(if you want to)
First I'd like to say that I never played Victoria. The only other game I played from Paradox is EU3 HttT, so... take what I have to say anyway you like. It's just I wanted to make that clear. The reason why I'm making this topic instead of posting in the "Why I won't play Victoria 2 anymore" is because I like this game. I think it's a fun and interesting thing. I look forward to not only playing the game straight up, but possible mods and even conversions from EU3 to Victoria. There are just some problems, which are major, that need addressing in the latest patch. I also have some suggestions, which is entirely up to you to ignore or implement. I don't really expect much from this statement, but I can't help but try.
First thing I'd like to say is rebels. Not even 2% of the population would never be able to implement armed revolts over the entire country numbering in the dozens of thousands every four to five months. I know 1.2 made some rather big changes to that, and they are better. I also know the rebels are a little bit tougher now than they were before. (Before it didn't take much to have one three unit stack go through five provinces of 2-3 stacks of rebels.) The thing is though, they are far too numerous. Rebel groups were active in countries during the Victorian Age, but they had reason and proper catalysts. There is no reason what so ever for a country with a relatively liberal government, numerous reforms, very stable, and rich, with all it's populations meeting their life needs and a lot of luxury needs to suddenly devolve into utter chaos. It's unrealistic and it's disgusting. It shouldn't matter if Taxes are at 100% for everyone, if they are happy, if the country is progressing, and if all is right in their little worlds there is no chance for support for rebels to go outside maybe a handful of radicals spread around the country.
So, stop it. If you don't I'm not saying that I'll stop playing. I'm just saying that people will get annoyed. The game won't be a game anymore it will become a chore. How many millions of rebels will I have to kill as a non-expansionist Denmark? It will become tiresome and soon the only thing keeping interest in the game alive is the occasional wars and some rather nice alternate history. There needs to be some sort of system to the rebels. There should be rebels. I'm not saying get rid of them. I'm just saying don't make them a continuous nuisance. Because that's all they are to the player. A minor inconvenience that takes up 90% of the game time. The real problem in the rebels is for the AI countries. I've seen Russia get completely taken over by rebels. I've seen the main British Isles taken over but British India expanding into China. This would never happen and it makes the game ridiculous.
Rebels should become a reaction to a problem. Not the cause. When a nation is in heavy debt, there should be a revolt risk. From recently conquered territories there should be a revolt risk. When you lose a war there should be growing unrest among the populous. When none of your people are getting their needs there should be revolts. There should be some pattern, some warning. You should have events of building unrest when a country is on the decline. So revolts end up appearing as a byproduct of it. When political reforms are stifled there should be a growing militancy.
So let me stress this again. Revolts are a product of a failing economy, a tremendous loss of war, and people not being properly fed. This is how things were there. The only times revolts actually even occured was because of something going on in the country. Facism took hold in Germany because of the heavy defeat in WW1, but there was more. It wasn't spontaneous. There wasn't a million rebels taking over the country in a year enforcing their demands on the country. It was a slow process. The country was in dire straights. The people had nothing. Prestige was at an all time low. The people were galvanized through decades of rallies and protests. It took decades for the German Federation to become the Third Reich. Russia didn't become Communist because there was a lack of liberal reforms and a growing amount of education among the populous. It was simply because Russia was failing miserably at the war, the economy was failing, and none of the people got any of their needs. That's how revolutions formed. Not because some people got smarter than the average bear and suddenly said "Viva La Revolution!". Get rid of this ridiculous system and rework it with a varying array of modifers. When they meet their life needs things are neutral, when they get luxury goods militancy should be reduced significantly, when their lives are only partially fulfilled there would be a want for reform, but not enough to cause revolts, and finally when they do not get their needs at all there should be building militancy for revolt. And even still there should be events prompting the change in militancy warning the player or the country of the problems for the people and give decisions to help reverse the trend. It's only when all else fails that revolution should happen.
Also, countries should not be able to grow to a fairly large size and then be mostly taken over by rebels. The rebels should not be able to take over a large portion of a country without causing problems. Now Russia has all but fallen to rebels, all of Siberia, and most of what's west of the Urals was claimed by rebels but the capital was never taken. Now the country should collapse into smaller countries, not remain a super power of the industrial age. A country that is losing badly to rebels should take heavy prestige losses. A country that's provinces are taken over by rebels should lose a significant portion of their industry. It's down right hilarious that Russia can be an industrial superpower with very little actual control outside it's capital and have very high prestige. Most importantly a nation that's even a third covered by rebels should immediately lose GP status no matter what it's ranking or even that it should be lowered to a point that it's no longer a GP.
