It's not too difficult to string together your own dynasty's rulers, and calculate their lifetime and reign. But it would be a royal pain to keep track of AI kingdoms... either in-game, or for a post-game AAR wrap-up.
"Hic iacet inclitus Godefridus De Bulion qui totam istam terram acquisivit cultui Christiano, cuius anima cum Christo requiescat. Amen."
-- Alleged inscription on the tomb of Godfrey of Bouillon, Advocatus Sancti Sepulchri
If there is a family tree then I hope it has this feature like in Windows Explorer where there are mini-arrows at the side, by clicking these you can expand or collapse a section.
It would be awesome if a baron could defect from one count to another, but the amateur game developer in me has the gut-feeling that letting borders between counties be fluid like that would open a Pandora's box of additional complexity.
Another thing I'd like to know is, will there be special actions available for you if you are an officeholder of your liege? For example, getting to control his army as his marshal?
So.. digital distribution equals communism?
I disagree SO MUCH that I have to close this thread now.
Victoria 2 Realism & Rebalance Project 2010-2014, Requiescat in Pace
Unlike with last month's, this month's Dev Diary didn't provide a clue about the topic of December's diary, which will be our Christmas gift from Doomdark.
Last edited by VenetianPriest; 21-11-2010 at 22:14.
Igitur ecclesiae unius et unicae unum corpus, unum caput, non duo capita, quasi monstrum.
Did anyone ever answer the question about what would happen if a peasant rebellion was successful, since there was no power structure that represented their interests? Does it simply become a province/settlement "in rebellion"? I suppose it makes sense in historical context.
Last edited by Brent Fisher; 22-11-2010 at 20:19.
...A flower of iron, a flower of death, beautiful, unbendable and deadly.
So first you announce Crusader Kings 2, then a game with Crusader Kings elements set in feudal Japan. Why not just go the whole hog and give away a rock of Paradox brand crack with every pre order?
1) <<Will there by dynastic arms (ie: all Capet Barons use Azure a semy of fleur de lis or), will all possible Baronies be named and given a CoA in the game-files, or will they be determined algorithmically? >>
Given the fact that that new CKII seems to be more dinasty-oriented than State-oriented, I think that dynastic arms would be more appropriate ; hopefully, dynastic CoA should evolve following the ruler's titles and claims. Also, the idea of combining dynastic arms with the "flag" of a territory by a layer system could give an immediate, graphical, idea of what dynasty is in charge in a given territory.
2) In this case could a new ruler chose "his own" CoA (like, choose between three or four, algorithmically-created, possible CoA?)
This question leads me to others, related to the player's choice and the gameplay at large :
3) Will it be possible to choose the "capital city" of his realm (or at least the city where the ruler resides)?
In CKII the "capital city" was determined by proximity with the supposed "historical capital" (not always accurate) of the "main realm". This sounds quite unreal in some case. During a game, my faithful wife and (un)faithful Duchess of Barcelona was repelled out of Spain by a villain moorish counter-offensive. She held the island of Menorca though, and the rich and prosperous county of Trapani in Sicily (of which she was countess in the first place). The "capital" of the Duchy, where the CoA of my dear beloved was, was automatically set in Menorca ; personnally, I have some problems figuring my aging, cultivated, adorable German Catholic wife choosing to live in a minuscule, ill-protected, island of muslim misbeleivers, instead of going back to her "civilized", rich and well-guarded county of Trapani.
4) Can we chose our "main title", the one who will be displayed on our CoA (in case this one won't be dynastic) and who will determine the colour of our armies'flags?
This time again, I will report a gaming experience to clarify the problem. The founder of my dinasty was a humble Count of Corsica, and, in three generations'space I had conquered Sardinia (and hence Duchy of Sardinia), Sicily and a huge part of Southern Italy (and inherited of a county in England too - can't remember which one) - so that I could eventually create the title of King of Sicily.
Helping an ally at war, without almost wanting it, I found myself King of - if I remember correctly - Burgundy, but controlling just a single territory in that kingdom.
At any rate, the increased prestige of being a King allowed me to finally create the title of King of Sicily.
Unfortunately, my capital city, my CoA, the reddish color of all my armies, continued telling me that I was in the first place "King of Burgundy" - quite silly, for a ruler who was of Italian culture, and who had just a territory in Burgundy while holding the tile of Duke of Sicily and Count of Palermo and Messina, and having the Duke of Apulia, of Calabria and of Salerno between my vassals.
5) Will you be given the possibility to choose your children's name (between a list of names, or - less likely - typing a new one), or will it be chosen automatically like in CKI ?
6) Will you be allowed to change the county's, province's or settlement's name during the game?
That may be useful, for example, when conquering Muslim territories with distinctive Arab names - il would be nice to have the option to "rechristen" them giving more Christian names to them.
7) Will languages be implemented?
I know that it will maybe be a mere "duplicate" of the "culture", but still, in a more role-play oriented game it would be nice to see, for example, if the Norman ruler of Puglia speaks just his Norman dialect, or Latin and his dialect, or if he abandoned Norman in order to adopt the language of the territory he controls.
And two, more personal, specific and less gameplay-related questions :
8) Will "Kingdom of Sicily" be emended, with the capital city moved to Palermo and not Naples (Naples will become capital only after 1372 - after a short-lived separation of the Kingdom of Sicily into two kingdoms - of Naples and of Sicily)?
9) Will there be a proper editor, or mods should be applied the old way, by fiddling with database files?
Ok, that's a lot of questions, but if Doomdark will answer even to , say, one or two, I'll be satisfied !
Last edited by Xain; 23-11-2010 at 22:31.
Any idea (IE any comment from a dev I have not read) on how provinces and -above all- settlements will be named?
Will be cities, churches and castles historically-named, fantasy-named or simply unnamed?
If historically-named, this means each province will need a set of historical settlements defined in the DB: but, if we take into account, say, Kufa in Iraq, will this province require some fancy names for its baronies?
Or, if fantasy-named, a settlement will take its designation from a culture-tied list?
Or they will be just unnamed, or vaguely named?
...and all of this leads me to a more important question: will provinces be the same size they were in CK? Or provinces will represent entire regions, maybe entire duchies, as settlements now are the basic point of any demesne limit?
The settlements will have names, that is stated in the first post.
How they will be named we don't know.Originally Posted by Doomdark
Hopefully a mixture of historical names where possible, and random names drawn from cultural or geographic lists when not. It doesn't particularly matter if names get doubled up on, as long as the eight within a county are different and as long as there's some variety.
Clearly I hope Wales will be drawn simularly to that of the DVIP Wales map. *please please* And If Doomdark would allow, I'd like to suggest the eight settlements in each of the 11 provinces I just want to be sure it gets a fair deal.
Last edited by Drachenfire; 29-11-2010 at 09:54.
Pleidiol wyf i'm gwlad
True I am to my country