Goal: This informational AAR provides tips and strategies to developing small countries for both single and multi-player games.
What's Different? The HOI3 Small Country Guide is published in handy PDF format so it may be stored with your other documents.
This is a 35kb file, and takes about two (2) minutes for the average user to download. Get it here:
Detailed discussions on annex vs. puppet, upgrade vs. build, and balance of trade.
A step-by-step guide to building industrial capacity.
New units such as anti-aircraft police, militia garrison, unconventional cavalry, and motorized HQ cavalry.
Strategies for force structuring and officer promotion.
Strategies for eastern Europe, southwest Asia, Middle East with proof of concept, western Europe and Mediterranean, east and southeast Asia, and Oceania.
Game Spec: HOI3 v1.4 at "Normal" difficulty. These are vanilla games and do not employ any mods or cheats (so strategies can be employed in multi-player). Saves were every six months. Run on AMD Athlon 64x2 Dual Core Processor 4800+964MHz 1.00GB
RAM; XP Pro v2002 SP3.
Publication: Adobe Pagemaker v6.5 with Acrobat Distiller v1.1
Release Comments: My apologies for this guide arriving too late for V1.4. I've always been a bit behind the curve, trying to squeeze the last ounce of enjoyment out of every major release. It's a lot of work to develop new concepts and play-test them, the editing alone took ten days. Still, it's been worth it because for me this guide has unleashed the potential behind nearly every position. There is so much information contained within, I have to go back myself to review when faced with a new situation. I'll be moving on to Semper FI now, going to see what new challenges await. If you like what you see, give a shout out. It's not deadly important to keep this AAR alive, I'm sure the document will work its way around by other means.
Thanks again to Paradox for their outstanding work.