1.3 needs to rework this entirely. I hope what I said doesn't fall on deaf ears.
There are some other things that aren't as important, but are pretty important. Among them is the lag. Now I know there may not be much you can do about this, but... Let's look at it this way. The first fifty years of the game can be played at maximum level time in about the exact same time as just ten years of the early twentieth century. I understand that there is an inevitable amount of lag build up, but the fastest setting shouldn't only go as fast as the middle setting in the end. There are games in which I just got bored dealing with rebels popping up in droves and the time not going by fast enough for me to stay involved. The lag needs work, sadly I can't exactly say how to help this. Maybe by merging most of the Indian tags. They serve very little purpose. make it like Africa. There were dozens of countries that could be involved in Vicky, yet we only have one that's not on the coast (except Ethiopia) and that's Sokoto. You could easily merge India to three or four tags. If the players want more, we can make more.
Another major problem is standing armies. In the beginning this is kept under control, but nearing half way through the game it get's ridiculous. I don't like seeing Britain... it's just sad what happened to them. They had no where near the resources to afford that even during WW2. Instead, I propose something else. Most countries of rather small size should only be able to afford up to about ten-twenty units, depending on how many territories they control and their population. Medium countries such as Italy should be restricted to forty units. France and Germany about sixty. Russia at about seventy. going over fifty units should increase the maintenance of the units by 200%, going over 100 should increase it by 1000%. This should restrict anything like what we normally see late game with as many as twenty units per province in India. This really has to be fixed, if it's not then the end game just becomes tedious and unwanted. The fun factor officially drops off at around 1880. Restrict army sizes. There should be no multi-million man engagements. Even engagement in the forty thousand range should be minimal, unless, of course, you're china.
Next up we have assimilation and western immigration. This is a huge problem, but so far it ranks four. It's not as big of a deal as others make it out to be and it sure as hell is not a game breaker. It is, however, an unrealistic annoyance. British people should not be the majority of India under any circumstance. Most colonies should only have a small European population. Assimilation should be a slow process and mainly restricted to the upper class with some small spillover into the middle class. It should rarely be above 10%, period. However, a slow and steady build of 1-2% a decade is acceptable. So, British India should be able 12% British by the time WW2 comes around, and even that is probably way too much. You should be able to restrict or encourage assimilation. It shouldn't just randomly occur because you took over the province. Japan shouldn't make Brunei 60% japanese in just a little over a decade of conquest. Now assimilation should also depend highly on culture. Northern Italians can become southern Italians far more quickly than Kanuuji Indians to proper British people. Immigration should depend very highly on the state of a country. If you are a prosperous nation building up industry and expanding steadily immigration should be good, no matter if that country is France, Greece, Sokoto, or Honduras. The United States should not attract people if it's experiencing heavy revolts. The United States should not attract people from countries that are more prosperous than it. And the United States should not attract people nearly as much if it fails to reach the Pacific Ocean or get Texas. Immigration should only occur in countries that encourage it and only from countries that are in dire straights. This needs some heavy reworking, but nothing a few modifiers can't fix.
Diplomacy. The Victorian age deals heavily in diplomacy. Where wars were between big countries and a network of alliances protected countries. This doesn't happen in the game. GPs and their spheres are okay, but secondary powers and other countries break alliances and forge them every month. Countries rarely back each other up. I've seen the Ottomans form an alliance with Austria but break it when Austria decided to go to war with Venice. It's a pathetic web of meaningless dribble that doesn't matter at all in the game. It seems some fine tuning, otherwise there's no point in ending the game at the dawn of WW2 because there will never even be a ww1.
Finally some things to get rid of. Pan-national rebels. There is no need for them as they operate highly unrealistically. There's literally no point in Pan scandinavian rebels as they rarely ammount to anything. Also the movements during that time for such a union were very very small. I highly doubt they could raise 3000 troops to form a single unit unless Denmark and Sweden were allied and had very good relations. Pan american rebels are god awful. There's literally no point in having all of the different possible American countries as they all collapse back into the United States. New England forms? GREAT! A decade later all what's left is boston and the rest is the USA. The Confederacy wins the civil war because you assist them? Perfect! Five years later half of the country is back in the good old US. Remove them and maybe the tags will be worth something, because if you don't then you might as well remove them. Pan German rebels? The most historical, but also were still rather minor. In the game they end up consuming entire nations that end up having pan German rebels taking over territories that have no German people. I've seen most of northern italy overrun by them. And don't get be started on the ahistorical nature of pan italian rebels. No one gived a damn about a pan italia. In fact Italy had no big movements, but rather it was used by Piedmont to create nationalism, not go along with it. There are no need for pan italian rebels because there was no such thing, the only ones wanting an italy were the elite class in charge of the countries. Pan Russian ones are even more of a joke. Russia was built to collapse into smaller nations, not have territories break away from the Ukraine to join Russia. Get rid of pan-national rebels. They have no real place in the game.
