are stuck in the Diplomatic Limbo, unless they are attacked by the Allies. That won't happen. The only question is if Japan will DoW them before the Allies go down or not. If they attack them, they will be pushed into the Allies, which might complicate things a bit. If not, then I doubt there will be any problems down the road.
All in all, I believe Hitler's Gamble worked out rather well so far. But the Japanese may still spoil the party, and the Italians weren't called in yet...
EDIT: I forgot the fourth part... Sorry! Here it comes!
Reorganisation
After Unternehmen Barbarossa, I learned a valuable lesson in aerial warfare: the old way of using two wings per air group is not enough. I will reorganise the Luftwaffe into 3xInterceptor Air Groups. The bomber Groups will probably stay as they are though. They shouldn't get into air battles, and for bombing, the two wings per group approach is still feasible. But if I have to face concentrated air defences, I will need to adapt.
The Wehrmacht will also be changed. I will need to leave some units to cover my new border with the Soviets. They
can't attack me, but I still don't want to leave my border alone, if nothing else, then for role-playing reasons. I created a new Theatre with two Armies (Nordrussische Armee and Südrussische Armee), 3 Corps (Ostfront Korps) of 3 Divisions each (taken randomly from Zweite Armee and Dritte Armee). That won't be enough to defend the whole border (which is about 35 provinces long), but I don't want to do that anyway. Even if they
could attack (which they won't), that would be enough to hold them up until the cavalry arrives.
Zweite Armee (or rather what's left of it) is redeployed to Czechoslovakia. They will be used against Yugoslavia in the near future. What was left of Dritte Armee is redeployed to Georgia, and will fight in the Middle East and in Asia, if necessary. Erste Panzerarmee will be split into Erste and Zweite Panzerarmee. Erste will go back to Germany. I guess they can rest for a while now, I don't want to use them in Yugoslavia. Zweite will go to the Caucasus and join Dritte Armee. Until now, I had three Panzerarmeekorps, each consisting of five Panzer-Divisions, plus I had XXX. Armeekorps consisting of five Motorized Divisions. After the split, I'll have five Panzerarmeekorps, each consisting of three Medium Panzer-Division (2xARM+1xMOT+1xSP-Art), a Motorized Infantry Division (3xMOT+1xTD) and all five will get a Heavy Panzer-Division (2xHARM+1xINF+1xArt) next January when the new Divisions will arrive. Three Panzerarmeekorps will be attached to the Erste Panzerarmee and the other two to the Zweite. As of now, the plan is that Erste will participate in the attack on the West, while Zweite will go to North Africa and Asia.
With the Soviets down, I can now start to split my attention, I no longer need to focus on a single front. I will be able to fight in the Balkans, Asia and North Africa at the same time. Which I will probably do. Then there's also Finland, which might still prove problematic, if they start to drift away because of the cores. We will see. Anyway, I'm willing to take more of a risk from now on. And I will also start to use the AI on Army level, at least for the minor wars. (Although I
won't allow it to touch my beautiful OOB
)
Index