This has not really been a secret since we have informed you quite a few times that work on CORE 0.50 for AoD is underway, but with 1.06 in the pre-release state we can make the definite announcement that CORE 0.50 for AoD 1.06 is in an advanced state of development.
The reason we held back with an official announcement was that AoD 1.05 broke mod-dir and all our development versions could only restore save files (and load scenario files) with a couple of tricks. 1.06 has fixed this so we can now speed up the beta testing and can also promise a playable version on release.
Where are we:
We have carried over the CORE 0.41 development version into AoD. All compatibility issues have been resolved and the current development version 0.50.6 is playable. We have activated a couple of AoD features like artillery bombardment and industrial bombardment. We are holding back on items like synthetic oil and rares plants and we have not yet used all the new brigades that are available.
There are a few graphics issues with slightly skewed tech trees that any user of 0.49 will know.
We have also done a basic revision of the economical model, which is one of the main features that require extensive changes when moving from ARM to AoD. This will require beta testing on a large scale to check.
The testing has also turned into a hunt for small bugs together with the CORE 0.41 finalisation, so there has been continuous bug fixing and about a month of parallel development of the two version, with anything changed in 0.41 going into 0.50 and vice versa.
We have not yet touched combat mechanics, but have seen little abnormal behaviour so far.
The release of an 1.06 alfa version yesterday has given us a huge morale boost and I am sure our beta crowd will turn up for detailed testing on the Terranova board. The development process of CORE 0.50 will be conducted similar to the 0.49 process, which means it is completely transparent to the Betas (but unfortunately all other users will not see a lot).
Thus we will keep you posted over here on the Paradox board regarding our progress.
Cheers,
Tegetthoff
The reason we held back with an official announcement was that AoD 1.05 broke mod-dir and all our development versions could only restore save files (and load scenario files) with a couple of tricks. 1.06 has fixed this so we can now speed up the beta testing and can also promise a playable version on release.
Where are we:
We have carried over the CORE 0.41 development version into AoD. All compatibility issues have been resolved and the current development version 0.50.6 is playable. We have activated a couple of AoD features like artillery bombardment and industrial bombardment. We are holding back on items like synthetic oil and rares plants and we have not yet used all the new brigades that are available.
There are a few graphics issues with slightly skewed tech trees that any user of 0.49 will know.
We have also done a basic revision of the economical model, which is one of the main features that require extensive changes when moving from ARM to AoD. This will require beta testing on a large scale to check.
The testing has also turned into a hunt for small bugs together with the CORE 0.41 finalisation, so there has been continuous bug fixing and about a month of parallel development of the two version, with anything changed in 0.41 going into 0.50 and vice versa.
We have not yet touched combat mechanics, but have seen little abnormal behaviour so far.
The release of an 1.06 alfa version yesterday has given us a huge morale boost and I am sure our beta crowd will turn up for detailed testing on the Terranova board. The development process of CORE 0.50 will be conducted similar to the 0.49 process, which means it is completely transparent to the Betas (but unfortunately all other users will not see a lot).
Thus we will keep you posted over here on the Paradox board regarding our progress.
Cheers,
Tegetthoff