Some scripting. The United States should instinctively go to take over Mexico immediately. This is such a rare event that it's completely pointless to even have the American Civil War because it was brought on by a limiting of slave states brought on by that very war and California wanting to be a free state despite of it's position. The civil war should only occur if the Mexican war happens. Alaska should only be purchased if the United States succeeds in both the Mexican and civil wars. And the Confederacy shouldn't be such a joke. Make them more powerful, I mean... The United States was on the verge of annexing all of Mexico creating a huge and powerful state. What we see now is pathetic.
Scandinavia should be a 1 in 20 event. It comes on far more likely than that. Italy should form in about 1 in 3 games, yet it rarely does. The North and South federation should appear in some form in every game. Prussia and Austria's forces should battle each other senselessly, which they do, with their federations. Now Germany itself should be a 1 in 3 game thing. North and South should normally just bash each other but the formation should still occur rather regularly. Japan should modernize once every two games. China and Siam should modernize once in every 10 games, as there were active movements for modernization and China was no where near irreversibly corrupt at the game start date and Siam was very good at playing France and Britain off of each other.
Now this is something extensive that I think would do rather well if implemented. I'm not saying the game is bad, it's not. There are just some flaws that make the game less fun and more stressful. The game should feel like the Victorian age and this just feels like an age of mindless randomly spawning rebels without a cause and massively ahistorical armies wandering pointlessly. I love Victoria 2, so I hope what I say will be listened to and not just be dismissed as another naysayer that can't appreciate the game for what it is instead of focusing on making it what it was meant to be. Thanks for reading this novel of a suggestion,
scholar.
First I'd like to say that I never played Victoria. The only other game I played from Paradox is EU3 HttT, so... take what I have to say anyway you like. It's just I wanted to make that clear. The reason why I'm making this topic instead of posting in the "Why I won't play Victoria 2 anymore" is because I like this game. I think it's a fun and interesting thing. I look forward to not only playing the game straight up, but possible mods and even conversions from EU3 to Victoria. There are just some problems, which are major, that need addressing in the latest patch. I also have some suggestions, which is entirely up to you to ignore or implement. I don't really expect much from this statement, but I can't help but try.
First thing I'd like to say is rebels. Not even 2% of the population would never be able to implement armed revolts over the entire country numbering in the dozens of thousands every four to five months. I know 1.2 made some rather big changes to that, and they are better. I also know the rebels are a little bit tougher now than they were before. (Before it didn't take much to have one three unit stack go through five provinces of 2-3 stacks of rebels.) The thing is though, they are far too numerous. Rebel groups were active in countries during the Victorian Age, but they had reason and proper catalysts. There is no reason what so ever for a country with a relatively liberal government, numerous reforms, very stable, and rich, with all it's populations meeting their life needs and a lot of luxury needs to suddenly devolve into utter chaos. It's unrealistic and it's disgusting. It shouldn't matter if Taxes are at 100% for everyone, if they are happy, if the country is progressing, and if all is right in their little worlds there is no chance for support for rebels to go outside maybe a handful of radicals spread around the country.
So, stop it. If you don't I'm not saying that I'll stop playing. I'm just saying that people will get annoyed. The game won't be a game anymore it will become a chore. How many millions of rebels will I have to kill as a non-expansionist Denmark? It will become tiresome and soon the only thing keeping interest in the game alive is the occasional wars and some rather nice alternate history. There needs to be some sort of system to the rebels. There should be rebels. I'm not saying get rid of them. I'm just saying don't make them a continuous nuisance. Because that's all they are to the player. A minor inconvenience that takes up 90% of the game time. The real problem in the rebels is for the AI countries. I've seen Russia get completely taken over by rebels. I've seen the main British Isles taken over but British India expanding into China. This would never happen and it makes the game ridiculous.
