"Hic iacet inclitus Godefridus De Bulion qui totam istam terram acquisivit cultui Christiano, cuius anima cum Christo requiescat. Amen."
-- Alleged inscription on the tomb of Godfrey of Bouillon, Advocatus Sancti Sepulchri
It would be nice to have separate abbeys/monasteries and churches, because that was actually an important internecine power struggle in the Catholic church of the era, but it's pretty nitpicky. I imagine that castles and churches also pretty much include the rural settlements that formed around them. And that a 'church' settlement necessarily means an independent diocese or archdiocese, not just a smaller church with a priest as would be found in virtually all cities and towns.
This sounds good!
"Convictions are more dangerous enemies of truth than lies". - F. W. Nietzsche
If you are a duke or a king, will your counts be able to form new settlements as they please on their provinces?
Pity comes for free, but jealousy must be earned - Lauri Tähkä
Hearts of Iron II beta AAR Guardian of Democracy
The revelation that vassals can now hold court positions is also a pretty big deal.
If I understand correctly, this means I can make a Duke or a Count my Marshal then? Or perhaps a Bishop from one of those church settlements could be my chancellor? If so, that's way cool! Of course the negative aspect might be that if you have a rebellious or corrupt vassal in your council, he might embezzle from your treasury, commit fraud against you, etc. But that would also be cool.
Thanks very much for the Dev Diary!
1) Characters who hold higher than baron level titles can also hold baron level titles. The demense limit restricts the amount of baron level titles that can be directly controlled. Eg. a king could hold extremely large demense geographically by choosing to hold only one baronal title per province.
2) Only barons directly control baronies and they must always be granted to them. The demense limit restricts the amount of barons you can have directly under you, without having to grant the province and associated baronies to count or duke. Eg. a king can with demense limit of 20 can hold 10 provinces with 2 baronies each or 4 provinces with 5 baronies each, but none of the baronies can be held by him personally.
I hope that means that demesne limits will be a bit higher than previously ... would suck to be count of a province with 6 baronies, and only have a demesne limit of 1 *lol*
Edit: got Doom'ed .. and seems I was all wrong
I love my copy of CK so much, I am thinking of marrying it
New Paradox games icons ... get some new cool game icons for your PI games. (of course now updated with CKII icon )
Will there be either a hardcoded or softcoded maximum number of settlements per province? Of course I'm assuming that founding new ones will be sufficently expensive that in most situations it won't matter. Perhaps in the style of EU3 manufacturies getting more expensive per how many you have?
There is a theory which states that if anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened.
To give a non-Christian period analogue, the Genghisid rulers had appanages all over the Mongol realm. Jochid princes in modern Ukraine also had fiefs in China (often just single cities).
Last edited by Väinö I; 04-11-2010 at 16:40.
I love the idea, great improvement imo, can't wait till 2 December
'Darkest Hour', a 1914-1964 Grand Strategy Game
32? Oh.... whyyy... 69 is much a nicer sounding number...
Could modders add new kind of settlements into CK2 or is it hard-coded ?
The current list of settlements in CK2 is :
* "castle" mean villages or cities ruled by a secular prince.
* "church" mean cities ruled by a prince-bishop.
* "cities" mean free cities, ruled by a burgomaster.
In my opinion, this list lack just one last kind of settlement :
* abbey, (or monasteries) ruled by an abbot.
It would allow to represent the opposition between secular and regular religious orders in the medieval Christianity. While it would add a lot of flavour (and flavour is more important in CK than in any other paradox game) isn't that important, so I can understand if this distinction is not made into the vanilla game, but I think that modders community and players that like mods would appreciate if it can be modified into the game.
Last edited by Captain Frakas; 04-11-2010 at 16:51. Reason: english language corrections
One does not put a king on trial. One kills him.
One cannot reign innocently: the insanity of doing so is evident. Every king is a rebel and a usurper.