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Thread: Dev Diary 9 – Diplomacy

  1. #41
    Second Lieutenant santali's Avatar
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    A call to arms for allies to join your current is just marvelous. Though I don't really get the diplo-inheritance feature. Will the effects of diplo-inheritance somehow differ from the usual inheritance besides the stab hit?
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  2. #42
    Games Player steveh11's Avatar
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    Hmmm. It's good - but can someone explain the logic of this part to me though?
    Allies will be automatically called when you are the defender, and you also have a check box you can click when you are the attacker to call allies.
    Why 'automatic'? Seems to me that I've had as many defensive wars with needless allies as I have offensive ones?

    Steve.
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  3. #43
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    Quote Originally Posted by steveh11 View Post
    Hmmm. It's good - but can someone explain the logic of this part to me though?

    Why 'automatic'? Seems to me that I've had as many defensive wars with needless allies as I have offensive ones?

    Steve.
    There's no stability cost for allies to join a defensive war, and a prestige hit if they decline, so they're more likely to join anyway.
    What's the purpose of an alliance anyway if you don't come to each other's defense?

  4. #44
    Quote Originally Posted by Cainrae View Post
    You can just send a "Loan Offer" to the second party and tell them to refuse paying you back afterwards, same effect :P
    yes but not exacly the same , becouse when you refuse to pay, you have to pay big interest on loans (every not paid loan is extra 2% on interest so when you recieveng the money that way in the end of the game you can have easly interests 50% or 60%, depends on country and player of course if he need money ) . so when you send money or you have to ask to edit the save game and remove the amount of non paid loans or pay big interest on loans if you want to take it . so it is not really good way to sending money to someone. in other hand we can use the loan but the terms are not really good . for example the maximum time is 60 moths (I don't remember 60 or 48 ) usually is not enought. In MP games we borrow money on 10 or 20 years terms . And you can not set the interest to 0% .So praticly that option is useless

  5. #45
    Lt. General G-Klav's Avatar
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    Quote Originally Posted by gigau View Post
    By the way, the fact of leaving the HRE will be an option in the diplomatic console, right ?

    Will this be only for nations with the capital as part of the HRE, or also for, say France to remove its conquered provinces from the HRE ?
    I also want to know this.

    And if I have left the Empire once, will I have to do it again if I've taken more provinces inside the Empire?
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    Originally posted by Darkrenown:
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  6. #46
    Back from moderation hell midget_roxx's Avatar
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    This expansion is looking supurb now :O!!!!!!!! Thank you so much paradox for still supporting this game and the community

  7. #47
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    Quote Originally Posted by G-Klav View Post
    I also want to know this.

    And if I have left the Empire once, will I have to do it again if I've taken more provinces inside the Empire?
    The way I read it it means that any nation currently part of the HRE (so capital included i guess) can do it. But you LOSE the non-cored provinces.
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  8. #48
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    Quote Originally Posted by G-Klav View Post
    I also want to know this.

    And if I have left the Empire once, will I have to do it again if I've taken more provinces inside the Empire?
    This sounds like an effect if you're a member of the HRE (which means that you have the capital inside).
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  9. #49
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    Great news, well done Paradox
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  10. #50
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    i think it is self-explanatory that it only affects principalities and only when leaving the federation. or maybe the whole provincial decision concept will change with the reimagination of the provincial improvements page. but it is for sure that THIS change only affects principalities.
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  11. #51
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    Quote Originally Posted by Paradygmat View Post
    yes but not exacly the same , becouse when you refuse to pay, you have to pay big interest on loans (every not paid loan is extra 2% on interest so when you recieveng the money that way in the end of the game you can have easly interests 50% or 60%, depends on country and player of course if he need money ) . so when you send money or you have to ask to edit the save game and remove the amount of non paid loans or pay big interest on loans if you want to take it . so it is not really good way to sending money to someone. in other hand we can use the loan but the terms are not really good . for example the maximum time is 60 moths (I don't remember 60 or 48 ) usually is not enought. In MP games we borrow money on 10 or 20 years terms . And you can not set the interest to 0% .So praticly that option is useless
    Nothing is stopping you from making a deal outside the game mechanics and use the loan as a way to get it done. Just set the amount you want to loan to the other player, set the time to 1 months and interest to 1%. He refuses. He has agreed on the terms: what amount he will pay back and when. He will then at that time send you a loan on the amont, set the time to 1 month and interest to 1%. You refuses. Deal done.