Rebels should become a reaction to a problem. Not the cause. When a nation is in heavy debt, there should be a revolt risk. From recently conquered territories there should be a revolt risk. When you lose a war there should be growing unrest among the populous. When none of your people are getting their needs there should be revolts. There should be some pattern, some warning. You should have events of building unrest when a country is on the decline. So revolts end up appearing as a byproduct of it. When political reforms are stifled there should be a growing militancy.
So let me stress this again. Revolts are a product of a failing economy, a tremendous loss of war, and people not being properly fed. This is how things were there. The only times revolts actually even occured was because of something going on in the country. Facism took hold in Germany because of the heavy defeat in WW1, but there was more. It wasn't spontaneous. There wasn't a million rebels taking over the country in a year enforcing their demands on the country. It was a slow process. The country was in dire straights. The people had nothing. Prestige was at an all time low. The people were galvanized through decades of rallies and protests. It took decades for the German Federation to become the Third Reich. Russia didn't become Communist because there was a lack of liberal reforms and a growing amount of education among the populous. It was simply because Russia was failing miserably at the war, the economy was failing, and none of the people got any of their needs. That's how revolutions formed. Not because some people got smarter than the average bear and suddenly said "Viva La Revolution!". Get rid of this ridiculous system and rework it with a varying array of modifers. When they meet their life needs things are neutral, when they get luxury goods militancy should be reduced significantly, when their lives are only partially fulfilled there would be a want for reform, but not enough to cause revolts, and finally when they do not get their needs at all there should be building militancy for revolt. And even still there should be events prompting the change in militancy warning the player or the country of the problems for the people and give decisions to help reverse the trend. It's only when all else fails that revolution should happen.
Also, countries should not be able to grow to a fairly large size and then be mostly taken over by rebels. The rebels should not be able to take over a large portion of a country without causing problems. Now Russia has all but fallen to rebels, all of Siberia, and most of what's west of the Urals was claimed by rebels but the capital was never taken. Now the country should collapse into smaller countries, not remain a super power of the industrial age. A country that is losing badly to rebels should take heavy prestige losses. A country that's provinces are taken over by rebels should lose a significant portion of their industry. It's down right hilarious that Russia can be an industrial superpower with very little actual control outside it's capital and have very high prestige. Most importantly a nation that's even a third covered by rebels should immediately lose GP status no matter what it's ranking or even that it should be lowered to a point that it's no longer a GP.
1.3 needs to rework this entirely. I hope what I said doesn't fall on deaf ears.
There are some other things that aren't as important, but are pretty important. Among them is the lag. Now I know there may not be much you can do about this, but... Let's look at it this way. The first fifty years of the game can be played at maximum level time in about the exact same time as just ten years of the early twentieth century. I understand that there is an inevitable amount of lag build up, but the fastest setting shouldn't only go as fast as the middle setting in the end. There are games in which I just got bored dealing with rebels popping up in droves and the time not going by fast enough for me to stay involved. The lag needs work, sadly I can't exactly say how to help this. Maybe by merging most of the Indian tags. They serve very little purpose. make it like Africa. There were dozens of countries that could be involved in Vicky, yet we only have one that's not on the coast (except Ethiopia) and that's Sokoto. You could easily merge India to three or four tags. If the players want more, we can make more.
Another major problem is standing armies. In the beginning this is kept under control, but nearing half way through the game it get's ridiculous. I don't like seeing Britain... it's just sad what happened to them. They had no where near the resources to afford that even during WW2. Instead, I propose something else. Most countries of rather small size should only be able to afford up to about ten-twenty units, depending on how many territories they control and their population. Medium countries such as Italy should be restricted to forty units. France and Germany about sixty. Russia at about seventy. going over fifty units should increase the maintenance of the units by 200%, going over 100 should increase it by 1000%. This should restrict anything like what we normally see late game with as many as twenty units per province in India. This really has to be fixed, if it's not then the end game just becomes tedious and unwanted. The fun factor officially drops off at around 1880. Restrict army sizes. There should be no multi-million man engagements. Even engagement in the forty thousand range should be minimal, unless, of course, you're china.
