Hi all
I'm really not sure where to start, I fell in love with Victoria 2 after wanting something more polished and better looking then EU3, the cultural unions, the range of naval units, the exciting era of the game and so on.
Naturally, after 200 hours of single player games I decided to try an online game to spice things up, Victoria 2 is an awesome game to test your diplomatic and strategic talents against other players.
I think the total amount of time I played online would not exceed 4 hours. Besides the numerous out of sync's the game could not run higher then speed two and would at times crawl to speed one again cause the game couldn't cope with the "massive amount" of players (15).
After slowing down a game for a scheduled match I decided to resign and play with a friend from my country. Things were not much better, even with someone who I had a ping of 40 max the game insisted to go slow because it could not handle it.
After these failed attempts I decided to try EU3 just for the heck of it. And after playing about 5 hours with 17 players on speed 3 and no lag I realized I was angry.
Angry because the game I loved so much could not be played, I purchased a game and could not enjoy all of its features because of a mechanic that slows the game to a crawl.
I can only assume the reason for this unbelievable lag is the pops, if the game can't handle them in SP games I can actually understand why it struggles in MP games. But what I cannot understand is why this issue isn't addressed and fixed.
The only thing I can suggest is to limit the amount of pop's per country to a number that today's computers can handle, not all of us have a net connection of 15MB/s but despite that other games which are no less complex in their core (like EU3) play smoothly.
Sorry if this post sounds like a long rant but this really makes me sad, I love Paradox and your games but please let us use a simple feature as MP games without having all of this frustration because of faulty design, if the game cant handle so many pop's take drastic steps to reduce their number but please do not ignore the issue.
I'm really not sure where to start, I fell in love with Victoria 2 after wanting something more polished and better looking then EU3, the cultural unions, the range of naval units, the exciting era of the game and so on.
Naturally, after 200 hours of single player games I decided to try an online game to spice things up, Victoria 2 is an awesome game to test your diplomatic and strategic talents against other players.
I think the total amount of time I played online would not exceed 4 hours. Besides the numerous out of sync's the game could not run higher then speed two and would at times crawl to speed one again cause the game couldn't cope with the "massive amount" of players (15).
After slowing down a game for a scheduled match I decided to resign and play with a friend from my country. Things were not much better, even with someone who I had a ping of 40 max the game insisted to go slow because it could not handle it.
After these failed attempts I decided to try EU3 just for the heck of it. And after playing about 5 hours with 17 players on speed 3 and no lag I realized I was angry.
Angry because the game I loved so much could not be played, I purchased a game and could not enjoy all of its features because of a mechanic that slows the game to a crawl.
I can only assume the reason for this unbelievable lag is the pops, if the game can't handle them in SP games I can actually understand why it struggles in MP games. But what I cannot understand is why this issue isn't addressed and fixed.
The only thing I can suggest is to limit the amount of pop's per country to a number that today's computers can handle, not all of us have a net connection of 15MB/s but despite that other games which are no less complex in their core (like EU3) play smoothly.
Sorry if this post sounds like a long rant but this really makes me sad, I love Paradox and your games but please let us use a simple feature as MP games without having all of this frustration because of faulty design, if the game cant handle so many pop's take drastic steps to reduce their number but please do not ignore the issue.
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