  12. #52
    Lt. General G-Klav's Avatar
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    OK, but what if I'm playing Denmark and want to move my capital to Berlin so I can become Saxon, form Prussia and then Germany?
    Will I be unable to do that in the new expansion?

    Same, if I'm playing France and just want to dismantle the Empire. I still want to be able to make my provinces leave the Empire, even if I'm not a principality?
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    Originally posted by Darkrenown:
    "No matter what the player says the player cheats. Because he's the player he has an inherent edge. There I am following my script and he can somehow predict what I am going to do. Sometimes he pauses the game for 20 minutes to tweak his country while I have to do everything realtime. Somehow he knows about upcoming events and he can pick options other than "A" more then 5% of the time. - The AI."

  13. #53
    Quote Originally Posted by DanishPosh View Post
    I believe Ghent is a new province too.
    And south of Ghent is Namur i believe, not so clear.

  14. #54
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    just east of Narnia, not so sure tho..
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  15. #55
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    Quote Originally Posted by G-Klav View Post
    OK, but what if I'm playing Denmark and want to move my capital to Berlin so I can become Saxon, form Prussia and then Germany?
    Will I be unable to do that in the new expansion?

    Same, if I'm playing France and just want to dismantle the Empire. I still want to be able to make my provinces leave the Empire, even if I'm not a principality?
    Are you trying to be funny?
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  16. #56
    Anti-Emperor RhoDaZZ's Avatar
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    Quote Originally Posted by Mazor View Post
    I may be ignorant, and i certainly don't know much about the use and effects of personal unions in history, but with the new "i want to inherit"-button why do we need to have the old "automatic" inheritance still? I can remember several occasions in which i wanted the personal union i was leading to remain rather than having to inherit all of Russia or something..
    Since you so willingly ask in fact Denmark annexed Norway via the Rigsrεd (Privy Council), not because the new king was somehow more entitled than the previous to be king of Norway (i.e. the inheritance model doesn't make sense for post-feudal societies). Afaik, it was likewise with Scotland (act of union) and Hungary (de-facto). Really, the inheritance mechanics belong in CK2 imho.

    Quote Originally Posted by Besuchov View Post
    You will call them into all the conflicts they are viable to join.
    Sad , but better than no call to arms.

  17. #57
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    Quote Originally Posted by King View Post
    Are you trying to be funny?
    That is a funny thing that some people sometimes do. Can make for a great AAR also.

  18. #58
    Lt. General G-Klav's Avatar
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    Not at all.
    You've said that all or most of the province decisions will be gone, and that the leave the HRE decision will be replaced by this diplomatic move.
    So if I play a nation outside the HRE, expanding into it, but not wanting to be a part of it, how will it work out?
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    Originally posted by Darkrenown:
    "No matter what the player says the player cheats. Because he's the player he has an inherent edge. There I am following my script and he can somehow predict what I am going to do. Sometimes he pauses the game for 20 minutes to tweak his country while I have to do everything realtime. Somehow he knows about upcoming events and he can pick options other than "A" more then 5% of the time. - The AI."

  19. #59
    I assume if you own HRE territories and they're cored, you can tell the Emperor to remove them? It says only uncored territory is taken/released, so provided you can expand with cores, inheritance/boundary disputes, it should be possible.

  20. #60
    Quote Originally Posted by G-Klav View Post
    Not at all.
    You've said that all or most of the province decisions will be gone, and that the leave the HRE decision will be replaced by this diplomatic move.
    So if I play a nation outside the HRE, expanding into it, but not wanting to be a part of it, how will it work out?
    I think that you don't become part of the HRE by just expanding into it, you have to become a member with the emperors decision, sure the provinces will be part of the HRE but I'm guessing they left the remove from hre decision in.

    The only thing that changed is that when you decide to leave the HRE you can do so much easier and all your empire provinces with no core on will revert to the emperor.

    Edit: Maybe they could add like a peace option to remove province from the empire if you are fighting against the emperor?

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