Next up we have assimilation and western immigration. This is a huge problem, but so far it ranks four. It's not as big of a deal as others make it out to be and it sure as hell is not a game breaker. It is, however, an unrealistic annoyance. British people should not be the majority of India under any circumstance. Most colonies should only have a small European population. Assimilation should be a slow process and mainly restricted to the upper class with some small spillover into the middle class. It should rarely be above 10%, period. However, a slow and steady build of 1-2% a decade is acceptable. So, British India should be able 12% British by the time WW2 comes around, and even that is probably way too much. You should be able to restrict or encourage assimilation. It shouldn't just randomly occur because you took over the province. Japan shouldn't make Brunei 60% japanese in just a little over a decade of conquest. Now assimilation should also depend highly on culture. Northern Italians can become southern Italians far more quickly than Kanuuji Indians to proper British people. Immigration should depend very highly on the state of a country. If you are a prosperous nation building up industry and expanding steadily immigration should be good, no matter if that country is France, Greece, Sokoto, or Honduras. The United States should not attract people if it's experiencing heavy revolts. The United States should not attract people from countries that are more prosperous than it. And the United States should not attract people nearly as much if it fails to reach the Pacific Ocean or get Texas. Immigration should only occur in countries that encourage it and only from countries that are in dire straights. This needs some heavy reworking, but nothing a few modifiers can't fix.
Diplomacy. The Victorian age deals heavily in diplomacy. Where wars were between big countries and a network of alliances protected countries. This doesn't happen in the game. GPs and their spheres are okay, but secondary powers and other countries break alliances and forge them every month. Countries rarely back each other up. I've seen the Ottomans form an alliance with Austria but break it when Austria decided to go to war with Venice. It's a pathetic web of meaningless dribble that doesn't matter at all in the game. It seems some fine tuning, otherwise there's no point in ending the game at the dawn of WW2 because there will never even be a ww1.
Finally some things to get rid of. Pan-national rebels. There is no need for them as they operate highly unrealistically. There's literally no point in Pan scandinavian rebels as they rarely ammount to anything. Also the movements during that time for such a union were very very small. I highly doubt they could raise 3000 troops to form a single unit unless Denmark and Sweden were allied and had very good relations. Pan american rebels are god awful. There's literally no point in having all of the different possible American countries as they all collapse back into the United States. New England forms? GREAT! A decade later all what's left is boston and the rest is the USA. The Confederacy wins the civil war because you assist them? Perfect! Five years later half of the country is back in the good old US. Remove them and maybe the tags will be worth something, because if you don't then you might as well remove them. Pan German rebels? The most historical, but also were still rather minor. In the game they end up consuming entire nations that end up having pan German rebels taking over territories that have no German people. I've seen most of northern italy overrun by them. And don't get be started on the ahistorical nature of pan italian rebels. No one gived a damn about a pan italia. In fact Italy had no big movements, but rather it was used by Piedmont to create nationalism, not go along with it. There are no need for pan italian rebels because there was no such thing, the only ones wanting an italy were the elite class in charge of the countries. Pan Russian ones are even more of a joke. Russia was built to collapse into smaller nations, not have territories break away from the Ukraine to join Russia. Get rid of pan-national rebels. They have no real place in the game.
Some scripting. The United States should instinctively go to take over Mexico immediately. This is such a rare event that it's completely pointless to even have the American Civil War because it was brought on by a limiting of slave states brought on by that very war and California wanting to be a free state despite of it's position. The civil war should only occur if the Mexican war happens. Alaska should only be purchased if the United States succeeds in both the Mexican and civil wars. And the Confederacy shouldn't be such a joke. Make them more powerful, I mean... The United States was on the verge of annexing all of Mexico creating a huge and powerful state. What we see now is pathetic.
Scandinavia should be a 1 in 20 event. It comes on far more likely than that. Italy should form in about 1 in 3 games, yet it rarely does. The North and South federation should appear in some form in every game. Prussia and Austria's forces should battle each other senselessly, which they do, with their federations. Now Germany itself should be a 1 in 3 game thing. North and South should normally just bash each other but the formation should still occur rather regularly. Japan should modernize once every two games. China and Siam should modernize once in every 10 games, as there were active movements for modernization and China was no where near irreversibly corrupt at the game start date and Siam was very good at playing France and Britain off of each other.
Now this is something extensive that I think would do rather well if implemented. I'm not saying the game is bad, it's not. There are just some flaws that make the game less fun and more stressful. The game should feel like the Victorian age and this just feels like an age of mindless randomly spawning rebels without a cause and massively ahistorical armies wandering pointlessly. I love Victoria 2, so I hope what I say will be listened to and not just be dismissed as another naysayer that can't appreciate the game for what it is instead of focusing on making it what it was meant to be. Thanks for reading this novel of a suggestion,
scholar.
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